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Everything posted by DRALDEN
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And so it turns out that at the border of the 50th level, players have no point in leveling up at all, because they will have to take off a lot of experience.
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Man, it shouldn't work like this... According to what logic is pumping then to high lvl? Should I set all settings to 5% or less? I turned that setting off. Players lose even 5% over experience when they die, and leveling up is generally impossible. Apparently, then you'll have to sit on 1.5.9. there, the same settings worked from the experience that the player managed to gain, and it made sense....
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Okay, I'm sorry.
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1-Если вертолет при агре конвоя не видит игрока (игрок сидит за буферкой) дом к примеру на скале, то вертолет может в целом забить на игрока, просто летать рядом (агр будет только если игрок по нему стрельнет или покажется). 2-В кошмарном конвое (или у кого настроено не только в нем) магазинчики торговца мешают проехать обычному бродячему торговцу (они застревают друг в друге). 3- Если игрок поставил хату на большую скалу/камень (так что фундамент не видно ботам-то боты будут стрелять в скалу полностью игнорируя сам дом игрока и прочее. 4-Если включена настройка что из вертолёта спавнятся боты с беттера -а вертушка при добивании падает в воду (оазис), то боты под водой почти бессмертные, стреляют из по воды. У меня даже изобрели систему антиконвой-как можно в целом убить всех ботов в конвое без урона. Скрины прилагаю
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What if I already have 250+ levels registered? players who have reached level 100 lose an inadequate amount of experience upon death, and if you set 5% of the level, it will make life much easier for all those who are just starting to level up.
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is it possible to make a loss of experience from the experience that the player has gained at this particular level? and not from the total amount of experience for all levels gained
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sorry for reopening the ticket. it's just that the players are suffocating) the fact is that when true, the players had all the experience removed, even if the player had 1% left to the next level, while the % of experience itself was not touched in the config, until version 1.60, this setting worked on the experience that the player managed to gain (in this particular level)-and now it depends on the experience that the player needs to gain to gain a level
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Bro, I overslept, but still the same question. before updating the plugin, the loss of experience worked fine. if this setting is enabled (it was enabled before), it worked so that it took you 9% of your current experience. now, with the setting turned on, you get a full experience of up to 1. if you turn this setting off, then at levels 40+ players don't have any point in pumping lvl at all, because it takes off insane numbers. withdrawal does not come from accumulated experience, but from the total to the next lvl. this mechanic definitely didn't work that way-I just roll the plugin back and it becomes normal. if you take from the accumulated experience, then players out of 100 experience (with a 10% setting) should have 10 experience removed-and not. how do I set it up to take away experience in% of how much experience the player has at the moment? not from his general experience
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how do I set it up to take away experience in% of how much experience the player has at the moment? not from his general experience
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if you take from the accumulated experience, then players out of 100 experience (with a 10% setting) should have 10 experience removed-and not
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withdrawal does not come from accumulated experience, but from the total to the next lvl. this mechanic definitely didn't work that way-I just roll the plugin back and it becomes normal.
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Bro, I overslept, but still the same question. before updating the plugin, the loss of experience worked fine. if this setting is enabled (it was enabled before), it worked so that it took you 9% of your current experience. now, with the setting turned on, you get a full experience of up to 1. if you turn this setting off, then at levels 40+ players don't have any point in pumping lvl at all, because it takes off insane numbers.
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I figured it out, and you recommended it) I'm sorry, I haven't slept yet after the update (my head is not boiling. Everything is working
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how do I make the player lose experience in % of the current lvl experience?
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I get it, but then the question is why did it work differently before the update?
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Sorry, the translator is evil. For example, a player lacks 2,000 experience points (out of 300,000) before the start of the level, he dies and he gets 1 experience point out of 300,000. And only in the new version of the plugin
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What if the player lost all the experience up to 1* from any amount of experience?
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"XP settings": { "XP Loss settings": { "Allow players to lose xp when they die?": true, "Allow players to go into xp debt if they lose more xp than their level would allow?": false, "Use the players xp (not the level xp) to calculate loss": true, "Death penalty grace period - players won't lose xp if they die again within the specified time [seconds]": 0.0, "Percentage of xp into their current level that players lose when killed in PVP": 9.0, "Percentage of xp into their current level that players lose when killed in PVE": 9.0, "Percentage of xp into their current level that players lose when they suicide": 0.0, "Prevent xp loss when a player is offline?": true, "Permission based modifiers [1.0 = no reduced amount]": { "vip": 0.9, "prem": 0.8, "elite": 0.6 } }, "Permissions to adjust xp gain modifiers (skilltree.<perm>) [1.0 is default modifier]": { "vip": 1.2, "prem": 1.5, "elite": 2.0 },
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there are 9% for death and 0% for suicide. I can throw off the config rolled back the plugin to the previous version-the problem is gone
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After the last update, players lose all experience when they die. the config shows a 9% loss of experience at death. it started after I turned off the debt function during the experiment (well, either no one noticed or did not die before).
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I just renamed all the bosses, but the plugin still sees them as npc bosses and assigns the same amount of experience to all bosses. I'll check on the spawn npc when I get home)