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Everything posted by DRALDEN
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withdrawal does not come from accumulated experience, but from the total to the next lvl. this mechanic definitely didn't work that way-I just roll the plugin back and it becomes normal.
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Bro, I overslept, but still the same question. before updating the plugin, the loss of experience worked fine. if this setting is enabled (it was enabled before), it worked so that it took you 9% of your current experience. now, with the setting turned on, you get a full experience of up to 1. if you turn this setting off, then at levels 40+ players don't have any point in pumping lvl at all, because it takes off insane numbers.
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I figured it out, and you recommended it) I'm sorry, I haven't slept yet after the update (my head is not boiling. Everything is working
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how do I make the player lose experience in % of the current lvl experience?
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I get it, but then the question is why did it work differently before the update?
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Sorry, the translator is evil. For example, a player lacks 2,000 experience points (out of 300,000) before the start of the level, he dies and he gets 1 experience point out of 300,000. And only in the new version of the plugin
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What if the player lost all the experience up to 1* from any amount of experience?
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"XP settings": { "XP Loss settings": { "Allow players to lose xp when they die?": true, "Allow players to go into xp debt if they lose more xp than their level would allow?": false, "Use the players xp (not the level xp) to calculate loss": true, "Death penalty grace period - players won't lose xp if they die again within the specified time [seconds]": 0.0, "Percentage of xp into their current level that players lose when killed in PVP": 9.0, "Percentage of xp into their current level that players lose when killed in PVE": 9.0, "Percentage of xp into their current level that players lose when they suicide": 0.0, "Prevent xp loss when a player is offline?": true, "Permission based modifiers [1.0 = no reduced amount]": { "vip": 0.9, "prem": 0.8, "elite": 0.6 } }, "Permissions to adjust xp gain modifiers (skilltree.<perm>) [1.0 is default modifier]": { "vip": 1.2, "prem": 1.5, "elite": 2.0 },
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there are 9% for death and 0% for suicide. I can throw off the config rolled back the plugin to the previous version-the problem is gone
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After the last update, players lose all experience when they die. the config shows a 9% loss of experience at death. it started after I turned off the debt function during the experiment (well, either no one noticed or did not die before).
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I just renamed all the bosses, but the plugin still sees them as npc bosses and assigns the same amount of experience to all bosses. I'll check on the spawn npc when I get home)
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Bro, is it possible for the new version to make it possible to disable support for the Boss Monsters plugin? The problem is that support is enabled by default (and my bosses have different difficulty levels, so I wanted to set up experience for them using the names of the bosses themselves). But the plugin gives all bosses the same amount of experience, even if you link the experience to the name( I will be very grateful)
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Got it, thank you very much) It really didn 't issue permission I'm sorry that I didn't check it right away, it didn't happen on purpose(
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A self-written plugin -in fact, it hid Ui that were not written in it) * I hope I wrote it correctly, otherwise the translator is evil *))
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Good afternoon! reinstalled everything from 0, found why it didn't work. (another plugin was interfering). But I found a new problem-if you shoot nails, they also light up and interfere with playing with this skill. Is there any way to add nails to the list of items that will not be displayed by this skill?
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I think I found one of the problems (the other plugin did not issue vip status...) but all the same, then the question arises: why does it allow you to set 3 careers (although there is a limit of 2)
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I didn't quite understand why it was necessary to put 3 karik, but it didn't allow me to put a second oil tank
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The default player has 2 quarries and 1 oil tank available. VIP status has 3 quarries and 2 oil pumps. But for some reason it doesn't go into display and doesn't work.
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There were no errors in the console. A couple of meters away from the object and even at close range.
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I checked next to bags, animals, corpses, usUnfortunately, it doesn't work. I'll check it again, of course. But it didn't seem to turn on itself.
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Unfortunately, it doesn't work. I'll check it again, of course. But it didn't seem to turn on itself.
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Awareness after pumping, it does not activate itself, and I have not found the command to activate it.
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ОÑознанноÑть не работает, поÑле прокачки она Ñама не активируетÑÑ, и Ñ Ð½Ðµ нашел команду Ð´Ð»Ñ ÐµÐµ активации.