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aoexy92

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Everything posted by aoexy92

  1. aoexy92

    TaimeableWilds

    mise à jour
  2. aoexy92

    TaimeableWilds

    thanks hopefully fixed with 2.2 much love.
  3. aoexy92

    TaimeableWilds

    let me know if i can help u maybe u share log for oxide carbon server log or even compile error. much love.
  4. Version 2.5

    158 downloads

    ## TaimeableWilds v2.0 — Major Update Tame wild animals in Rust! Use a blowpipe with darts to tranquilize and tame panthers, tigers, and more. Build a bond with your animals, lead them, feed them, store items in their inventory, and ride them. ### What's New in v2.0 **Taming System Overhaul** - Fixed dart item shortname — now correctly gives `dart.incapacitate` darts with the blowpipe - Simplified `/tame` menu: one clean button to get a Blowpipe + 3 Incapacitate Darts - Added **Release** button to the `/tame` menu — release any tamed animal back to the wild with one click (drops stored items as loot at the animal's position) **Animal Menu (formerly Radial Menu)** - Renamed from "Radial Menu" to "Animal Menu" to better reflect the button-based UI - Fixed menu getting stuck open when multiple tamed animals are nearby — all menu state is now properly reset across all components on close - Added `rp.closemenu` console command as an emergency rescue if the menu ever gets stuck (no need to rejoin the server) - Increased interaction range from 2m to 4m so you can reach resting animals - Added Sleeping Animation Pet for Feed. **Animal Inventory** - Fixed inventory closing instantly — the storage box now temporarily moves to the player's position when opened, and returns underground when the loot panel is closed - Storage box stays invisible (renderers, colliders, and model disabled) — no more floating crates under animals **Following & Resting Behavior** - Animals now enter a **rest state** when the player stands still for 2+ seconds — they stop circling and stay put - Rest position is calculated once (5m behind, 3m lateral separation) so multiple animals don't overlap - Animals face the player while resting - Rest position is fixed — mouse-only look movement won't trigger animals to wake up (requires 0.5m actual movement) - Smooth walking instead of instant teleport when animals are far away and the player stops - Increased formation distance threshold to 1.5m to reduce micro-adjustments - Far teleport (50m+) now places the animal 10m behind the leader to walk the remaining distance smoothly (Admin) **Permissions** - `tameablewilds.tame` permission is now always registered on load - Enable `"Require Permission To Tame": true` in config to restrict taming to specific groups/players - Grant with: `oxide.grant group <group> tameablewilds.tame` **Bug Fixes** - Fixed menu getting stuck when leading multiple tamed animals - Fixed animals "fly teleporting" when player stops while animal is far away - Fixed storage box being visible under animals on hills/elevated terrain - Fixed dart projectiles not being given with the blowpipe ### Commands - `/tame` — Open the taming menu (get blowpipe + darts, view/release your animals) - `/release` — Release the animal you're looking at or riding - `/call` — Call your tamed animals to your position - `rp.closemenu` — Force-close any stuck animal menu (F1 console) - Hold **R** near a tamed animal — Open the animal menu (Feed, Inventory, Lead) ### Requirements - Carbon or Oxide/uMod - Blowpipe + Incapacitate Darts (obtainable via `/tame` menu)
    Free

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