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File Comments posted by Skillzz
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6 hours ago, ninco90 said:
That is: You allow the new kitchen bench and workbench to be placed, but after reloading the plugin or restarting the server, they are deleted. Is that correct?
If so, I'll try it.
It's kind of strange because apparently the cooking workbench and the engineering workbench are considered Tier 3 Workbenches. It's not like they are deleted upon reload or server restart.
It's when trying to place the deployable, that they simply don't get placed Like you're placing them, but they disappear out of your inventory and they simply aren't visibly placed on the foundation. (I can make a showcase video if needed)
EDIT:
Also question, is there a way to disable the ITEM BLOCK information in the /tier? If no could I suggest that being added? Cause the Item block is a little wonky, as it shows also items that will be unlocked in the following tiers in previous tiers, if that made sense. -
You might actually have to add support for the Cooking Workbench and the Engineering Workbench, as players are not able to place them, they disappear the moment they are placed by players, when i unload the plugin, the workbenches remain. but when the plugin is loaded they disappear.
Just to clarify none of the workbenches are on the blocked lists. and on the toggle is on for allowing placement of all workbenches.
Just thought I would let you know.
EDIT:The Items block, actually also shows items that are blocked, so it doesn't only show what items get unlocked.
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I confirmed it does still work with the latest game version, but could you please update it to support all the latest additions, such as bicycles, motor cycles, and the chicken coop, beekeeping and all such updates? That would be greatly appreciated!
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Does this still work with all the latest additions to Rust, such as the Engineering table and so forth?
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On 6/13/2023 at 6:54 PM, Doldak said:
can you say me its working?
Ye it works, I've uploaded it currently to my own webserver though. But your link works as well.
Could you though make the plugin without the need for the Timed Permissions plugin? Cause I don't really have a need for that plugin, feels excessive to have that plugin just to display the VIP status. -
2 hours ago, Doldak said:
try this:
https://i.imgur.com/yyJwtKR.png
Thank you
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This link does no longer work?
https://repo.rustpub.de/releases/premium-qualitat.pngCould you give me the image? so I can upload it to my own webserver.
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On 4/1/2023 at 2:15 AM, Mr01sam said:
One of our testers was running Raidable Bases without issues.
Thank you for taking the time to respond!
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Does this plugin play nice while Raidable Bases are active?
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16 minutes ago, imthenewguy said:
If a player had data prior to the change in config it wont add any new recyclers.
Unload your plugin, delete your data file and reload your plugin, and it should allocate them 3 each.
Keep in mind that any existing recyclers on the map will need to be killed manually if you do this.
aaaah, gotcha, thanks for the headsup.
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So i've gotten this plugin, i've made the config like this
{ "How many recyclers would you like players with permissions to start with?": 3, "Only allow the player who deployed the recycler to access it?": true, "Allow team mates to access each others recyclers?": true, "Allow for recycler credits to carry over across a map wipe?": false, "Recycler pickup options": { "Allow players to pickup their recyclers?": true, "Allow players to pickup their recyclers by hitting it with a hammer?": true, "Allow players to pickup their recyclers by targeting it with a hammer and pressing fire_3?": true }, "Damage caused to the item when picked up?": 20.0, "Item starting health": 100.0, "Play an effect when a recycler redemption is added to a player via console?": true }
However players don't get more then 1 recycler to redeem, am i doing something wrong?
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Just now, Krungh Crow said:
yeah adding more events around bradley is in the proces just got a bit delayed in starting them
You are doing a fine job man. Don't let those that complain about the name change affect you. Keep up the good work.
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Just a quick FYI, not sure if a bug or just a bug on my server.
It says blood was given when harvesting animals, but the blood bag does not actually appear in the inventory.
everything else seems to work fine.Also: I purchased this one Lone, so i might not show up as a customer on here for this item.
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7 hours ago, josh-z said:
Hi there, you are right about that.
When you use Admin Chat public chat, it will end up in Discord. Let's see if I can find a solution for that.
We are used to using team chat while in Admin Chat, that might send it too Discord too, but if it does it's probably not in a public channel.Thanks for looking into it, if you can find a solution for that, then you've got yourself a new customer
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Does this work well with Rustcord?
I've tried other AdminChat plugins before, and the AdminChat would always show up in the linked channel on Discord that shows in-game chat through Rustcord.
Does this plugin not show in a linked in-game chat channel on Discord (using Rustcord) ?
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it would be cool if there was a command players could use, to know which bradley is currently roaming the launchsite, for instance i have a PVE server players love this plugin, however most of the time they come unprepared to launch because they are not aware of which bradley has spawned.
Would be nice for players to have a command they can use, for the plugin to let them know which bradley has spawned. (vanilla, easy, medium, hard, nightmare) Thank in advance!
Unless such feature is already in there, and i'm just too blind to have seen it.
Moves from Support to here on request by Krungh Crow.-
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Tiers Mode
in Plugins
Posted
I see what you mean with the unlocks in the tier block, I'll work that out thank you.
As for the update is it possible to get it sooner then the actual update or do you think the entire update will release soon?