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Arelkin

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Everything posted by Arelkin

  1. Hi! I fixed the problem, you can try to upload the new plugin version now
  2. Changed Status from Pending to Fixed Changed Fixed In to 1.0.3
  3. Version 1.0.0

    1 download

    ClanKillFeed **ClanKillFeed** is a lightweight and highly customizable kill notification system designed specifically for competitive Rust servers. It ensures that kill alerts are only shown to relevant parties (Clan members or Team members), reducing chat clutter while keeping your squad informed. This plugin is optimized for performance and provides a clean, professional look for your server's combat logs. Features * **Team & Clan Support:** Automatically detects [Clans] plugin or native Rust teams. * **Toggleable:** Players can enable or disable their own feed using `/killfeed`. * **Weapon Recognition:** Features a built-in dictionary that converts technical shortnames into readable weapon names (e.g., `rifle.ak` -> `Assault Rifle`). * **Distance Tracking:** Shows exactly how far the shot was taken from. * **Fully Customizable:** Change colors, font sizes, and message formats directly in the config file. * **API Support:** Includes `IsKillFeedEnabled` hook for integration with other UI menus or plugins. Commands * `/killfeed` — Toggles the kill feed on/off for the player. * `/killfeed on/off` — Specific state switching (useful for menu buttons). Configuration The config allows you to fine-tune the look of the messages: * **Attacker Color:** Highlight your teammates. * **Victim Color:** Distinguish the fallen enemies. * **Message Format:** Use placeholders like `{attacker}`, `{victim}`, `{distance}`, and `{weapon}`. Installation 1. Download `ClanKillFeed.cs`. 2. Upload to your `oxide/plugins` folder. 3. (Optional) Grant permission: `o.grant group default clankillfeed.use`. **Developed by Arlekin**
    $5.99
  4. Version 1.0.3

    25 downloads

    This plugin brings back the Tugboats to Harbors (Small and Large) with a focus on performance and reliability. Unlike standard spawns, these tugboats feature a Kinematic Anchor system, ensuring they stay perfectly still until a player is ready to use them. Key Features: Kinematic Anchor: Spawned tugboats are set to kinematic mode. They won't rotate from waves or drift away until a player enters the deck or mounts the helm. Smart Spawning: Automatically detects Harbors on any map and places tugboats at predefined coordinates. Anti-Stacking: Uses physical radius checks to ensure a new tugboat never spawns if another one is already at the dock (even if it's a player-owned boat). Custom Respawn Timers: Fully configurable delay between a tugboat's destruction and its replacement. Decay Protection: Managed tugboats are protected from decay while they are waiting in the harbor. Optimized Performance: Uses physical "Vis" checks and efficient data handling to ensure zero impact on Server FPS. { "Respawn Delay (Minutes)": 30.0, "Check Radius (Meters)": 20.0, "Spawn Points Harbor 1": [ { "Position": { "x": 53.95, "y": -1.79, "z": 137.83 }, "Rotation": { "x": 0.0, "y": 2.31, "z": 0.0 } }, { "Position": { "x": -37.1, "y": -1.85, "z": 158.23 }, "Rotation": { "x": 0.0, "y": 353.16, "z": 0.0 } } ], "Spawn Points Harbor 2": [ { "Position": { "x": 120.75, "y": -1.12, "z": 113.3 }, "Rotation": { "x": 0.0, "y": 358.36, "z": 0.0 } }, { "Position": { "x": 145.24, "y": -1.27, "z": -23.59 }, "Rotation": { "x": 0.0, "y": 90.77, "z": 0.0 } } ], "Prevent Decay In Harbor": true }
    $9.99
2.3m

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