Jump to content

KpucTaJl

Creator
  • Posts

    1,577
  • Joined

  • Last visited

  • Days Won

    7

Support Replies posted by KpucTaJl

  1. with this setup, the plugin will not make any changes to this monument, once again, you are wrong. Most likely you have a metro station under this monument or there is some other monument and it has large dimensions for its zone, so it is not this monument that removes them, but the metro station under it or another monument

  2. in order to get the result you want, you need to enable the plugin on this monument, but disable all presets from the BetterNpc plugin on this monument, then it will remove the standard ones and will not spawn NPCs from the BetterNpc plugin

  3. Not if you disable the "Enabled? [true/false]", then you tell the BetterNpc plugin that it does not need to do anything on this monument, that it does not need to make any changes to this monument, respectively, you have standard npcs

  4. Hi, you most likely did not download all the files from the archive with the plugin, but only uploaded the plugin file to the server, the plugin says that there are no images on your server so that it can use them

  5. @hid333 Hi, I used your configuration on my test server, I just downloaded the archive from the site, and your configuration file to the server and I can't get this error that you sent about the OnEntityTakeDamage hook (I attach a screenshot of the console, which shows that the plugin was loaded, and also shows that I'm killing the boss, and next, I make it so that the boss kills me, also in the console you can see the version of the plugin, server and oxide). I need information on how I can get this error

    image.png.33a02d3d2ff85722923512a3bb52fef9.png


    Regarding the loot inside the boss, I attach a video of how I killed the boss and looked at the loot inside it, also as far as I understand the loot inside the NPC is configured by you and gives out how you configured 4 items out of 4 that you specified in the boss loot, in the configuration that you sent. If your loot differs from what you specified in the plugin configuration, then most likely you have some plugin installed that changes the loot in the assets/rust.ai/agents/npcplayer/humanpc/scientist/scientistnpc_heavy.prefab

     

  6. Hi, for all my events there is a plugin that creates a Pve mode of operation of the event, it is called PveMode, there are settings for it in the configuration of each event

  7. Hi, the link does not work for me to familiarize myself with the plugin. Could you tell me what this plugin does and why it is needed? You say that he adds a new Card Reader, could you show me where he adds it and on which door. Do I understand correctly that this Card Reader does not work during the event or does it not work at all after the event or only while the event is going on?

  8. Hello everyone, if such boats appear, then there will be an NRE error in the console of your server, then you need to see this NRE error to understand what the problem is, if there is no such error, then these are boats that appear not by this plugin but by something else. This can be easily checked, you can find such a boat, restart the plugin and see if this boat disappears or not, if it disappears, then this is the boat from this plugin, if not, then not. You can also enable markers on the map for all boat presets, and also see if there will be a marker on the map for this boat

  9. @MrLiquid Hello everyone, sorry for the long answer, I was away, I studied the Razor code and I think this happens when an Npc from NpcSpawn deals damage to an Npc from the current event. If this is the case and you want the damage to be done, then NpcSpawn has the CanTargetOtherNpc parameter, which then should have the value true, if you do not want the damage to be done then you need to make changes to the code in the event plugin

  10. @Bubles Buternuts 

    Hi. I have read the entire dialog and I have a list of questions and information that I need to understand your problem

    1) Do I understand correctly that the problem does not always appear to you and is not natural?

    2) You say that the console says that NpcSpawn is not loaded and this is a problem, could you send me a screenshot of this message

    3) Send me all the messages (or screenshots) from your server console when you do the command o.reload NpcSpawn

    4) Send me all the messages (or screenshots) from your server console when you do the o.reload BetterNpc command, I do a lot of messages while loading the plugin to the server to understand from them what this or that problem is

    5) Do I understand correctly that you are using oxide or am I wrong and you are using carbon?

    6) Send me all the messages (or screenshots) from your server console when you write the version and o.version command

  11. Hi, the error says that an error occurred when some NPC took clothes for himself. Most likely there is a configuration error for clothes for this npc

  12. what was the previous version of the plugin? have you seen the update instructions if you had a version older than 1.1.9. Did you update the plugin correctly according to this instruction if you had an older version?

  13. Hi, if you are talking about which new types of NPCs are coordinated, then you need to make your own artificial intelligence for each of them. If you are talking about setting up the current ones, then this is in the plugin configuration. You gave an example using grenade launchers, you can change that, but adding new types of NPCs is not just a configuration revision, each type of NPC has its own AI that will work and that needs to be done

  14. If I had such a problem or someone else from the clients, then I would not ask you for a video of how you get it. And if I can't get your problem, then I can't fix it, the logic is simple. Therefore, I need to clearly understand all your actions in order to repeat it at home, but it will not be possible to do it, because you may miss something and then the time I spent on the test will be lost again. The fastest and most effective method of solving such problems is video. You can record a video and spend an hour on it, or use a chat and try to understand the problem for several days. You say that you don't have time for this, but we have already opened this ticket for several days and you have already spent a lot of time, although you could have done everything in one day

  15. Hello everyone, I have studied this ticket. When you throw a car out of the event zone, it ceases to be the object of the event, and accordingly the marker on it ceases to exist, and a new car appears in the event zone instead. If the car that was needed for the plane to arrive was thrown out of the event zone, then another car will appear instead of it and the necessary one will be randomly selected from the list of remaining cars. In fact, I do not understand what your problem is, and what you want to say, what happened to you, about what you are asking for help. You say that you threw away the car and the marker disappeared, but this is normal behavior, judging by what I described above. Definitely need a video that will depict what you want to talk about

  16. this is not their normal behavior, and you need to determine why they do it, they should not do it with the standard setup, you can change all the parameters that you said in the plugin configuration, but what you are talking about is no longer normal and you need to look for the reason for this behavior, I think, and not change the configuration parameters of presets npcs

  17. then why did you open a ticket if you don't want to solve your problem?)

    those commands that you sent, they are responsible for the spawn of resources on your server

    you say that after you unload the plugin, the patrols remain with you, but in the screenshots that you sent it is not or not visible, record a video like I did where it is clearly visible that the boats were, I showed it to you on the screen and on the map, then when I unload the plugin then they are all gone, make me the same comparison, in which the picture will be clearly visible before the plugin is unloaded and after, so that I can at least think about something so that I have a chance to help you

    but in any case, if you don't want to solve problems on your server, then I can't help you, no matter how much I want to(

  18. Hi, I checked it on three servers, there is no such problem, most likely some of the plugins on your server gives this result, especially if there is no error in the console. If there was an error in the console, then I could think about your configuration, and so I can think that this is done by some of the plugins on your server. I advise you to test this theory. I will wait for your answer, after disabling which plugin this behavior stopped

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.1k
Customers served
Files Sold
159.2k
Marketplace sales
Payments
3.4m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.