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KpucTaJl

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Everything posted by KpucTaJl

  1. KpucTaJl

    image folder

    Yes, all the images for all my plugins use this folder, it should contain all the images that the plugin needs to work. It's just that some plugins use the same images, and if you have them, then you don't have to move them to this folder, because you already have them
  2. KpucTaJl

    Parachute missing

    Hello everyone, this most likely appeared after the parachute update, because the old parachute was removed and a new one was added, thank you for pointing this out, I will fix it in the next update
  3. KpucTaJl

    image folder

    Hi, many plugins use the same images, you don't have to replace them, or you can replace them, it doesn't make any sense, the main thing is that all the images that the plugin needs are in this folder
  4. Hi, I didn't think that someone would want to disable the GUI, because it displays a lot of information about the event process. What options for getting the code would you like to receive?
  5. KpucTaJl

    Door code

    Hi, everybody. Every time a code lock appears on the server, some plugin reads it and has to delete and create another one, but since the event happens several times a day, then you have several such codelocks on this door that are not deleted after the event, although they should not appear on the monument door.. I want to say about the fact that which plugin on your server duplicates the codelocks spawn, which are then not deleted so you get this result. It is necessary to find such a plugin and contact the developer of this plugin, because I see no reason to spawn codelocks on the doors of the monument, if necessary, I can make some API or something like that for the developer of this plugin. If the developer of this plugin needs my help, then I can help him, he only needs to contact me. It's easy to check which plugin creates it, you need to clear the door from all the current codelocks on this door, only don't delete the door when you do ent kill, then start the event and stop it. If codelock remains on this door, then the plugin responsible for this is still running on the server. If codelock is not on the door, then you unload the plugin that is to blame for this
  6. Hello everyone, RHIB boats should not be displayed as Cargo Ship in any way, they have a marker on the map if you enabled it in the configuration, but it looks like a red circle by default. Could you send a screenshot of how you see it, you can also use the exclusion method to check which plugin does it, you can enable or disable plugins one by one to find the culprit in this
  7. Changed Status from Pending to Closed
  8. KpucTaJl

    Console error

    Hello everyone, please send your configuration file for the plugin, and also tell me if this happens when you throw flare every time or does it appear when you throw a certain flare?
  9. KpucTaJl

    Global Limit

    Hello everyone, yes, this is a great idea, I will add this in the next update
  10. KpucTaJl

    bots ptoblem

    Hi everyone, about the fact that the NPC reacts slowly to the player, could you show me a video of this behavior so that I can roughly understand what you see
  11. KpucTaJl

    NPC Loot Change?

    Changed Status from Pending to Closed
  12. KpucTaJl

    Npc disappear on reload

    Changed Status from Pending to Closed
  13. KpucTaJl

    Npc disappear on reload

    Hello everyone, Jbird said correctly in the last message, you are trying to load the BetterNpc file when the NpcSpawn plugin is not loaded on the server yet, since plugins are loaded in alphabetical order. In this case, you need to first load the NpcSpawn plugin and then BetterNpc and then you will be fine. To reload any one plugin, you need to use the command in the server console o.reload PluginName
  14. Changed Status from Pending to Closed
  15. Hello everyone, JBird answered everything correctly, I would like to add information about the movement of NPCs on the foundations, if you use a custom map, then you can use Invisible Collider, which will be located above the foundations, then the NPC will have a navigation grid and it will be able to move and appear there
  16. Changed Status from Pending to Closed
  17. Hello everyone, most likely you did not pay attention to the changelog of the latest plugin update and did not pay attention to the 4th item changelog Most likely, all bosses are disabled in their configurations, so not one boss does not appear Please always read the changelog of updates, I always write important messages to update the plugin
  18. Hi, if some plugin changes the clothes of NPCs from NpcSpawn, then you need to edit the plugin that does it, that is, Haloween, it needs to add an exception for all NPCs that have npc.skinID == 11162132011012 To do this, you need to create a ticket for the Haloween plugin
  19. KpucTaJl

    Unload the mod

    you need to place the image files in the folders as they are made in the archive that you downloaded from the site, and there is nothing in the archive that can point to the ImageLibrary plugin, my plugin and the ImageLibrary plugin are different plugins
  20. Changed Status from Pending to Closed
  21. KpucTaJl

    Unload the mod

    Changed Status from Pending to Closed
  22. Changed Status from Pending to Closed
  23. Hi, whenever you need to do some actions, I indicate this in the plugin's changelog, the last update did not require this the changelog always indicates what you need to do to update the plugin
  24. KpucTaJl

    Unload the mod

    Hi, the plugin says that you forgot to move the data files to your server from the archive, most likely you moved only the plugin file, which is what the plugin says in the server console
  25. Hi, pay attention to the message that your file was successfully loaded, and also if you want to use the positions only from your file, then you need to remove the positions on the monuments from the configuration of the bases, then only those positions that you specified in the file for your map will remain for the event
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