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KpucTaJl

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Everything posted by KpucTaJl

  1. Changed Status from Pending to Closed
  2. Changed Status from Pending to Closed
  3. Hello everyone, regarding your case, everything is relative, if you make fps.limit 100 and lose 10 fps on your server, then this is considered the norm for this plugin, if you make fps.limit 50, then you will lose about 2 fps on your server. The thing is that it cannot be considered that way, the more fps you have, the more you will lose, this is calculated as a percentage. If you make fps.limit -1, then you will have fps much higher than you see now. You can try to do this. In any case, the plugin does not bring your server to the critical 26 fps, at which lags begin on the server, so I do not quite understand the problem, in any case, loading the plugin will consume some amount of fps
  4. KpucTaJl

    hacked crates

    Changed Status from Pending to Closed
  5. KpucTaJl

    install Boss Monster

    Changed Status from Pending to Closed
  6. Changed Status from Pending to Closed
  7. Changed Status from Pending to Closed
  8. KpucTaJl

    bots ptoblem

    Changed Status from Pending to Closed
  9. KpucTaJl

    bots ptoblem

    Hello everyone, as far as I understand the problem has been solved, if you still have any questions about my plugins, then you can create a ticket in Discrod Mad Mappers (https://discord.gg/w6ayNfDGAk)
  10. I don't quite understand what you're talking about, the NPC appeared on the video and is standing still, are you talking about the fact that it doesn't move? then most likely you are looking for how to disable the NPC sleep mode? this can be done in the plugin configuration, then the NPC will move regardless of whether the player is next to him or not
  11. Changed Status from Pending to Closed
  12. I think that it is possible to close the ticket, because Adem will contact me himself if he needs some help from me or making changes to the PveMode plugin in order to help you solve the problem
  13. Changed Status from Pending to Closed
  14. Hi, as far as I understand the problem has been solved. If you still have any questions about my plugins, then you can create a ticket in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk)
  15. KpucTaJl

    Door code

    Changed Status from Pending to Closed
  16. KpucTaJl

    Door code

    Hello everyone, as far as I understand the problem has been solved. If you still have any questions about my plugins, then you can create a ticket in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk)
  17. Hello everyone, I don't quite understand what you are talking about and what kind of problem you see. Here it is definitely necessary to start studying the problem with the fact that we need to see what you are talking about, otherwise at the moment I do not understand what you are talking about. You say that the NPCs turn over, but they can't turn over, they can't walk on the ceiling or the like, the game won't allow it, you say that they float, but the NPCs don't float, so I can't imagine what you're trying to tell. First we need to watch a video of how you see it
  18. Hi, first you need to contact the developer of the Convoy plugin about this. The described problem is more like a problem with the PveMode configuration in the Convoy plugin
  19. KpucTaJl

    Can you please

    Hi, the MonumentOwner and PveMode plugins already have all the APIs in order to use them in the event plugin and configure the operation of these plugins so that they do not conflict, so yes, in order for it to work well, you need to edit the event plugin
  20. KpucTaJl

    NPC's stand still

    Changed Status from Pending to Closed
  21. Changed Status from Pending to Closed
  22. KpucTaJl

    Zombie config file

    Changed Status from Pending to Closed
  23. Changed Status from Pending to Closed
  24. KpucTaJl

    Can you please

    Changed Status from Pending to Closed
  25. KpucTaJl

    Can you please

    Hi, no, jtedal told you that you need to contact the developer of the Airfield Event plugin for this, because this is his job. The PveMode and MonumentOwner plugins have all the necessary APIs for them to work together, so in all my events that take place on monuments, this is how it works
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