So, the venders at monuments, I have it set to 5 scrap a key atm for testing. In the vender ui, it shows only 3 options.
1 key for 5 scrap,
5 keys 25 crap,
10 keys 50 scrap.
That would be a lot of transactions to get to 2500 keys for the highest case.
How Can I get the key amounts higher per purchase at the venders?
Example
500 keys 2,500scrap
1000 keys 5000 scrap
Thanks
Some reason this has started spamming my console. Any idea? Thanks
Failed to call internal hook 'OnEntityTakeDamage' on plugin 'MonumentEvents v1.1.7' [952055589] (Object reference not set to an instance of an object.)
at bool Oxide.Plugins.MonumentEvents+MonumentEvent.IsEventNpc(ScientistNPC npc) in /home/container/carbon/plugins/MonumentEvents.cs:line 4181
at void Oxide.Plugins.MonumentEvents.OnEntityTakeDamage(ScientistNPC npc, HitInfo hitInfo) in /home/container/carbon/plugins/MonumentEvents.cs:line 4849
at object Oxide.Plugins.MonumentEvents.InternalCallHook(uint hook, object[] args) in MonumentEvents.cs/Internal:line 350
Not 100% sure if its this plugin. but players are getting kicked who have access to this plugin. Worked fine before the Navel update.
Error message they get is (Kicked: RPC Error in PlayerAttack)
Here you go,
I've tried it this way and other way with "scrap" inn place of the 0.
"Currency: 0 - item, 1 - Economics, 2 - Server Rewards": 0,
VehicleBuy.json
Before wipe I had all currency changed to scrap. after the wipe today it's not changing to scrap. Not sure why it would change the config after just a wipe.
Hello,
I have the PVE Mode plugin and it works in the other events like convoy. But is not working with this event.
I have it set to True in the Config file. There is a sphere around the event. But once you start the event it doesn't keep other players out.
Anyway to put a different description in for the flares other than "Light up the night sky with this brand-new red flare"?
Maybe something like "Throw this flare to Begin Defendable Base Event"? Give people more warning before the toss it and lose their base.
Thanks
Not sure if this is something that's happened before. One of the pump jacks is not producing or using Diesel... The Excavator and other pump jacks work on the map but one at Train yard.
Thanks
Anything can be done to fix this?
1/6 3:29:13 PM [Info] Failed to find dismount position for player :Scientist / 65 on obj : assets/prefabs/misc/parachute/parachute.prefab
1/6 3:29:13 PM [Info] Killing player due to invalid dismount point :Scientist / 65 on obj : assets/prefabs/vehicle/seats/parachuteseat.prefab
1/6 3:29:13 PM [Info] Scientist[65] was killed by Suicide at (241.93, 43.96, -1073.53)
1/6 3:29:14 PM [Info] Failed to find dismount position for player :Scientist / 62 on obj : assets/prefabs/misc/parachute/parachute.prefab
1/6 3:29:14 PM [Info] Killing player due to invalid dismount point :Scientist / 62 on obj : assets/prefabs/vehicle/seats/parachuteseat.prefab
1/6 3:29:14 PM [Info] Scientist[62] was killed by Suicide at (279.06, 43.95, -1193.39)
1/6 3:29:14 PM [Info] Failed to find dismount position for player :Scientist / 906 on obj : assets/prefabs/misc/parachute/parachute.prefab
1/6 3:29:14 PM [Info] Killing player due to invalid dismount point :Scientist / 906 on obj : assets/prefabs/vehicle/seats/parachuteseat.prefab
1/6 3:29:14 PM [Info] Scientist[906] was killed by Suicide at (292.09, 43.94, -1219.14)
1/6 3:29:14 PM [Info] Failed to find dismount position for player :Scientist / 877 on obj : assets/prefabs/misc/parachute/parachute.prefab
1/6 3:29:14 PM [Info] Killing player due to invalid dismount point :Scientist / 877 on obj : assets/prefabs/vehicle/seats/parachuteseat.prefab
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