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SyNFuLLj

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Everything posted by SyNFuLLj

  1. Will this work with ShoppyStock?
  2. SyNFuLLj

    Fly Hack Violation

    Yes, it kicked several players and it kicked me when i tried it.
  3. SyNFuLLj

    Fly Hack Violation

    instant fly hack violation if walked on. Cemetery of onlookers
  4. SyNFuLLj

    key amount

    Forget that, I got it figured out.
  5. SyNFuLLj

    key amount

    So, the venders at monuments, I have it set to 5 scrap a key atm for testing. In the vender ui, it shows only 3 options. 1 key for 5 scrap, 5 keys 25 crap, 10 keys 50 scrap. That would be a lot of transactions to get to 2500 keys for the highest case. How Can I get the key amounts higher per purchase at the venders? Example 500 keys 2,500scrap 1000 keys 5000 scrap Thanks
  6. SyNFuLLj

    Icons not changing

    Be nice if you would help
  7. SyNFuLLj

    Console Spam

    ok, thank you!
  8. SyNFuLLj

    Console Spam

    Any update on this? Thank you
  9. SyNFuLLj

    Icons not changing

    Icons staying green after events are over. Have to reload plugin to fix the issue.
  10. SyNFuLLj

    Console Spam

    thank you, Also sometimes the locked hackable crates are not hackable.
  11. SyNFuLLj

    save interval

    ok great! Seems like its saving the same time as the server and it is causing server CPU to drop and lag server for a couple seconds.
  12. SyNFuLLj

    save interval

    Can I chnage the save interval time for skill tree? thanks
  13. SyNFuLLj

    Console Spam

    Some reason this has started spamming my console. Any idea? Thanks Failed to call internal hook 'OnEntityTakeDamage' on plugin 'MonumentEvents v1.1.7' [952055589] (Object reference not set to an instance of an object.) at bool Oxide.Plugins.MonumentEvents+MonumentEvent.IsEventNpc(ScientistNPC npc) in /home/container/carbon/plugins/MonumentEvents.cs:line 4181 at void Oxide.Plugins.MonumentEvents.OnEntityTakeDamage(ScientistNPC npc, HitInfo hitInfo) in /home/container/carbon/plugins/MonumentEvents.cs:line 4849 at object Oxide.Plugins.MonumentEvents.InternalCallHook(uint hook, object[] args) in MonumentEvents.cs/Internal:line 350
  14. If it can how would i do that?
  15. Not 100% sure if its this plugin. but players are getting kicked who have access to this plugin. Worked fine before the Navel update. Error message they get is (Kicked: RPC Error in PlayerAttack)
  16. SyNFuLLj

    Currency Not changing

    Here you go, I've tried it this way and other way with "scrap" inn place of the 0. "Currency: 0 - item, 1 - Economics, 2 - Server Rewards": 0, VehicleBuy.json
  17. SyNFuLLj

    Currency Not changing

    Before wipe I had all currency changed to scrap. after the wipe today it's not changing to scrap. Not sure why it would change the config after just a wipe.
  18. SyNFuLLj

    Flare Description

    Thank you
  19. SyNFuLLj

    PVEMode not working

    Hello, I have the PVE Mode plugin and it works in the other events like convoy. But is not working with this event. I have it set to True in the Config file. There is a sphere around the event. But once you start the event it doesn't keep other players out.
  20. SyNFuLLj

    Flare Description

    Anyway to put a different description in for the flares other than "Light up the night sky with this brand-new red flare"? Maybe something like "Throw this flare to Begin Defendable Base Event"? Give people more warning before the toss it and lose their base. Thanks
  21. SyNFuLLj

    Static Pump

    Not sure if this is something that's happened before. One of the pump jacks is not producing or using Diesel... The Excavator and other pump jacks work on the map but one at Train yard. Thanks
  22. SyNFuLLj

    NPCs dying upon landing

    Anything can be done to fix this? 1/6 3:29:13 PM [Info] Failed to find dismount position for player :Scientist / 65 on obj : assets/prefabs/misc/parachute/parachute.prefab 1/6 3:29:13 PM [Info] Killing player due to invalid dismount point :Scientist / 65 on obj : assets/prefabs/vehicle/seats/parachuteseat.prefab 1/6 3:29:13 PM [Info] Scientist[65] was killed by Suicide at (241.93, 43.96, -1073.53) 1/6 3:29:14 PM [Info] Failed to find dismount position for player :Scientist / 62 on obj : assets/prefabs/misc/parachute/parachute.prefab 1/6 3:29:14 PM [Info] Killing player due to invalid dismount point :Scientist / 62 on obj : assets/prefabs/vehicle/seats/parachuteseat.prefab 1/6 3:29:14 PM [Info] Scientist[62] was killed by Suicide at (279.06, 43.95, -1193.39) 1/6 3:29:14 PM [Info] Failed to find dismount position for player :Scientist / 906 on obj : assets/prefabs/misc/parachute/parachute.prefab 1/6 3:29:14 PM [Info] Killing player due to invalid dismount point :Scientist / 906 on obj : assets/prefabs/vehicle/seats/parachuteseat.prefab 1/6 3:29:14 PM [Info] Scientist[906] was killed by Suicide at (292.09, 43.94, -1219.14) 1/6 3:29:14 PM [Info] Failed to find dismount position for player :Scientist / 877 on obj : assets/prefabs/misc/parachute/parachute.prefab 1/6 3:29:14 PM [Info] Killing player due to invalid dismount point :Scientist / 877 on obj : assets/prefabs/vehicle/seats/parachuteseat.prefab
  23. SyNFuLLj

    items stuck in marketplace

    No, the owners use them fine, just other players that come to use it. It doesn't happen every time.
  24. SyNFuLLj

    items stuck in marketplace

    A few times now, people will buy items through the marketplace, once the items arrive. They cannot access the drop box.
  25. Yup, that is what I did. thank you

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