Skippyroo
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Everything posted by Skippyroo
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I've not tried all 4 maps but can confirm map1 is working perfectly now, no errors that I've noticed. Thanks for the quick solution.
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Thank you much appreciated,
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I have now tried all 4 of the maps they all suffer from the same problem, The Missile Silo monument is hanging in the sky up in the clouds along with everything close to it. I also tried loading the maps in Rustedit but the included password for the maps is wrong.
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Hi, I installed map firstmapv1_4 today and there is a major glitch showing up on the Map The Missile Silo and everything around it are floating high in the air., Cheers Robert
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Correction, it reports successfully loaded, but no buttons appear in backpack crates etc. Yes permission is given. It was working fine until the update over 1 week ago, then it just stopped working. I've double checked I'm using the latest version, I've deleted the json file and allowed it to generate another but still no buttons appear?
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Ahh, I missed the latest update to imagelibrary, all good now thanks
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Hi, When this tries to load a red error flashes up then it immediately unloads again. I can't say what he red error is as it only appears briefly. Regards Robert
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Hi, Since the last Rust update UItemSort does not want to work, I am using the latest 1.1.6 version. regards Robert
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Thank you for clarifying that, much appreciated
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Hi, I've just purchased your mega pack. I'm a little unsure how to install this? Am I correct in thinking the following? (1) The 'Base Loot' folder goes into data/ Raidable bases/ overwriting the original Raidable Bases json files that are already present? (2) All base json files like 'rustbaseeasy1.json etc' go into data/copypaste/ (3) Then run console commands 'rb.config add "Easy Bases" rustbaseeasy1 rustbaseeasy2 rustbaseeasy3 rustbaseeasy4 rustbaseeasy5 rustbaseeasy6' etc Is this correct? Kind regards Robert
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Hi, Ok, thanks, hopefully you will find a fix soon.
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Hi, Ok, thanks. I look forward to the updated map. In the meantime I will give the plugin a try. Yes I have come across this before but never to the degree of completely spamming the command console. BTW I'm loving the map Thanks also for the quick response
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Hi, Sorry to bother you again, it does appear to be an issue with the map. I have installed a fresh clean server with no Oxide or Carbon installed, so no plugins whatsoever. With your Sea Skull 1.1.9 map the server is spammed with this message. 'Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh' I initially thought it was Better NPC, but now there are no plugins at all, just the map on a clean install. Also the command console command erroroverlay false doesn't have any effect. Regards Robert
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Thanks, I'll give it a try. Much appreciated Robert
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Hi, Sorry to bother you with this. I keep receiving the following error messages when I use BetterNPC with your Sea Skull 1.1.9 map. I have all the latest updates. I wouldn't normally worry too much about it but the error is constantly spamming the command consol with the following message. 'Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh' So much so that it's difficult to type in commands. The gameplay also feels a little more choppy than I usually experience, possibly because of this spamming message? I run my serverr on a private network just for family members. Any ideas on how I can fix this? Kind Regards Robert
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All seems fine now
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Hi, I'm receiving the following error messages (in red) on server startup, I've not noticed any issues in game though. Regards Robert Failed to call internal hook 'OnEntityDeath' on plugin 'TotalControl v1.3.15' [1779071345] (Object reference not set to an instance of an object.) at void Oxide.Plugins.TotalControl.OnEntityDeath(BaseCombatEntity entity, HitInfo info) in E:/ALL RUST SERVERS/Rust Earth Apocalypse Server/steamapps/common/rust_dedicated/carbon/plugins/TotalControl.cs:line 2062 at object Oxide.Plugins.TotalControl.InternalCallHook(uint hook, object[] args) in TotalControl.cs/Internal:line 541 Failed to call internal hook 'OnEntityDeath' on plugin 'TotalControl v1.3.15' [1779071345] (Object reference not set to an instance of an object.) at void Oxide.Plugins.TotalControl.OnEntityDeath(BaseCombatEntity entity, HitInfo info) in E:/ALL RUST SERVERS/Rust Earth Apocalypse Server/steamapps/common/rust_dedicated/carbon/plugins/TotalControl.cs:line 2062 5kb/s in, 57kb/s out at object Oxide.Plugins.TotalControl.InternalCallHook(uint hook, object[] args) in TotalControl.cs/Internal:line 541
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Thanks for your quick reply. Am I correct in assuming that Oxide.Ext.RustEdit.dll and rustedit.dll are the same file as I cannot find the latter to download?
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Hi, I'm not sure what to do with the installation guide as it says I must have Oxide/uMod installed, but I am using Carbon instead of Oxide? Do I still need to use the Rustedit.dll with Carbon? If so how to install. Regards Robert Installation Guide Local Server 1. Transfer the map file to the server folder 2. Specify the path to the map in .bat file ( For example « +server.levelurl "C:\Program Files (x86)\server\server\default\mapname.map" ^ » ) 3. Install the plugin Rustedit.dll ( Installation Guide « To Install 1. You must have Oxide/uMod installed on your server to make use of the extension 2.Copy the Oxide.Ext.RustEdit.dll to your /serverroot/RustDedicated_Data/Managed folder and restart your server » 4. Save all and start server.
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I have to say, this is one of my favourite plug-ins. I had a couple of minor issues which were corrected within hours, I also had a feature request which again was implemented on the same day, support has been impressive. What I particularly like is how you can customise Lucky Crates to perform exactly as you want. I have mine setup on a never ending loop to spawn a crate every now and then. I have added the possibility of a few rare items to the crate where there is a small chance that you will receive something extra special. Editing the Loot Table file is easy, you can have as many entries as you wish, just add or decrease weight to each item making some easier to obtain, yet others pretty rare. In use you can set the crates to be visible on your map for as long as you like. I have mine set so the crate is shown for a few minutes then disappears off the map, although the crate will still be there for a longer period. So if you are quick you get the precise location, if not then you will have some searching to do at a given map reference. The crates being yellow are easy to spot, so are not too hard to find. I have Lucky Crates spawn a single crate every 20 minutes or so to keep it interesting. Overall a cracking plug-in which has been popular on my server.
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Hi, Starting the server is no problem, Lucky Crates spawn as they should. The issue is mostly when the server is left running with no players for any length of time, login and I often have to reload the plugin to get it back up and running. I have noticed also with a long session, sometimes the crates stop spawning over time which is why I am wondering if skipping nights may be the issue. But yes, a simple commend would work for me. Cheers Skippyroo
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Hi, Is there a command, or the possibility of a command to kickstart Lucky Crates back into action? Often when I login to my server no Lucky Crates are being spawned, I have to reload it to begin spawning crates again? Could it be skipping nights interferes with it's function? Using ver: 1.1.7 and latest carbon. Cheers Skippyroo