Jump to content

Zooted

Member
  • Posts

    14
  • Joined

  • Last visited

Everything posted by Zooted

  1. Sorry for delayed response. It was the Dynamic PVP plugin. I modified that and it's all good now. Thanks for being so responsive! And yeah I suppose I didn't realize that was in there. I removed it though, thanks for pointing that out 😄
  2. I am able to damage the regular Patrol Heli without issue. It's only the HS ones that I have a problem with. Here's my settings related to it. { "name": "default", "enabled": true, "defaultAllowDamage": false, "flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, PlayerSamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers", "rules": [ "anything can hurt dispensers", "anything can hurt resources", "anything can hurt barricades", "anything can hurt traps", "anything can hurt heli", "anything can hurt npcs", "anything can hurt players", "nothing can hurt ch47", "nothing can hurt cars", "nothing can hurt mini", "nothing can hurt snowmobiles", "nothing can hurt ridablehorses", "cars cannot hurt anything", "mini cannot hurt anything", "ch47 cannot hurt anything", "scrapheli cannot hurt anything", "players cannot hurt players", "players cannot hurt traps", "guards cannot hurt players", "fire cannot hurt players", "traps cannot hurt players", "highwalls cannot hurt players", "barricades cannot hurt players", "barricades2 cannot hurt players", "mini cannot hurt mini", "npcs can hurt players", "junkyard cannot hurt anything", "junkyard can hurt cars", "players cannot hurt tugboats", "heliturrets cannot hurt players" ] } ], { "name": "heli", "members": "PatrolHelicopter", "exclusions": "" }, I don't see anything that would exclude damage to a custom patrol heli.
  3. Ok good idea. I'll go ahead and do that and report back. I'll update once I have that answer. Thanks for the feedback.
  4. Hello, I'm trying to use this plugin but I can't damage the helis. I'm not sure what would be causing this. My server is PVE with PVP zones, using TruePVE, Dynamic PVP and Spawn Everything. These are the only plugins I can see that would affect this potentially, but I've checked and don't have any settings that should be making these immune. Are you able to offer any input to what might be causing it? I appreciate the help in advance!
  5. Zooted

    Template question

    Hi. I was just wondering which template, if any, would offer me the most room for text for things like server commands. I'm currently using the one from your second image, and it's cutting off lines beyond a certain point. Essentially this question is which template will offer me the most text space, and will switching to it remove all of my existing information, or will it carry it to the new template? I appreciate the help in advance!
  6. Hi, thanks for the reply. It seems it was just a one-off fluke. I had to restart the server, but it's all working now. Thank you for the quick response.
  7. Hi. I'm having an issue getting the plugin to load on my server. Is there any conflict using this plugin with the Loottables plugin? The error I'm getting is 03/06 21:36:47 | Script no longer exists: FurnaceUpgrades 03/06 21:36:47 | Exception while resolving plugin references (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Compilation.PreparseScript (Oxide.Plugins.CompilablePlugin plugin) [0x00399] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Plugins.Compilation+<>cDisplayClass20_0.<Prepare>b0 (System.Object _) [0x0027c] in <9c80d821d00a44c9a24497c73ad2d20d>:0 03/06 21:37:22 | Timed out waiting for plugin to be compiled: FurnaceUpgrades I understand that this is essentially telling me there's a conflict between this plugin and another, but I'm not sure what specifically. The plugin does not load at all. From the Loottables plugin I mentioned above, it has a control for obviously the stack sizes, as well as furnace speeds. I've disabled and set the furnace speeds to default, so it shouldn't be affecting it. I'm still using the stack size controlling piece of Loottables, as I don't want vanilla stack sizes for those resources, so I'm not sure how to handle this. I user Gather Manager for the 3x rates and the stack size controlling from the Loottables plugin. Any help would be appreciated.
  8. Hi. I'm having an issue getting the plugin to load on my server. Is there any conflict using this plugin with the Loottables plugin? The error I'm getting is 03/06 21:36:47 | Script no longer exists: FurnaceUpgrades 03/06 21:36:47 | Exception while resolving plugin references (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Compilation.PreparseScript (Oxide.Plugins.CompilablePlugin plugin) [0x00399] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Plugins.Compilation+<>cDisplayClass20_0.<Prepare>b0 (System.Object _) [0x0027c] in <9c80d821d00a44c9a24497c73ad2d20d>:0 03/06 21:37:22 | Timed out waiting for plugin to be compiled: FurnaceUpgrades I understand that this is essentially telling me there's a conflict between this plugin and another, but I'm not sure what specifically. The plugin does not load at all. From the Loottables plugin I mentioned above, it has a control for obviously the stack sizes, as well as furnace speeds. I've disabled and set the furnace speeds to default, so it shouldn't be affecting it. I'm still using the stack size controlling piece of Loottables, as I don't want vanilla stack sizes for those resources, so I'm not sure how to handle this. I user Gather Manager for the 3x rates and the stack size controlling from the Loottables plugin. Any help would be appreciated.
1.7m

Downloads

Total number of downloads.

7.9k

Customers

Total customers served.

119.1k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.