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Scarabyte

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Everything posted by Scarabyte

  1. Do you still need this made? You can DM me if so and I can look into what is needed to get support added to Events Manager.
  2. Version 1.0.1

    13 downloads

    Take your Rust server to the next level with InstancedAirdrops, the ultimate solution for fair and personalized airdrop looting! This premium plugin ensures that every player gets their own unique loot from airdrops, eliminating kill-stealing and loot disputes. Each airdrop is instanced per player, so only the intended recipient can access their rewards—no more fighting over drops! Key Features: Personalized Loot: Each player receives their own loot container from airdrops. Anti-Steal: Prevents other players from looting someone else’s drop. Admin Commands: Easily save and load plugin data with simple chat commands. Debug Logging: Optional detailed debug messages for easy troubleshooting. Configurable: Set loot window duration, plane flight time, and more. Seamless Integration: Works smoothly with existing Rust server setups. Why Choose InstancedAirdrops? Boosts player satisfaction by ensuring fair loot distribution. Reduces player conflict and improves server retention. Simple to install, configure, and manage. Upgrade your Rust server with InstancedAirdrops and give your players the fair, frustration-free airdrop experience they deserve! Example Config { "Enable Debugging Messages": false, "Loot Window (seconds)": 60.0, "Plane Timer": 20.0, "Airdrop Drag (Vanilla=3)": 0.5, "Lock to Player for called airdrops": true }
    $5.00
  3. I have fixed and updated the plugin, these were not applied from our development branch and were not triggering. I have used your config to verify it is working correctly now!
  4. Changed Status from Pending to Fixed Changed Fixed In to Next Version
  5. I only applied it to the TC currently. I just need to find something to call the check to see if teams are still limited. Turrets and Codelocks call the same functions shouldn't be to hard to add it to them. I did notice the clearing of auth being allowed so will have to check that one as well.
  6. This should work. Only issue I see so far is its hard to reset the TC when the limit has been reach and you disable it. Also added a config option since the active game mode sometimes returns as null. NotSoftcore.cs
  7. Let me know how it goes! If it works I can release it as a free plugin
  8. @Flammable Looks like the TC checks the gamemodes limitTeamAuths variable. I created a quick plugin to set that with a config option though haven't tested it. Only thing it does is set the variable on plugin load if its not the same as the config option. This should let you change the flag on config+plugin reload. I don't have enough accounts or friends to test the limits NotSoftcore.cs
  9. You can enable it for all storage containers by running `storagecontainer.dropcorpseondeath true`. This will set all storage containers to drop the repairable corpse.
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