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Scarabyte

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Everything posted by Scarabyte

  1. Version 1.0.0

    2 downloads

    This plugin ensures that each player interacting with an airdrop gets their own unique loot, preventing conflicts or competition over shared loot. It also provides configurable options to customize the behavior of airdrops, such as the plane flight time, drag on the drop, and loot window duration.
    $5.00
  2. I have fixed and updated the plugin, these were not applied from our development branch and were not triggering. I have used your config to verify it is working correctly now!
  3. Changed Status from Pending to Fixed Changed Fixed In to Next Version
  4. I only applied it to the TC currently. I just need to find something to call the check to see if teams are still limited. Turrets and Codelocks call the same functions shouldn't be to hard to add it to them. I did notice the clearing of auth being allowed so will have to check that one as well.
  5. This should work. Only issue I see so far is its hard to reset the TC when the limit has been reach and you disable it. Also added a config option since the active game mode sometimes returns as null. NotSoftcore.cs
  6. Let me know how it goes! If it works I can release it as a free plugin
  7. @Flammable Looks like the TC checks the gamemodes limitTeamAuths variable. I created a quick plugin to set that with a config option though haven't tested it. Only thing it does is set the variable on plugin load if its not the same as the config option. This should let you change the flag on config+plugin reload. I don't have enough accounts or friends to test the limits NotSoftcore.cs
  8. You can enable it for all storage containers by running `storagecontainer.dropcorpseondeath true`. This will set all storage containers to drop the repairable corpse.
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