-
Posts
1,776 -
Joined
-
Last visited
-
Days Won
15
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Support Replies posted by ZEODE
-
-
Actually, can you please post your config file so I can pinpoint easier, I have another idea what it might be
-
Yeah, I am looking in to it, pretty sure it isn't affecting the functioning of the plugin though am I right?
I think it just relates to a null check I missed in the Heli Despawn timer, I will fix on next update. -
Changed Status from Pending to Fixed
Changed Fixed In to Next Version
-
This bug is already fixed and will be in the upcoming update
-
Changed Status from Pending to Work in Progress
Changed Fixed In to Next Version
-
I like that idea, I will look into it
-
Changed Status from Pending to Work in Progress
Changed Fixed In to Next Version
-
I am going to add a check in the future to disable the return behaviour and allow the strafe if it goes past this distance so it wont be an issue again.
-
1
-
-
Hi, your config looks good. It wont make a difference if the helis are from waves or not, wave helis are just normal helis from your heli profiles called in order.
You could try increasing the distance when the heli is returned to the player, raise it from 300 to 350 or 400 and test again:
"Max Distance of Helicopter From Player Before Force Return": 400.0,
The way heli strafes work is once they decide they will strafe attack, they fly out a certain distance then turn and initiate a strafe run at the player. If the heli moves further than the distance you set in the variable above, it cancels the strafe and returns them to the player, so rockets never happen.
300 is usually good from experience, but try increasing it and see if that fixes it.
-
Changed Status from Pending to Closed
-
1
-
-
I have reached out to Krungh and he will add Bradley Drops to the list of compatible plugins and add a fix to prevent it in the future.
-
-
Changed Status from Pending to Fixed
Changed Fixed In to Next Version
-
I don’t need to see, I believe what you’re saying, maybe you can send me the map file on my discord please so I can test
-
No worries, if you want me to look over your config after you make the changes or if you get any other issues just upload it and let me know. But I think just removing those two Heli Wave Signal profiles will sort it for you. Then for waves use only the Wave Profiles. Create any Heli Profiles you want, and you can add any of those to your Wave Profiles.
If you’re having difficulty hit me up on Discord and we will work it out
-
Your config is wrong, you cannot re-use the same skinID for multiple profiles. It has to be unique to each profile. Also, I think you might be confused with how waves work. The Wave Profiles handle waves themselves and you add Heli Profiles from your config to add to the waves. In your config you have "Heli Wave Signal (Normal) and "Heli Wave Signal (Hard) but then you created Heli Wave Signal (Normal) and Heli Wave Signal (Hard), this is incorrect. You also made the heli amount 4 for these, which makes them a Multi Heli profile. Remove the incorrect Wave Signal (Normal) and (Hard) and the error is fixed.
-
After looking into this more I was able to reproduce what you said about shooting at the CH47, this can in some cases happen, so you could be correct on that. But I wasnt able to reproduce it with just bullet fire, it had to be rockets, is that what you saw?
It is more likely there was obstacles within its protection range, but I have addressed this and will be fixed on next update.
-
Changed Status from Work in Progress to Closed
-
1.1 - Fixed for next update
1.2 - Fixed for next update
2 - please post the error message if possible
Wave cooldown is implemented for the next update
-
That is impossible unless something else is happening, the only time brad doesn't drop is when there are obstacles nearby. If this is really happening then something else is preventing this. Maybe the custom map has something weird that is preventing it. I assume it is a custom map if it is completely smooth?
-
Changed Status from Pending to Closed
-
1
-
-
HumanNPC is a class within the Rust game files, it is not a plugin. It inherits properties from base classes which have the skinID property, so this error doesn't make any sense, but I will have a look into it when I can.
-
1
-
-
I need to see your entire config file to help you
-
I'll have a look, but nothing in the Rust update will affect giving XP
-
1
-
-
Changed Status from Pending to Fixed
Changed Fixed In to Next Version
-
Changed Status from Pending to Fixed
Changed Fixed In to Next Version
-
Changed Status from Work in Progress to Fixed
Changed Fixed In to Next Version
-
I have made some modifications anyway which might solve your issue, if you can both join my Discord and I can send you a test version to see if it resolves it?
-
I have just tested this on our test server with Convoy and I cannot reproduce this issue. The hackable crates are spawning on the vehicles and it appears to be working as intended. What circumstances are you seeing this behaviour? Can you describe in detail what is actually happening? Is it always or sometimes?
What version of Convoy are you using?
-
I will look into this tomorrow, I’m all for troubleshooting and welcome reports of issues rather than other devs simply saying to unload another’s plugin to fix an issue.
I will get to the bottom of it and sort it.
-
Not sure how the Heli crate options would affect hackable crates, the logic for that is only applied to Heli crates.
The logic for hackable crates already is such that it is only applied to hackable crates spawned by my plugin, but I will have a look into it and see what I can see. We use the Convoy event on our live servers and there has never been an issue. I’ll let you know what I find.
-
Changed Status from Work in Progress to Fixed
Changed Fixed In to Next Version
-
I will
hopefully have a update tomorrow to fix this and another couple bugs
-
1
-
-
OK i know what is making the error, but how often are you seeing this message? Is it few and far between?
-
Thanks, I will have a look at this later. Also, it’s best practice to either upload the log as a text file, or copy and paste it into the code or quote blocks available in the text editor on these pages rather than a long paste
-
1
-
-
Please do not post logs as a screen capture, it's much more useful to me if you copy and paste the log
-
Hi, as you can see in the debug log, this error is not related to my plugin. It is to do with MonumentOwner plugin.
-
Changed Status from Pending to Not a Bug
-
My plugin doesn’t handle NPC spawning, that’s the default NPC spawned by the Bradley. Is the terrain flat near the Bradley or does it happen where there are rocks/cliffs?
-
Yes, I identified the error and it will be fixed in the next couple days
-
Changed Status from Pending to Work in Progress
-
Is it damage to other players bases, or the calling player/team bases, or both?
-
I will look into all these asap. Thanks for the detailed info. I will update when I have more info.
A delay/cooldown between waves has been suggested by others too, and I think it would be a good idea so will implement the ability to set a delay in the config in the next update.
-
Changed Status from Pending to Work in Progress
-
I am investigating a similar report. Will update you when I know more
-
9 minutes ago, Castiel the Shield said:
Yea, not sure this is fixed in the latest version, we still have players reporting this issue, we are running the latest version.
"Changed Fixed In to Next Version"
-
Please explain what you have done. What is annotating the hook> You have commented it out? removed it?
Are you using the most up to date version? When did this issue start happening? Did it work correctly before?
-
Changed Status from Work in Progress to Fixed
-
-
Changed Status from Work in Progress to Fixed
-
-
Changed Status from Work in Progress to Fixed
Changed Fixed In to Next Version
-
-
Changed Status from Work in Progress to Closed
-
Please let me know if this is still an issue.
-
Changed Status from Work in Progress to Fixed
-
This should be fixed, let me know if you still have issues.
-
Changed Status from Work in Progress to Closed
-
I will also look at an option to add NPC on drop
-
Changed Status from Pending to Not a Bug
-
Changed Status from Pending to Work in Progress
Changed Fixed In to Next Version
-
I am working on custom logic to override the internal CH47 code which is causing it to be extra cautious around obstacles. This will be addressed in the next update.
-
Changed Status from Pending to Work in Progress
Changed Fixed In to Next Version
-
1. Yes, will be in next version
2. You can ignore, will look at it.
-
Changed Status from Pending to Work in Progress
Changed Fixed In to Next Version
-
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed
-
Changed Status from Pending to Fixed
-
Changed Status from Pending to Fixed
Changed Fixed In to 1.2.27
-
I think I found a typo and fixed it a couple updates ago, if you still have the issue, please let me know. Thanks for the report.
-
Changed Status from Pending to No Response
-
Upload your config file please, or send in DM, or show me what you have for the following config setting for the profile or profiles where there is an issue:
"Only owner can damage (and team if enabled)" "Allow Helicopter to target other players" "Block damage to calling players bases" "Block damage to other players bases" "Block damage to other players" "Block damage ALWAYS to entities in the protected prefab list"
-
100% does work, I don't know what you mean by annotating the hook, do you mean you have removed/commented it out? If you have done this, it is not correct. Rather, you should fix the reason why you are having these issues. It sounds to me like your config is not set correctly. The hook is important because it prevents PVE plugins such as TruePVE and other similar from interfering with how this plugin works. My plugin controls damage properly for the correct functioning of the plugin. This is specified in the config for my plugin. If you remove that hook then this plugin will not function correctly. So let's work out what your issue is rather than just remove portions of code which are there for a reason.
Time fails to run....
in Heli Signals
Posted
Changed Status from Pending to Fixed
Changed Fixed In to Next Version