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obsol

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Everything posted by obsol

  1. Version 0.6.1

    6 downloads

    I'm putting this up now because it's fully functional, but the code still needs a cleanup pass for readability. It's mostly to get this into the hands of map makers now so they can start building their zones. Allows the creation of custom AI paths and cover points for your custom monument, so you can use native NPCs in your monument and have them path and cover like native monuments. Don't use the new deepsea AI spawners for now - it's on the roadmap but this just handles the old AI at the moment. It's a bit complicated to use it in your maps. I recommend reading the ReadMe here and looking at the examples: https://github.com/read-0nly/RustMods/tree/main/CustomAIZones For server owners, just plop it into your oxide plugin folder. If the map you're using has custom monuments that implement this plugin, it'll handle the rest. It's very chatty in the logs right now - mostly in case you guys run into trouble. Make sure to include your server logs if you report an issue. I'll be making it less verbose in the next phase, which is just cleaning up and commenting things. There are apparently concerns about how this plugin was made - it's the unity of three other mods i've been working on for years, with commits going back to 2022. No AI was used to create it. Just a lot of code-diving with DNSpy. https://github.com/read-0nly/Rust-coop-survival/commits/6a3833683fd64b0dc606a64bd2731380b7495c0a/Oxide/plugins/Cordyceps.cs https://github.com/read-0nly/Rust-coop-survival/commits/6a3833683fd64b0dc606a64bd2731380b7495c0a/Oxide/plugins/Psilocybin.cs https://github.com/read-0nly/Rust-coop-survival/commits/6a3833683fd64b0dc606a64bd2731380b7495c0a/Oxide/plugins/Navmesher.cs
    Free

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