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Support Replies posted by Dad Frog
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Hello
Is it possible to make submersible pumps compatible with the water base plugin?
THX
Edit : C'est bon j'ai trouvé dans la config ^^
Le demande peut être fermée. -
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Do you have to be in a submarine (shuttle) to enter the station?
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Players can kill NPCs from the ground and become, if I understand correctly, owner of the event without doing so afterwards.
Which means that the event is blocked for players who would actually do it (by killing NPCs in the event zone).
FYI, a player was able to kill an NPC at a distance of 934 meters...
Unless I didn't look carefully, I didn't find an option in the config to prevent shots at NPCs from the ground.
Is there a possibility of adding it in a future update? -
Players complain that they always have the same base that spawns several times in a row (3 or 4 times).
Is the spawn random?
Isn't there a way players don't have the same base every time?
I should point out that I have around twenty different bases per level and that I have tested them one by one with rbe [basename] [difficulty] and some are all valid.
Thank you for your help. -
For the spam problem I installed another plugin than DeathNotes.
With this plugin you can choose whether or not to display death messages from this or that bot in this way:
"scarecrow": {
"Enable": false,
"Display name": "scarecrow"
},
"scientistnpc_patrol": {
"Enable": true,
"Display name": "scientistnpc_patrol"
}
What should I put to stop receiving messages about Defendable Bases bots?
Here's what I tried but it doesn't work:
"Sledge": {
"Enable": false,
"Display name": "frankensteins.monster"
},
"FrankensteinPet": {
"Enable": false,
"Display name": "frankensteins.monster"
} -
Thank you for the link Jbird
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I tried to delete certain messages for the bots but nothing works or it is also for other bots that I do not want to delete.
I will see about installing another plugin which would be more easily and precisely configurable.
I saw one that seemed to fit but I would have preferred not to have to pay, especially if it didn't meet my expectations... -
The problem is resolved, the ticket can be closed.
Thanks Fruster -
@Jbird no nothing, neither here nor with the DeathNotes plugin.
I disabled DeathNotes because it's really annoying for players to have this spam messages -
Thx Fruster
the message is displayed when the player opens the hackable crates of the airfield event -
Hi,
nothing problematic for the operation of the two plugins but there is a conflict between Airfield Event and Hackable Lock: :
Calling hook CanLootEntity resulted in a conflict between the following plugins:
HackableLock - True (Boolean),
AirfieldEvent (False (Boolean)) -
Perfect, thank you !
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I'm stupid...lol
I would like to take this opportunity to ask a question.
Many plugins are configurable to generate loot with CustomLoot and AlphaLoot (I also have Gas Station Event).
But I use BetterLoot and I think I'm not the only one.
So, unless it is already possible in the config (option 0?), can we hope that it will be added in a future update?
In any case, thank you for your work and your help.
Whether it's Gas station Event or defendable bases, the players are delighted and I plan to buy more -
I'm talking about grayed-out slots in which you can't put anything
in the list of crates we must change the prefab or the prefab path?
I put my config but I can change the json.
What I want is to be able to put at least 8 items.
For the moment I can only put 6. -
Hello
how to increase the number of slots in crates ? -
Thank you for your answer.
I asked the DeathNotes dev the question, I hope for an answer from him. -
hello KpucTaJl
I have the Deathnotes plugin on my server and obviously with Defendables Bases Deathnotes spams the chat.
Unless I didn't see it in the config, is there a way to disable these messages for this event?
Can we consider adding an option in a future update?
Or I can ask the Deathnotes dev.
What do you think ?
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I stopped all the plugins and restarted only cooking:
- all the farmers I put have reappeared.
So your plugin is not in question and there is another one that is in conflict. Now to find out which...
EDIT : I found the cause of the problem!
I use ZoneManager and I put a zone on my town with the no NPC flag....
LOL! I should have thought of that earlier.
Problem fixed.
Thanks for your help.-
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Ok, I'll do that tomorrow morning early when there's no one on the server.
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When I restart the plugin it does the same thing.
In the console I have the message "Finished spawning 2 market NPCs" but they appear and disappear.
However, it doesn't do it everywhere.
Are there any location restrictions? like near roads or bases?
In fact I was looking to put them in a /town, so on a foundation.
But even next to the town they disappear. -
Great ! thank you Adem.
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oh ok, thanks for your answer Ajie
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Hello
I'm looking to modify the Anti_Bradley_Radar but I can't find the recipe in the config.I've found...
However, I have another problem: when I do /addmarketnpc my npc appears well but disappears after 2/3 seconds
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Hello
I don't understand how to use the rabbit syringe.- I changed in the config jsute this line:
Disable the item original healing": true
- I put in my console:
grantperm mysteamId doublejump.use 1m
but nothing happens when I jump.
Can you tell me step by step what to do.On the other hand, I can't set permissions.
I tried :
Permission (Empty = not need)": "rabbit"
Permission (Empty = not need)": "rabbit.use"
"Permission (Empty = not need)": "doublejump.use"
"Permission (Empty = not need)": "doublejump"
But I still get the message:
Missing plugin name prefix 'supermedical' for permissionThank you for your help.
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Hello
players have set up dozens of turrets along the railroad tracks and kill bots that way.
There are so many that they manage to kill the driver...
How to prevent that?
For information I use TruePVE.-
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Ah lol !
Sorry Sabby ^^-
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Ok, I will test by saving all the files in case it breaks the plugin and its data.
EDIT : Its works-
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Hi,
I really preferred the old version with the bots spawning directly next to the bradley.
Bradley Guard would work great with this plugin: https://codefling.com/plugins/missile-silo-event
This is no longer the case since the bots are coming again with the Chinook.
Too bad... -
The problem is that it spams RustAdmin and it stops displaying messages.
Is this where it should be true ? :private object OnEntityTakeDamage(BoxStorage entity)
{
if (entity.transform.position.y < -390) return false;
return null;
}
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Hello
it works very well now.
thx Adem.
And I would think to put my config if I have another problem (which I don't want ^^)-
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thanks for the update !
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- I do /market
- I sell 10 sugars
- I do o.reload Cooking
- the 10 sugars have disappeared from the market, no buy possible
The problem is the same with setmarketquantity
- I do /setmarketquantity flour 20
- I do o.reload Cooking
- the 10 flours have disappeared from the market, no buy possible
I can't be clearer -
Hello
The ingredients in the market disappear when we reload the plugin -
Thank you for your answer.
Indeed it makes sense for meals, I hadn't thought of that...
I will test for text size.
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Hello
I have this message spamming the console all the time:
Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: NoDecay - True (Boolean), VirtualQuarries (False (Boolean))
Please suggest me a solution.
I also report it to the author of the NoDecay plugin.
https://umod.org/plugins/no-decay -
The loot of the hackable crates is not the one I defined with 1 (own) it is always that of BetterLoot.
As for the military crates, it's not even the one defined in BetterLoot, there's only scrap in it.
Even if I run Armored Train after BetterLoot it doesn't change anything.-
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Several times I got this message in the console, Is it important or can I ignore it? :
Failed to call hook 'OpenExtraPocketsButton' on plugin 'SkillTree v1.3.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.GetRestoreItem (BasePlayer player, ItemContainer container, Oxide.Plugins.SkillTree+ItemInfo savedItem) [0x00046] in <9f03914f126f49889e6c3968468c6e50>:0 at Oxide.Plugins.SkillTree.FetchItems (BasePlayer player, ItemContainer container) [0x0006b] in <9f03914f126f49889e6c3968468c6e50>:0 at Oxide.Plugins.SkillTree.GenerateBag (BasePlayer player, System.Int32 slots) [0x00095] in <9f03914f126f49889e6c3968468c6e50>:0 at Oxide.Plugins.SkillTree.OpenBag (BasePlayer player) [0x00185] in <9f03914f126f49889e6c3968468c6e50>:0 at Oxide.Plugins.SkillTree.OpenExtraPocketsButton (ConsoleSystem+Arg arg) [0x00014] in <9f03914f126f49889e6c3968468c6e50>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x052b3] in <9f03914f126f49889e6c3968468c6e50>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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Hello,
I use a plugin so players can vote for the server.
Sometimes players' names are replaced with SkillTreeRegen.
It seems to come from the void OnPlayerConnected(BasePlayer player) hook.
sometimes the player.name and player.displayName are equal to SkillTreeRegen and this is causing the bug -
Hello, Since the last update I got an error message:
11/06 14:22:42 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at BuildingBlock.SetGrade (BuildingGrade+Enum iGrade) [0x00000] in <583dea4f12954adeb3446abf14765a15>:0
at BuildingBlock.ChangeGrade (BuildingGrade+Enum targetGrade, System.Boolean playEffect, System.Boolean updateSkin) [0x00000] in <583dea4f12954adeb3446abf14765a15>:0
at BuildingBlock.ChangeGradeAndSkin (BuildingGrade+Enum targetGrade, System.UInt64 skin, System.Boolean playEffect, System.Boolean updateSkin) [0x0000d] in <583dea4f12954adeb3446abf14765a15>:0
at Oxide.Plugins.BuildingSkins+<OnStructureUpgrade>c__AnonStorey3.<>m__0 () [0x00000] in <7456e8904224462ab4a3e4e309fb3d66>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0-
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It reassures me I thought I was the only one
Maybe it's another plugin we have in common that could be the cause.
For example do you have Loot Bouncer and/or better loot as a plugin?
what is surprising is that for me admin the plugin works very well.
I don't have any of the bugs that some players have. -
Hello
this plugin not work.
Error message in chat:
Failed Check: IsInArea (PrefabPreProcess - Client/box.wooden.large/sockets/free/inside) -
Hello
I have a very annoying bug, sometimes after 5 minutes the crates and the tank disappear instead of the 15 minutes defined in my config.
Then the counter remains active and remains stuck at 10:01 and players complain of lag.
They have to disconnect for the counter to disappear.
There is no error message in the console.
I'm up to date :
Custom Bradley 1.3.11
Oxide 2.0.5859
I also use Bradley Guard but I don't think it comes from that because everything is false when it comes to the Bradley.
On the other hand, in the custom braldey data file (playerData.json), there are players with a cooldown of 0 and others with many numbers.
Is there a link? -
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I have 2 problems with this plugin.
1 - when the bots are aggro, they always attack the player even if he comes back empty handed and 10 minutes later.
2 - Bots attack even if you don't have a weapon in your hand. What is curious is that it is not every time, most of the time they do not attack an unarmed player
My config :
"Peace_Keeper": true,
"Peace_Keeper_Cool_Down": 5
Thx for help-
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Hello, on my server Peace_Keeper_Cool_Down is not working.
If the player returns unarmed and even after 10 minutes the bots are still aggressive towards him.
I kept the default config:
"Peace_Keeper": true,
"Peace_Keeper_Cool_Down": 5
A solution ?
THX
Shuttle or not shuttle ?
in Space
Posted
https://www.youtube.com/watch?v=wMseIY5YChQ