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Dad Frog

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Support Replies posted by Dad Frog

  1. hello

    [CSharp] Started Oxide.Compiler v1.0.32.0 successfully

    04/11 05:52:36 | Error while compiling ChatToNotifications: The type or namespace name 'Harmony' could not be found (are you missing a using directive or an assembly reference?) | Line: 13, Pos: 7

    04/11 05:53:36 | Shutting down compiler because idle shutdown

    04/11 05:53:36 | Compiler shutdown completed

    04/11 05:53:46 | Added '// Reference: 0Harmony' in plugin 'ChatToNotifications'

    04/11 05:53:46 | [CSharp] Started Oxide.Compiler v1.0.32.0 successfully

    04/11 05:53:50 | Error while compiling ChatToNotifications: The type or namespace name 'Harmony' could not be found (are you missing a using directive or an assembly reference?) | Line: 13, Pos: 7

    04/11 05:54:32 | Added '// Reference: 0Harmony' in plugin 'ChatToNotifications'

    04/11 05:54:33 | Error while compiling ChatToNotifications: The type or namespace name 'HarmonyInstance' could not be found (are you missing a using directive or an assembly reference?) | Line: 23, Pos: 17

    04/11 05:54:52 | Added '// Reference: 0Harmony' in plugin 'ChatToNotifications'

    04/11 05:54:53 | Error while compiling ChatToNotifications: The type or namespace name 'HarmonyPatchAttribute' could not be found (are you missing a using directive or an assembly reference?) | Line: 109, Pos: 10

    04/11 05:55:44 | Added '// Reference: 0Harmony' in plugin 'ChatToNotifications'

    04/11 05:55:45 | Error while compiling ChatToNotifications: The name '_harmonyInstance' does not exist in the current context | Line: 27, Pos: 13

    04/11 05:56:18 | Added '// Reference: 0Harmony' in plugin 'ChatToNotifications'

    04/11 05:56:18 | Error while compiling ChatToNotifications: The name '_harmonyInstance' does not exist in the current context | Line: 35, Pos: 13

  2. Hello
    I've been getting this error message for some time now. I'm putting it here because it concerns abandoned bases.

     

    Exception while calling NextTick callback (JsonReaderException: Additional text encountered after finished reading JSON content: ,. Path '', line 79, position 58.)
    at Newtonsoft.Json.JsonTextReader.Read () [0x000c8] in <271c58b7a8684db5a2c92be17a81f252>:0
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0
    at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0
    at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0
    at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0
    at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0
    at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0
    at Oxide.Core.Libraries.Lang.GetMessageFile (System.String plugin, System.String lang) [0x00067] in <beb2b64691c64e2b95b99491bd85442c>:0
    at Oxide.Core.Libraries.Lang.GetMessageKey (System.String key, Oxide.Core.Plugins.Plugin plugin, System.String lang) [0x00036] in <beb2b64691c64e2b95b99491bd85442c>:0
    at Oxide.Core.Libraries.Lang.GetMessage (System.String key, Oxide.Core.Plugins.Plugin plugin, System.String userId) [0x00017] in <beb2b64691c64e2b95b99491bd85442c>:0
    at Oxide.Plugins.AbandonedBases.GetMessage (System.String key, System.String userid, System.Object[] args) [0x00000] in <d82dc3e3f25f420e94cc7f95b68c43dc>:0
    at Oxide.Plugins.AbandonedBases.Message (BasePlayer player, System.String key, System.Object[] args) [0x00009] in <d82dc3e3f25f420e94cc7f95b68c43dc>:0
    at Oxide.Plugins.AbandonedBases+AbandonedBuilding.Message (BasePlayer player, System.String key, System.Object[] args) [0x00006] in <d82dc3e3f25f420e94cc7f95b68c43dc>:0
    at Oxide.Plugins.AbandonedBases+AbandonedBuilding.CheckEventCompletion () [0x00159] in <d82dc3e3f25f420e94cc7f95b68c43dc>:0
    at Oxide.Plugins.AbandonedBases+<>c__DisplayClass121_0.<OnEntityDeath>b__0 () [0x0000f] in <d82dc3e3f25f420e94cc7f95b68c43dc>:0
    at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>

     

  3. Hello Adem

    Thank you very much for your quick response.
    I updated the plugin and launched a convoy nightmare just after the server restart.
    I no longer have the error messages but there is still a big drop in FPS which goes from 40 to 7/8.
    I think I'll decrease the number of NPCs/vehicles but it's a shame.

    • Like 1
  4. Hello,
    I have hundreds of messages like this spamming my console:

    NullReferenceException: Object reference not set to an instance of an object.
    at Oxide.Plugins.Convoy+ConvoyPathVehicle.UpdatePath () [0x00041] in <42f41d99c7794b09802109f83bb25e95>:0
    at Oxide.Plugins.Convoy+ConvoyPathVehicle.FixedUpdate () [0x00012] in <42f41d99c7794b09802109f83bb25e95>:0

    and when the convoy starts the server fps which are normally over 30 fall to less than 10 causing rollbacks and lags

    • Like 1
  5. Thank you very much Monster
    I'm reporting something to you, I don't know if it's a bug.
    - I select a base skin
    - I choose a wallpaper
    - then I choose another base skin
    - and another wallpaper
    Well it's the wallpaper of the first skin that changes, the one that is no longer selected and not the one that is.

  6. Hello
    how to make the wallpaper window appear? When I do bskin I only have the skins of the constructions

    It's okay, I found it, sorry. 👐
    I can get the wallpapers to display but I don't understand how it works at all.
    How do I apply the one I chose?
    What is the procedure from A to Z?

  7. Hello

    I have this error since the last rust/oxide update (2.0.6234)

    Failed to call hook 'OnPlayerSleepEnded' on plugin 'PlayerSpawnPoints v1.3.0' (NullReferenceException: Object reference not set to an instance of an object)at Oxide.Plugins.PlayerSpawnPoints.OnPlayerSleepEnded (BasePlayer player) [0x00000] in<e7f23b2a07684611a9c4766447b91d36>:0 at Oxide.Plugins.PlayerSpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003a3] in <e7f23b2a07684611a9c4766447b91d36>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

  8. Failed to call hook 'OnPlayerSleepEnded' on plugin 'CustomButtons v2.0.6' (NullReferenceException: Object reference not set to an instance of an object)

      at Oxide.Plugins.CustomButtons.CreateCui (BasePlayer player) [0x00000] in <e7f23b2a07684611a9c4766447b91d36>:0

      at Oxide.Plugins.CustomButtons.OnPlayerSleepEnded (BasePlayer player) [0x00000] in <e7f23b2a07684611a9c4766447b91d36>:0

      at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c70] in <e7f23b2a07684611a9c4766447b91d36>:0

      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0

      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0

      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

  9. Hello,

    as there is no chat/console command (that would be easier...), how to define a position?
    Should you put it directly in the config file?
    In this case how can I get my position?
    And can we put several, like this? :
    "(0, 0, 0)", "(0, 0, 0)",

    Thank you for your help

  10. No, nothing that would stop the Bradley from spawning.
    However, I'm using the DefendableBases plugin and since I removed the launch site location for this event the Bradley seems to spawn correctly.
    Chance ? because I really don't see the connection between these two plugins...

  11. Hello
    from time to time I get this error and the bradley does not spawn:

    12/06/2024 08:16:13 | Calling kill - but already IsDestroyed!? bradleyapc[0]
    12/06/2024 08:09:04 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.)
    at Oxide.Plugins.CustomBradley+CustomBradleyComponent.InitBradley (BasePlayer owner, BradleyAPC apc, Oxide.Plugins.CustomBradley+APCSettings config) [0x0008c] in <f2aaa4dabee84f1494fc68d33cee81f0>:0
    at Oxide.Plugins.CustomBradley+<>c__DisplayClass46_1.<SpawnBradley>b__2 () [0x00000] in <f2aaa4dabee84f1494fc68d33cee81f0>:0
    at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0


    everything is up to date, rust/oxide and plugin (1.5.0)

  12. Hi imthenewguy,

    At these 3 locations?
    "A black list of items that will not be refunded when using the assembler buff": [
        "gunpowder",
        "explosives",
        "sulfur",
      ],
      "A black list of items that will not be duplicated when using the fabricators buff": [
        "gunpowder",
        "explosives",
        "sulfur",
      ],
      "A black list of items that will be ignored by the reinforced buff": [
        "keycard_green",
        "keycard_blue",
      ],

  13. Hello
    While waiting for Krungh Crow to correct the plugin, just change this line (138):
    const string sci = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradleyapc_monument.prefab";
    by this:
    const string sci = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradley_heavy.prefab";

  14. Hello
    While waiting for Krungh Crow to correct the plugin, just change this line (138):
    const string sci = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradleyapc_monument.prefab";
    by this:
    const string sci = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradley_heavy.prefab";

  15. Hello Krungh Crow

    For some time NPCs have no longer appeared and I have this error :

    Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradleyapc_monument.prefab"

    I am up to date with the plugin (1.6.3) and with rust/oxide.


    EDIT :
    While waiting for Krungh Crow to correct the plugin, just change this line (138):
    const string sci = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradleyapc_monument.prefab";
    by this:
    const string sci = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradley_heavy.prefab";

  16. Hello
    Impossible to put a knife in any container.

    Do we need to change anything in the config here? :

        "Available tools And Clone Multiplier": {
          "1814288539": 0,
          "2040726127": 0,
          "-194509282": 0,
          "-2073432256": 0
        }

     

    EDIT : sorry I couldn't find my mistake, I just didn't have auto-cloning enabled...
    We can close the request.

  17. I see that the plugin manages the stack with Harmony, do I need to install something extra on the server?
    I do have a HarmonyMods folder but there is nothing in it.
    Does Harmony need to be installed like Oxide or is it by default?

  18. it's crazy...
    I'm trying to find which plugin can disrupt the proper functioning but I really don't see which one.
    Especially since I didn't install/upgrade one before the bug.
    Thank you in any case for testing.
    We can close the ticket, if I find the solution I will share it here for those who have the same problem.

    EDIT :  Could this be the order in which the plugins are launched? Epic Loot before StacksizeController or vice versa.

  19. I don't use StackModifier, I use Stack Size Controller but I never had this problem before.

    - in the first image I have 2 pairs of epic loot gloves that I crafted
    - On the second I stack both
    -and on the last image I destacked them, one of the two lost these epic attributes

    craft.png

    stack.png

    destack.png

  20. Hello
    for several days now, epic loot has been stacked with each other or with normal loot and has lost its attributes.
    For example if I stack two pairs of epic gloves, one of the two will lose its attributes.
    I use Stack Size Controller.

  21. Good morning,
    I create bases for my server but most of the time when I test them they are too deep in the ground. Which is not the case with the bases of the packs I purchased.
    Is there a way to copy it correctly with CopyPaste?
    A particular command line?

  22. Hello everyone
    if you have the Custom Bradley plugin which crashes because it has not been updated (and you are not using harmony):
    comment out the lines (with // in front):
    2 - 25 - 408 - 409 - 410 - 1318 - 1319

  23. Thank you for your response Nivex.
    Ok so what should I put in the config?
    Because with big bases, part of it is not in the dome.

    What I don't understand is why the dome is not centered on the base.
    What defines the center of the dome, what is it based on?
    the TC, the center of the player's base?

  24. I use CustomBradley and until the last update of rust/oxide the NPCs, apart from the lowest level, no longer appear after the destruction of the Bradley.
    These are the blue rust NPCs that spawn.
    It worked very well before.

  25. Hello,
    I have the BradleyGuards plugin and until the last update of rust/oxide the NPCs,
    apart from the lowest level, no longer appear after the destruction of the Bradley.
    These are the blue rust NPCs that spawn.
    It worked very well before.

  26. everything is up to date :

    "ArmoredTrain", "Adem", "1.5.6"
    Oxide.Rust Version: 2.0.6158

    It seems the errors are coming from HumanNPC, I also have bugs with Convoy.
    Unfortunately, the HumanNPC plugin is called the same as another "thing" in the facepunch/oxide engine.

    I was advised to do this in your plugin:
    replace : HumanNPC humanNPC = gameObject.GetComponent<HumanNPC>()
    by : global::HumanNPC humanNPC = gameObject.GetComponent<global::HumanNPC>();

  27. Hello

    Armored Train gets error with this message:

    Failed to compile: 'HumanNPC' does not contain a definition for 'LootSpawnSlots' and no accessible extension method 'LootSpawnSlots' accepting a first argument of type 'HumanNPC' could be found (are you missing a using directive or an assembly reference?) | Line: 4855, Pos: 54

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