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Pepuni.

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Support Replies posted by Pepuni.

  1. I've been having this problem with the plugin for a few weeks now. I've already let you know, but it's starting to get annoying because it's filling up my log with stuff.

    image.png

  2. Is there a way to import skins in bulk from an Excel spreadsheet to the console? Or do I have to do it one at a time?

  3. Error while compiling RaidableBases: The type or namespace name 'BlowPipeWeapon' could not be found (are you missing a using directive or an assembly reference?) | Line: 14422, Pos: 36

    Can u fix?

  4. And how do I delete the databases? I mean, I delete them with copy-paste, but they still appear. I added them with the add command. Is there another way to remove them?

  5. Hi, I have a question about loot. I have the loottable configured, but it seems that the toolcupboard doesn't pay much attention. For example, I have the following configuration with the HQ and look what happened when raiding the base. How can I fix this?

    Screenshot_2025-04-20-23-03-56-372_com.android.chrome.jpg

    image-3.png

  6. Hello, I have this setup, but a player told me that the 45-minute delay isn't being met. What happened? Just as the raid was about to start, the player disconnected and couldn't raid him. Is this correct? Or is it a glitch?

     

     

      "Wipe Data On New Save": false,
      "Plugin Enabled": true,
      "Raid Proximity Threshold (in meters)": 140.0,
      "Offline Raid Session Limit (per day)": 1,
      "Base Session Cooldown (in minutes)": 45.0,
      "Discord Webhook URL for Raid Alerts": "",
      "Debug Discord Webhook URL": "https://discord.com/api/webhooks/1348745209726369872/3Cf2aAYNIgOl30didJte1Pmn0cjVFIZyA7IVN3tFS-BDaWe2vFg0vSHyFkBeeZRQDeem",
      "Enable Debug Logging to Discord": false,
      "Enable Debug Logging to Console": false,
      "Discord Queue Delay (in seconds)": 1.0,
      "Is Server Vanilla?": false,
      "Block Damage on Raid Limit Reached": true,
      "Show Offline Raid Count (on modded servers)": true,
      "Enable API Integration": false,
      "API Authentication Token": null,
      "API Base URL": null,
      "Offline Raid Counter Format (Placeholders: {0}=Used, {1}=Limit, {2}=Remaining) example: {2} Left": "{0}/{1}",
      "Should decaying bases be flagged as abandoned only if they have no upkeep materials left?": false,
      "The health threshold at which a base is considered decayed (e.g. 1.0 = fully intact, 0.8 = 80% health, etc.).": 0.8,
      "Reset Time (24-hour format, e.g., '00:00' or '03:00')": "00:00:00",
      "Exclude bases genrated by raidable bases": true,
      "Version": {
        "Major": 1,
        "Minor": 7,
        "Patch": 3

  7. Failed to run a 5.00 timer in 'BetterTeams v1.3.1' (NullReferenceException: )
      at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
      at Oxide.Plugins.BetterTeams.FillGridInfo (Oxide.Game.Rust.Cui.CuiElementContainer container, Oxide.Plugins.BetterTeams+PlayerSettings playerSettings, BasePlayer target) [0x0007b] in <9c24b01195844a0f9e2e1cc33da0d3b0>:0 
      at Oxide.Plugins.BetterTeams.<CreateSquareUpdateTimer>b__61_0 () [0x00037] in <9c24b01195844a0f9e2e1cc33da0d3b0>:0 
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d646191a355d43a6b3ab36b7ee14c740>:0 

     

    caidarustrara.PNG

  8. Hello Boss! When I use the new command  Updated /clearplayerdata command to clear all players data It's not clearing authorizations for codelocks, toolcupboard, autoturrets...
    Could you please look into it? Thanks.

  9. Would it be possible, since the team leader is passed to the first person online, to pass it to the first player who connects?

    I mean, it often happens to me on my server that the leader is the last to go to sleep, and then a teammate comes online, and I might have to change a team member.

    Could that be?

  10. I just put them in the store, since the vehicles appeared in the items of your plugin, could you tell me which plugin would help me with that?

  11. These are the permissions I currently have active. And this is my configuration. Would it be correct for what I need?

            "Apply Cooldown To Entire Clan And Team": true,
            "Apply All Cooldowns": true,
            "Cooldown Override Applied To All Other Difficulties": 0.0,
            "Easy": {
              "VIP Permission: raidablebases.vipcooldown": 1800.0,
              "Admin Permission: raidablebases.allow": 1800.0,
              "Server Admins": 1800.0,
              "Normal Users": 1800.0
            },
            "Medium": {
              "VIP Permission: raidablebases.vipcooldown": 18000.0,
              "Admin Permission: raidablebases.allow": 1800.0,
              "Server Admins": 1800.0,
              "Normal Users": 18000.0
            },
            "Hard": {
              "VIP Permission: raidablebases.vipcooldown": 86400.0,
              "Admin Permission: raidablebases.allow": 86400.0,
              "Server Admins": 86400.0,
              "Normal Users": 86400.0
            },
            "Expert": {
              "VIP Permission: raidablebases.vipcooldown": 86400.0,
              "Admin Permission: raidablebases.allow": 86400.0,
              "Server Admins": 86400.0,
              "Normal Users": 86400.0
            },
            "Nightmare": {
              "VIP Permission: raidablebases.vipcooldown": 86400.0,
              "Admin Permission: raidablebases.allow": 86400.0,
              "Server Admins": 86400.0,
              "Normal Users": 86400.0
     

    imagen permisos raideables.PNG

    imagen permisos raideables2.PNG

  12. But if I want players to have a cooldown for each base type and for that cooldown to be shared with the team, it's here, right?
    They normally use /buyraid

    But I want them to have it.
    Easy: 5 hours
    Medium: 5 hours
    Hard: 24 hours
    Expert: 24 hours
    Nightmare: 24 hours.

    I should do it like this, right?
    Excuse my misunderstanding, but I've been trying to solve this for a long time.


            "Apply Cooldown To Entire Clan And Team": true,
            "Apply All Cooldowns": true,
            "Cooldown Override Applied To All Other Difficulties": 0.0,
            "Easy": {
              "VIP Permission: raidablebases.vipcooldown": 1800.0,
              "Admin Permission: raidablebases.allow": 1800.0,
              "Server Admins": 1800.0,
              "Normal Users": 1800.0
            },
            "Medium": {
              "VIP Permission: raidablebases.vipcooldown": 18000.0,
              "Admin Permission: raidablebases.allow": 1.0,
              "Server Admins": 1.0,
              "Normal Users": 18000.0
            },
            "Hard": {
              "VIP Permission: raidablebases.vipcooldown": 86400.0,
              "Admin Permission: raidablebases.allow": 1.0,
              "Server Admins": 1.0,
              "Normal Users": 86400.0
            },
            "Expert": {
              "VIP Permission: raidablebases.vipcooldown": 86400.0,
              "Admin Permission: raidablebases.allow": 1.0,
              "Server Admins": 1.0,
              "Normal Users": 86400.0
            },
            "Nightmare": {
              "VIP Permission: raidablebases.vipcooldown": 86400.0,
              "Admin Permission: raidablebases.allow": 1.0,
              "Server Admins": 1.0,
              "Normal Users": 86400.0
            }

  13. Hi, I'm trying to make players have a team cooldown, but when I change it in the config line 393 down, I can't get the cooldown to work in the game and players can request it without limit. What am I doing wrong?

          "Cooldowns (0 = No Cooldown)": {
            "Reset Cooldown Costs": {
              "Custom Currency": {
                "Plugin": {
                  "Plugin Name": "",
                  "Deposit Method (API)": "",
                  "Withdraw Method (API)": "",
                  "Balance Method (API)": "",
                  "ShoppyStock Shop Name": "",
                  "Currency Name": "",
                  "Amount": 0.0,
                  "Amount Data Type (API) - [ 0 - double | 1 - float | 2 - int ]": 0,
                  "User Data Type (API) - [ 0 - ulong | 1 - string | 2 - player ]": 0
                },
                "Enabled": false,
                "Item Shortname": "scrap",
                "Item Name": null,
                "Amount": 0,
                "Skin": 0
              },
              "Economics Money": 0.0,
              "ServerRewards Points": 0
            },
            "Apply Cooldown To Entire Clan And Team": true,
            "Apply All Cooldowns": true,
            "Easy": {
              "VIP Permission: raidablebases.vipcooldown": 18000.0,
              "Admin Permission: raidablebases.allow": 1.0,
              "Server Admins": 1.0,
              "Normal Users": 18000.0
            },
            "Medium": {
              "VIP Permission: raidablebases.vipcooldown": 18000.0,
              "Admin Permission: raidablebases.allow": 1.0,
              "Server Admins": 1.0,
              "Normal Users": 18000.0
            },
            "Hard": {
              "VIP Permission: raidablebases.vipcooldown": 86400.0,
              "Admin Permission: raidablebases.allow": 1.0,
              "Server Admins": 1.0,
              "Normal Users": 86400.0
            },
            "Expert": {
              "VIP Permission: raidablebases.vipcooldown": 86400.0,
              "Admin Permission: raidablebases.allow": 1.0,
              "Server Admins": 1.0,
              "Normal Users": 86400.0
            },
            "Nightmare": {
              "VIP Permission: raidablebases.vipcooldown": 86400.0,
              "Admin Permission: raidablebases.allow": 1.0,
              "Server Admins": 1.0,
              "Normal Users": 86400.0
            }

  14. Hello, I need your help using the store. I've managed to include vehicles, but once purchased, how do I use them? They can't be placed on the ground.

  15. When i stopped the event. 
    NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException Nu

  16. Okay, perfect, sorry for the delay in answering, so if I change that 90 minute time to, for example, 10 minutes, when 10 minutes have passed after the last broken thing, the offline raid block will be applied, right?

  17. Yes, it is being attacked 90 minutes before, is that the problem? Do I have to decrease that time? But if I decrease it, do I have to finish the raid in less than 90 minutes? In other words, would the player only have 90m?

  18. Hi, I'm trying the plugin but it's not blocking after a raid when they are offline. I'll send you the config.
    {
      "Raid Proximity Threshold (in meters)": 140.0,
      "Offline Raid Session Limit (per day)": 1,
      "Base Session Cooldown (in minutes)": 90.0,
      "Discord Webhook URL for Raid Alerts": null,
      "Debug Discord Webhook URL": "",
      "Enable Debug Logging to Discord": false,
      "Enable Debug Logging to Console": false,
      "Discord Queue Delay (in seconds)": 1.0,
      "Is Server Vanilla?": false,
      "Block Damage on Raid Limit Reached": true,
      "Show Offline Raid Count (on modded servers)": true,
      "Enable API Integration": false,
      "API Authentication Token": null,
      "API Base URL": null,
      "Should decaying bases be flagged as abandoned only if they have no upkeep materials left?": false,
      "The health threshold at which a base is considered decayed (e.g. 1.0 = fully intact, 0.8 = 80% health, etc.).": 0.8,
      "Reset Time (24-hour format, e.g., '00:00' or '03:00')": "00:00:00",
      "Exclude bases genrated by raidable bases": true,
      "Version": {
        "Major": 1,
        "Minor": 5,
        "Patch": 22
      },
      "Additional Blocked Entities": [
        "door.hinged.wood",
        "door.hinged.metal",
        "door.hinged.toptier",
        "door.double.hinged.wood",
        "door.double.hinged.metal",
        "door.double.hinged.toptier",
        "floor.ladder.hatch",
        "window.bars.wood",
        "window.bars.metal",
        "window.bars.toptier",
        "window.wood",
        "window.reinforced",
        "window.glass.reinforced",
        "shutter.wood.a",
        "shutter.wood.b",
        "shutter.metal.embrasure.a",
        "shutter.metal.embrasure.b",
        "wall.external.high.wood",
        "wall.external.high.stone",
        "barricade.wood",
        "barricade.woodwire",
        "barricade.metal",
        "barricade.stone",
        "trap.bear",
        "trap.landmine",
        "spikes.floor",
        "trap.sam_site",
        "guntrap",
        "autoturret_deployed",
        "flameturret.deployed",
        "sam_site_turret_deployed",
        "ladder.wooden.wall",
        "cupboard.tool",
        "wall.frame.garagedoor",
        "wall.frame.shopfront",
        "wall.frame.fence",
        "wall.frame.netting",
        "wall.frame.cell_gate",
        "wall.frame.cell",
        "switch",
        "electric.fusebox.deployed",
        "battery.small",
        "battery.medium",
        "battery.large",
        "generator.wind.scrap",
        "generator.solar",
        "box.wooden.large",
        "woodbox_deployed",
        "small_stash_deployed",
        "fridge.deployed",
        "sign.wooden",
        "sign.hanging",
        "sign.pole.banner.large",
        "sign.pictureframe.landscape",
        "sign.pictureframe.portrait",
        "door.hinged.wood",
        "door.hinged.metal",
        "door.hinged.toptier",
        "door.double.hinged.wood",
        "door.double.hinged.metal",
        "door.double.hinged.toptier",
        "floor.ladder.hatch",
        "window.bars.wood",
        "window.bars.metal",
        "window.bars.toptier",
        "window.wood",
        "window.reinforced",
        "window.glass.reinforced",
        "shutter.wood.a",
        "shutter.wood.b",
        "shutter.metal.embrasure.a",
        "shutter.metal.embrasure.b",
        "wall.external.high.wood",
        "wall.external.high.stone",
        "barricade.wood",
        "barricade.woodwire",
        "barricade.metal",
        "barricade.stone",
        "trap.bear",
        "trap.landmine",
        "spikes.floor",
        "trap.sam_site",
        "guntrap",
        "autoturret_deployed",
        "flameturret.deployed",
        "sam_site_turret_deployed",
        "ladder.wooden.wall",
        "cupboard.tool",
        "wall.frame.garagedoor",
        "wall.frame.shopfront",
        "wall.frame.fence",
        "wall.frame.netting",
        "wall.frame.cell_gate",
        "wall.frame.cell",
        "switch",
        "electric.fusebox.deployed",
        "battery.small",
        "battery.medium",
        "battery.large",
        "generator.wind.scrap",
        "generator.solar",
        "box.wooden.large",
        "woodbox_deployed",
        "small_stash_deployed",
        "fridge.deployed",
        "sign.wooden",
        "sign.hanging",
        "sign.pole.banner.large",
        "sign.pictureframe.landscape",
        "sign.pictureframe.portrait",
        "door.hinged.wood",
        "door.hinged.metal",
        "door.hinged.toptier",
        "door.double.hinged.wood",
        "door.double.hinged.metal",
        "door.double.hinged.toptier",
        "floor.ladder.hatch",
        "window.bars.wood",
        "window.bars.metal",
        "window.bars.toptier",
        "window.wood",
        "window.reinforced",
        "window.glass.reinforced",
        "shutter.wood.a",
        "shutter.wood.b",
        "shutter.metal.embrasure.a",
        "shutter.metal.embrasure.b",
        "wall.external.high.wood",
        "wall.external.high.stone",
        "barricade.wood",
        "barricade.woodwire",
        "barricade.metal",
        "barricade.stone",
        "trap.bear",
        "trap.landmine",
        "spikes.floor",
        "trap.sam_site",
        "guntrap",
        "autoturret_deployed",
        "flameturret.deployed",
        "sam_site_turret_deployed",
        "ladder.wooden.wall",
        "cupboard.tool",
        "wall.frame.garagedoor",
        "wall.frame.shopfront",
        "wall.frame.fence",
        "wall.frame.netting",
        "wall.frame.cell_gate",
        "wall.frame.cell",
        "switch",
        "electric.fusebox.deployed",
        "battery.small",
        "battery.medium",
        "battery.large",
        "generator.wind.scrap",
        "generator.solar",
        "box.wooden.large",
        "woodbox_deployed",
        "small_stash_deployed",
        "fridge.deployed",
        "sign.wooden",
        "sign.hanging",
        "sign.pole.banner.large",
        "sign.pictureframe.landscape",
        "sign.pictureframe.portrait",
        "door.hinged.wood",
        "door.hinged.metal",
        "door.hinged.toptier",
        "door.double.hinged.wood",
        "door.double.hinged.metal",
        "door.double.hinged.toptier",
        "floor.ladder.hatch",
        "window.bars.wood",
        "window.bars.metal",
        "window.bars.toptier",
        "window.wood",
        "window.reinforced",
        "window.glass.reinforced",
        "shutter.wood.a",
        "shutter.wood.b",
        "shutter.metal.embrasure.a",
        "shutter.metal.embrasure.b",
        "wall.external.high.wood",
        "wall.external.high.stone",
        "barricade.wood",
        "barricade.woodwire",
        "barricade.metal",
        "barricade.stone",
        "trap.bear",
        "trap.landmine",
        "spikes.floor",
        "trap.sam_site",
        "guntrap",
        "autoturret_deployed",
        "flameturret.deployed",
        "sam_site_turret_deployed",
        "ladder.wooden.wall",
        "cupboard.tool",
        "wall.frame.garagedoor",
        "wall.frame.shopfront",
        "wall.frame.fence",
        "wall.frame.netting",
        "wall.frame.cell_gate",
        "wall.frame.cell",
        "switch",
        "electric.fusebox.deployed",
        "battery.small",
        "battery.medium",
        "battery.large",
        "generator.wind.scrap",
        "generator.solar",
        "box.wooden.large",
        "woodbox_deployed",
        "small_stash_deployed",
        "fridge.deployed",
        "sign.wooden",
        "sign.hanging",
        "sign.pole.banner.large",
        "sign.pictureframe.landscape",
        "sign.pictureframe.portrait",
        "door.hinged.wood",
        "door.hinged.metal",
        "door.hinged.toptier",
        "door.double.hinged.wood",
        "door.double.hinged.metal",
        "door.double.hinged.toptier",
        "floor.ladder.hatch",
        "window.bars.wood",
        "window.bars.metal",
        "window.bars.toptier",
        "window.wood",
        "window.reinforced",
        "window.glass.reinforced",
        "shutter.wood.a",
        "shutter.wood.b",
        "shutter.metal.embrasure.a",
        "shutter.metal.embrasure.b",
        "wall.external.high.wood",
        "wall.external.high.stone",
        "barricade.wood",
        "barricade.woodwire",
        "barricade.metal",
        "barricade.stone",
        "trap.bear",
        "trap.landmine",
        "spikes.floor",
        "trap.sam_site",
        "guntrap",
        "autoturret_deployed",
        "flameturret.deployed",
        "sam_site_turret_deployed",
        "ladder.wooden.wall",
        "cupboard.tool",
        "wall.frame.garagedoor",
        "wall.frame.shopfront",
        "wall.frame.fence",
        "wall.frame.netting",
        "wall.frame.cell_gate",
        "wall.frame.cell",
        "switch",
        "electric.fusebox.deployed",
        "battery.small",
        "battery.medium",
        "battery.large",
        "generator.wind.scrap",
        "generator.solar",
        "box.wooden.large",
        "woodbox_deployed",
        "small_stash_deployed",
        "fridge.deployed",
        "sign.wooden",
        "sign.hanging",
        "sign.pole.banner.large",
        "sign.pictureframe.landscape",
        "sign.pictureframe.portrait",
        "door.hinged.wood",
        "door.hinged.metal",
        "door.hinged.toptier",
        "door.double.hinged.wood",
        "door.double.hinged.metal",
        "door.double.hinged.toptier",
        "floor.ladder.hatch",
        "window.bars.wood",
        "window.bars.metal",
        "window.bars.toptier",
        "window.wood",
        "window.reinforced",
        "window.glass.reinforced",
        "shutter.wood.a",
        "shutter.wood.b",
        "shutter.metal.embrasure.a",
        "shutter.metal.embrasure.b",
        "wall.external.high.wood",
        "wall.external.high.stone",
        "barricade.wood",
        "barricade.woodwire",
        "barricade.metal",
        "barricade.stone",
        "trap.bear",
        "trap.landmine",
        "spikes.floor",
        "trap.sam_site",
        "guntrap",
        "autoturret_deployed",
        "flameturret.deployed",
        "sam_site_turret_deployed",
        "ladder.wooden.wall",
        "cupboard.tool",
        "wall.frame.garagedoor",
        "wall.frame.shopfront",
        "wall.frame.fence",
        "wall.frame.netting",
        "wall.frame.cell_gate",
        "wall.frame.cell",
        "switch",
        "electric.fusebox.deployed",
        "battery.small",
        "battery.medium",
        "battery.large",
        "generator.wind.scrap",
        "generator.solar",
        "box.wooden.large",
        "woodbox_deployed",
        "small_stash_deployed",
        "fridge.deployed",
        "sign.wooden",
        "sign.hanging",
        "sign.pole.banner.large",
        "sign.pictureframe.landscape",
        "sign.pictureframe.portrait"
      ]
    }

  19. The plugin is configured to avoid alliances in my case for maximum teams of 4 people. But there are times when through a ticket I leave authorization for a member of the team to be changed. The plugin there detects that there are no longer 4 players but 5. Is there a way to know who the team member is who is not going to participate but to be able to eliminate them from the team so that the report does not appear?

  20. Is it possible to prevent the notification from appearing in the chat when a player buys a pve base?
    Likewise, is it possible that bases purchased by players do not appear with vending on the map? only those that are purchased

  21. The problem is that, I exactly copied all the content of both data and config. and it didn't work.
    Once done and added manually, if it is working, the problem is now if I want to add custom bases I will have to add them manually, it won't be worth adding them to copypaste, right?

  22. Can you tell me a way to clean it so that when someone changes equipment, I can somehow authorize it so that it doesn't appear as a report?

  23. I did that, I even tried installing it fresh but it doesn't use the copypaste folder to paste the bases. and if I paste them manually it doesn't work either. 
    The oxide/data/copypaste folder is well created but it does not paste the raidable databases

  24. I don't know what's happening, all the files are in place, is there any way I can send it to you so you can check it? in case you could help me. 
    In case it helps you, when I installed it the last time the bases appeared alone in the copypaste, this time I had to add them manually since the plugin did not copy them

  25. I'm checking folder by folder and everything appears in its place, is it due to restarting the server or something? The strange thing is that it doesn't recognize the folder.
    I have deleted them all and put them back. Could it be because umod is down?

  26. I don't know why, because the folders have all been copied, but it doesn't seem to recognize them. The copypaste is in lowercase as it is on the other server, but it doesn't seem to recognize it.

  27. rb.config list
    Easy Bases > Profile
    EasyBase1 > This file does not exist
    EasyBase2 > This file does not exist
    EasyBase3 > This file does not exist
    EasyBase4 > This file does not exist
    EasyBase5 > This file does not exist
    Expert Bases > Profile
    ExpertBase1 > This file does not exist
    ExpertBase2 > This file does not exist
    ExpertBase3 > This file does not exist
    ExpertBase4 > This file does not exist
    ExpertBase5 > This file does not exist
    Hard Bases > Profile
    HardBase1 > This file does not exist
    HardBase2 > This file does not exist
    HardBase3 > This file does not exist
    HardBase4 > This file does not exist
    HardBase5 > This file does not exist
    Medium Bases > Profile
    MediumBase1 > This file does not exist
    MediumBase2 > This file does not exist
    MediumBase3 > This file does not exist
    MediumBase4 > This file does not exist
    MediumBase5 > This file does not exist
    Nightmare Bases > Profile
    NightmareBase1 > This file does not exist
    NightmareBase2 > This file does not exist
    NightmareBase3 > This file does not exist
    NightmareBase4 > This file does not exist
    NightmareBase5 > This file does not exist
    No valid buildings have been configured.

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