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MrMokka

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Everything posted by MrMokka

  1. Changed Status from Pending to Fixed Changed Fixed In to 1.0.4
  2. Ive fixed the issue with personal quarries not getting correct values when placed. Also added a command to reload if any issues happens.
  3. Create a support ticket and explain that with some more details please
  4. MrMokka

    Burst Rocket

    With permission you can toggle (up to your permission) how many rockets to fire at a time. To change amount you use a command. It applies to all launchers, no custom item or tiered item
  5. MrMokka

    Lack of Supply Drop Chances

    I added the convar to the pluginpage, at the bottom, for future information. Thank you for bringing this up, it's a good thing to know about
  6. MrMokka

    Lack of Supply Drop Chances

    After some digging to see how to solve this, i found out its actually a convar for this excavatorsignalcomputer.chargeneededforsupplies 600 is default Because of this, i wont add it to the plugin as its part of the game already
  7. MrMokka

    Lack of Supply Drop Chances

    Changed Status from Pending to Not a Bug
  8. MrMokka

    Lack of Supply Drop Chances

    Excavator speed is just how fast it burns through diesel (20sec per diesel for you), but the charge time for supply drops are not affected. In vanilla you need to use 5 diesel to get 1 drop (https://wiki.rustclash.com/entity/giant-excavator), or 10min of run time. Quick math say 34 diesel at 20sec each is 11 + some minutes. So only having 1 drop is correct. I can look into adding support for increasing the charge time for airdrop, but currently its the same as vanilla
  9. MrMokka

    1.0.2 not working

    Changed Status from Work in Progress to Closed
  10. Changed Status from Not a Bug to Closed
  11. Changed Status from Work in Progress to Closed
  12. MrMokka

    1.0.2 not working

    I think it's fixed in version 1.0.3, please try it and report back if all is good or anything else is wrong
  13. MrMokka

    1.0.2 not working

    Changed Fixed In to 1.0.3
  14. MrMokka

    1.0.2 not working

    Changed Status from Pending to Work in Progress
  15. MrMokka

    1.0.2 not working

    Any errors in console?
  16. Changed Fixed In from 1.0.1 to 1.0.2
  17. I think i found out why, seems the water well trades load after plugins load. So when it enables the markers, the traders dont exists yet in the world. I have a fix for it, uploading in a sec
  18. Plugin not loading, or markers not showing after server reload? Any errors in console? Can you use command to enable without reloading the plugin?
  19. Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.1
  20. I have not been able to recreate what i think is your error, but i have added some more debugging text to help find it, if it happens again. I have also added more checks for object reference errors to avoid the plugin getting stuck. I did find an object reference error case when trying to disable markers when they are disabled (idk if this might be something that happened to you) New version is uploaded, would be great if you respond in this support thread if you don't have any issues with this anymore, or still have similar issues
  21. Thank you for the extra info, I will look into it and get it fixed as soon as possible
  22. Do you have any more information on when this happened? Did it happen when one of the command was run? Might one of the water well npcs been dead? Can it be because of another plugin? Which one can it be? Was there any more info in console than just "Object reference not set to an instance of an object"?
  23. Changed Status from Pending to Not a Bug
  24. MrMokka

    Burst Rocket

    In future, please make a support ticket when things like this happens. Fixed in version 1.0.1. Config has changed a little bit, so take a backup
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