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MrMokka

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Everything posted by MrMokka

  1. MrMokka

    1.0.2 not working

    Changed Status from Work in Progress to Closed
  2. Changed Status from Not a Bug to Closed
  3. Changed Status from Work in Progress to Closed
  4. MrMokka

    1.0.2 not working

    I think it's fixed in version 1.0.3, please try it and report back if all is good or anything else is wrong
  5. MrMokka

    1.0.2 not working

    Changed Fixed In to 1.0.3
  6. MrMokka

    1.0.2 not working

    Changed Status from Pending to Work in Progress
  7. MrMokka

    1.0.2 not working

    Any errors in console?
  8. Changed Fixed In from 1.0.1 to 1.0.2
  9. I think i found out why, seems the water well trades load after plugins load. So when it enables the markers, the traders dont exists yet in the world. I have a fix for it, uploading in a sec
  10. Plugin not loading, or markers not showing after server reload? Any errors in console? Can you use command to enable without reloading the plugin?
  11. Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.1
  12. I have not been able to recreate what i think is your error, but i have added some more debugging text to help find it, if it happens again. I have also added more checks for object reference errors to avoid the plugin getting stuck. I did find an object reference error case when trying to disable markers when they are disabled (idk if this might be something that happened to you) New version is uploaded, would be great if you respond in this support thread if you don't have any issues with this anymore, or still have similar issues
  13. Thank you for the extra info, I will look into it and get it fixed as soon as possible
  14. Do you have any more information on when this happened? Did it happen when one of the command was run? Might one of the water well npcs been dead? Can it be because of another plugin? Which one can it be? Was there any more info in console than just "Object reference not set to an instance of an object"?
  15. Changed Status from Pending to Not a Bug
  16. MrMokka

    Burst Rocket

    In future, please make a support ticket when things like this happens. Fixed in version 1.0.1. Config has changed a little bit, so take a backup
  17. Version 1.0.3

    29 downloads

    Want to see Water Well trader's stock, without visiting him first? With this plugin you can! Simply adds a vending machine marker on the map showing the current stock. Features: Automatically creates markers when plugin loads, and removes them when plugin unloads Marker is automatically updated when the trader stock changes Admin command to enable/disable markers without plugin reload Commands: (Require admin/moderator) /wwenable - Enables markers /wwdisable - Disables markers
    $3.00
  18. MrMokka

    Burst Rocket

    Version 1.0.1

    10 downloads

    Gives the ability to shoot rockets in burst mode. With customizable permissions to limit how many rockets you can burst. Will remove rockets from inventory or hotbar to allow multiple rockets to fire. If you don't have enough rockets, then the spawned rockets will be limited (matching how many rockets you have) Commands: /delay - Admin only command to edit the burst delay from chat. /burst {number} - Set the burst to {number} rockets. Amount of rockets is limited by permission Permissions: burstrocket.inf - Can set burst to any number of rockets, only limited by the "max possible burst" config setting burstrocket.free - Using burst do not cost any rockets, except the rocket in the launcher (amount of rockets used is set to 1) burstrocket.admin - Allows the use of the Delay command Default config: { "Rockets allowed to use burst mode": [ "rocket_basic", "rocket_fire", "rocket_hv", "rocket_smoke" ], "Burst permissions": [ "burstrocket.3", "burstrocket.6", "burstrocket.9" ], "Delay between rockets": 0.1, "Max possible burst (limits infinite permission)": 20 } Rockets allowed to use burst mode: Array of rocket prefab shortname for rockets that can be used in burst mode Burst permissions: List of permissions with number of max amount of rockets per burst. Important: Permissions has to have this structure: "burstrocket.x" where you can change x for any positive whole number Delay between rockets: Amount of seconds between rockets, making this too low can have some funky physics result. 0.1 works great. Max possible burst: The max amount the burst can be set to, this overrides any permission (including the infinite permission)
    $7.00
  19. MrMokka

    TravelingMarker

    That is a great idea, however it's outside the scope of the plugin. I can get a new plugin made for this and bundle it with this one
  20. MrMokka

    error?

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  21. MrMokka

    error?

    Its a bug with thrown weapons, im uploading a fix now
  22. Version 1.0.0

    7 downloads

    Ever wanted to see what the travelling vendor has for sale, without walking up to it? Now you can! This plugin adds a small vending machine icon on the travelling vendor for you to see it's stock from anywhere. Config: Refreshtime for marker - How often the marker should update, lower value makes it move smoother with the travelling vendor icon Default config: { "Refreshtime for marker": 30.0 }
    $5.00
  23. Changed Status from Not a Bug to Closed
  24. No problem, i'm always happy to help. It was nice to actually get some proper testing done to back up my idea that the first diesel is not 100% and that is a vanilla feature, so thankyou for bringing up any possible issues they can be fixed
1.8m

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8.3k

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