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Everything posted by MrMokka
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I added the convar to the pluginpage, at the bottom, for future information. Thank you for bringing this up, it's a good thing to know about
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After some digging to see how to solve this, i found out its actually a convar for this excavatorsignalcomputer.chargeneededforsupplies 600 is default Because of this, i wont add it to the plugin as its part of the game already
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Changed Status from Pending to Not a Bug
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Excavator speed is just how fast it burns through diesel (20sec per diesel for you), but the charge time for supply drops are not affected. In vanilla you need to use 5 diesel to get 1 drop (https://wiki.rustclash.com/entity/giant-excavator), or 10min of run time. Quick math say 34 diesel at 20sec each is 11 + some minutes. So only having 1 drop is correct. I can look into adding support for increasing the charge time for airdrop, but currently its the same as vanilla
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Changed Status from Work in Progress to Closed
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Changed Status from Not a Bug to Closed
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Changed Status from Work in Progress to Closed
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I think it's fixed in version 1.0.3, please try it and report back if all is good or anything else is wrong
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Changed Fixed In to 1.0.3
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Changed Status from Pending to Work in Progress
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Any errors in console?
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Changed Fixed In from 1.0.1 to 1.0.2
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I think i found out why, seems the water well trades load after plugins load. So when it enables the markers, the traders dont exists yet in the world. I have a fix for it, uploading in a sec
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Plugin not loading, or markers not showing after server reload? Any errors in console? Can you use command to enable without reloading the plugin?
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Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.1
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I have not been able to recreate what i think is your error, but i have added some more debugging text to help find it, if it happens again. I have also added more checks for object reference errors to avoid the plugin getting stuck. I did find an object reference error case when trying to disable markers when they are disabled (idk if this might be something that happened to you) New version is uploaded, would be great if you respond in this support thread if you don't have any issues with this anymore, or still have similar issues
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Thank you for the extra info, I will look into it and get it fixed as soon as possible
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Do you have any more information on when this happened? Did it happen when one of the command was run? Might one of the water well npcs been dead? Can it be because of another plugin? Which one can it be? Was there any more info in console than just "Object reference not set to an instance of an object"?
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Changed Status from Pending to Not a Bug
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Version 1.0.3
29 downloads
Want to see Water Well trader's stock, without visiting him first? With this plugin you can! Simply adds a vending machine marker on the map showing the current stock. Features: Automatically creates markers when plugin loads, and removes them when plugin unloads Marker is automatically updated when the trader stock changes Admin command to enable/disable markers without plugin reload Commands: (Require admin/moderator) /wwenable - Enables markers /wwdisable - Disables markers$3.00-
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- #water well
- #marker
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Version 1.0.1
14 downloads
Gives the ability to shoot rockets in burst mode. With customizable permissions to limit how many rockets you can burst. Will remove rockets from inventory or hotbar to allow multiple rockets to fire. If you don't have enough rockets, then the spawned rockets will be limited (matching how many rockets you have) Commands: /delay - Admin only command to edit the burst delay from chat. /burst {number} - Set the burst to {number} rockets. Amount of rockets is limited by permission Permissions: burstrocket.inf - Can set burst to any number of rockets, only limited by the "max possible burst" config setting burstrocket.free - Using burst do not cost any rockets, except the rocket in the launcher (amount of rockets used is set to 1) burstrocket.admin - Allows the use of the Delay command Default config: { "Rockets allowed to use burst mode": [ "rocket_basic", "rocket_fire", "rocket_hv", "rocket_smoke" ], "Burst permissions": [ "burstrocket.3", "burstrocket.6", "burstrocket.9" ], "Delay between rockets": 0.1, "Max possible burst (limits infinite permission)": 20 } Rockets allowed to use burst mode: Array of rocket prefab shortname for rockets that can be used in burst mode Burst permissions: List of permissions with number of max amount of rockets per burst. Important: Permissions has to have this structure: "burstrocket.x" where you can change x for any positive whole number Delay between rockets: Amount of seconds between rockets, making this too low can have some funky physics result. 0.1 works great. Max possible burst: The max amount the burst can be set to, this overrides any permission (including the infinite permission)$7.00 -
- 3 comments
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- #vendor
- #travelvendor
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