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mainloot

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Everything posted by mainloot

  1. Hi, one of our players submitted feedback that the default image for doors, windows, etc remains selected after they make a different choice. Attached is a video they submitted RUST_2025.02.05_-_20.02.58.02.mp4
  2. update: the first time this happened to me (on foundation), I was able to log back in and remove it with remove tool. But this wall frame, the same one in the video, attempting to remove it boots me every time with the same error. Added another picture for reference. Maybe because it's in terrain?
  3. Hi, great plugin so far. I have noticed that sometimes when trying to remove a block (happened to me with foundation and wall frame so far), it kicks me and throws an error in server logs: Exception (cs:111282): NullReferenceException: Object reference not set to an instance of an object. BasePlayer.%2821aa1f47ab4c2e9bf3711868c8aa34fe78308d () (at <00000000000000000000000000000000>:0) BasePlayer.%45112f961b1f2fb54e7f5f00664c85baf19d2fc0 (%419c4e251d8f57c823411f79f7117c911d21313d %28343b102ab1cbd7b683a7734044eefa8ed70d58, System.Single %d31e277af7ff0a3b5b204c429fb820dfe37dcee9) (at <00000000000000000000000000000000>:0) BasePlayer.ClientUpdateLocalPlayer (System.Single %500be4fa074d9c81009c05ad5512507b3400a602) (at <00000000000000000000000000000000>:0) BasePlayer.%ada377f05d61fc5a4468e67534200dba1e0e136b (System.Single %500be4fa074d9c81009c05ad5512507b3400a602) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) I've also attached a video since I was recording when it happened the second time. creative-bug.mp4
  4. Hi, Just wanted to reach out and see if it's possible to release this plugin with a default config alongside it. When new configuration options are added, this would be useful for diffing owners' current config to see exactly what was added and where. Let me know!
  5. Oh nice, thanks for the response, yep all looks good 👍
  6. I see there's code in here to disable ThirdPersonView on destroy, but it stays in third person. The oxide forums I've read suggest there's currently no way to get back out of third person once set from a plugin, but they're a few years old. I tried taking a whack at solving it, but no luck.
  7. Attached is an image showing the primary issue (top and bottom right): sometimes, some of the UI elements don't get cleaned up when skinner is closed. Initially, I noticed this error in logs when it happens: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Skinner+BoxController.OnDestroy () [0x000c0] in <d600f4f3223b46b1a12eddfd22098c4f>:0 So I checked out this function and saw that it happens here: if (backpack != null) backpack.contents.onPreItemRemove -= PosWatch; All I did to fix it was mimic what you do in StartItemSkin method and also check to see if backpack.contents is null, e.g.: if (backpack != null && backpack.contents != null) backpack.contents.onPreItemRemove -= PosWatch; Hope this helps anyone experiencing the same issue.
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