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Everything posted by ShiiZo
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- 25 comments
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- 1
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- #farm
- #automatic
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@Perfectangel01 Can you pls send us the config file to check it?
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- 25 comments
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- #farm
- #automatic
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@EllieCat I have over 2,000 planters on my main server and I have no performance problems. This plugin runs flawlessly with no lag or bugs, and the server FPS has improved compared to other planter plugins since I started using/testing it. Stability was our main focus when we developed this plugin. To be fair, I don't have sprinklers or heaters on my planters because I only want to see the lights. But since I've been using this, my players are really happy farmers, and the setup is really easy. We also have a server for testing our plugins, and I would be happy to help you with that.
- 25 comments
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- #farm
- #automatic
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Good Morning @0g.Ghost.7373, You can also create custom-named plants with this plugin and the custom fertiliser. When we made this plugin, we only had Ganja; we would need the other plugins for quick testing at least. Could you perhaps ask the developer to give Marte or me access to it? Best Regards
- 25 comments
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- #farm
- #automatic
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Ah ok thanks, was blind. I will check MO then. Thanks for the fast response.
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Hi, i always get this error in the console: Failed to call hook 'CanBradleyApcTarget' on plugin 'MonumentOwner v1.7.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.MonumentOwner+<>c__DisplayClass177_0.<CanBradleyApcTarget>b__0 (Oxide.Plugins.MonumentOwner+Controller x) [0x00006] in <b7567ed27bb4492e8c65f3e43903e8ae>:0 at Oxide.Plugins.MonumentOwnerExtensionMethods.ExtensionMethods.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00010] in <b7567ed27bb4492e8c65f3e43903e8ae>:0 at Oxide.Plugins.MonumentOwner.CanBradleyApcTarget (BradleyAPC bradley, BasePlayer player) [0x0002b] in <b7567ed27bb4492e8c65f3e43903e8ae>:0 at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01112] in <b7567ed27bb4492e8c65f3e43903e8ae>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 Is there anything to fix this?
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i have the same problem. created 3 new sets with all slots filled and they are gone after i added them.
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Thanks i will test it later.
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This happens only with Fullscreen v2, the v1 and v1.1 is working fine. But i wanna use V2, so how can this be fixed?
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Hello, I am currently setting up the panel and have found an annoying bug: The panel adjusts to the client's screen resolution. I edit everything to 3440 x 1440. However, as soon as a player joins with Full HD (1920 x 1080), for example, they cannot see certain panels, or the shop or kits are cut off. I installed everything according to your instructions and it works, but the issue with the panels is really annoying. Can I change this somewhere in the configuration files? Best Regards
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Thanks a lot for the fast fix, i really appreciate it.
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Hello, i always get following error when someone builds a basement. Failed to call hook 'CanEntityTakeDamage' on plugin 'Basements v1.0.4' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BasementMethods.ExtensionMethods.IsBasementEntity (BaseEntity entity) [0x0000b] in <31e98efde8e640e6b4fac50e10f0bd08>:0 at Oxide.Plugins.Basements.CanEntityTakeDamage (BaseCombatEntity entity, HitInfo hitinfo) [0x00015] in <31e98efde8e640e6b4fac50e10f0bd08>:0 at Oxide.Plugins.Basements.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x012c1] in <31e98efde8e640e6b4fac50e10f0bd08>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 Is There anything i can do against that?
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I Had the latest Version and also yours but the BoogieBoard is still not in your Config sorry.
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Hello, I can't find the Boogie Board in your config. It comes with a package that includes Santa, Santa Wars, Witch, and the Carpet, but not the Boogie Board. Best Regards
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Duplicates clan tags after updates to new versions
ShiiZo replied to OfflineGotOfflined's Support Request in Support
ok then its a carbon thing. Im running 2 public servers, one on oxide and one on carbon. Oxide is fine but Carbon is broken -
Duplicates clan tags after updates to new versions
ShiiZo replied to OfflineGotOfflined's Support Request in Support
@OfflineGotOfflined are you using oxide or carbon? -
Duplicates clan tags after updates to new versions
ShiiZo replied to OfflineGotOfflined's Support Request in Support
Hello all, i have the same problem. Tried everything but after i created a clan, i have the normal Clan Tag and the Tag infront of my name. No matter what i delete, reset or reload it wont go away. Best Regards -
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same here
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Thanks for your help, i already talked with newguy and yes he changed it. Sorry for bothering you.
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Hi, we are using SkillTree, EpicLoot and Ganja Plugin for Buffs and all worked flawless until the last major update.
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I think @Stewiehas the same problems on his servers.
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Hello, we are using quests for cutting wood and stuff, since the last major update, the buffs and stuff dont get recognized by the plugin anymore and it only counts the vanilla amount. Could you please fix this? Best Regards
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When a Bradley is called in places as shown in the SS, I always get the following error spammed into the console. The Player is standing where the blue scientists is on the rigth side. IndexOutOfRangeException: Index was outside the bounds of the array. Is there a way to fix this? Best Regards