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Everything posted by Monarc Games
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Version 1.0.0
3 downloads
Hot Zones are special areas that spawn amplified or additional loot players can fight for. Permissions The use permission (configurable within the configuration file) allows players to spawn their own hot zone. Commands /hz - Spawns a hot zone Configuration { "General Settings": { "Main command": "hz", "Use permission": "hotzones.use" }, "Chat Settings": { "Chat icon (Steam 64 ID)": 0, "Chat prefix": "Hot Zones: ", "Chat prefix colour": "#fcc253", "Message player when they enter a hot zone": false, "Message player when they leave a hot zone": false }, "Zone Settings": { "Enable custom zone radius (If some boxes that can be looted are beyond the radius they will be ignored!)": false, "Custom zone radius": 0, "Cooldown between hot zone spawns (seconds)": 600, "Min hot zone alive duration (seconds)": 900, "Max hot zone alive duration (seconds)": 1800, "Blacklisted monuments": [ "All Safe Zones" ], "Zone Map Marker": { "Enable map marker": true, "Enable custom map marker radius": false, "Custom map marker radius": 0.25, "Map marker inner-colour": "#6789bc", "Map marker outer-colour": "#6789bc", "Map marker type ('none', 'vendingmachine', 'explosion')": "none", "Map marker opacity": 0.7 }, "Zone Sphere": { "Enable sphere": false, "Sphere Colour (black, blue, red, green or purple)": "black" } }, "Loot Settings": { "Global zone loot percentage amplify amount (0 = ignore setting)": 0, "Containers": { "crate_elite": { "Items": [ { "Shortname": "", "Probability": 50, "Min amount": 0, "Max amount": 1 }, { "Shortname": "", "Probability": 50, "Min amount": 0, "Max amount": 1 }, { "Shortname": "", "Probability": 50, "Min amount": 0, "Max amount": 1 } ] }, "crate_tools": { "Items": [ { "Shortname": "", "Probability": 50, "Min amount": 0, "Max amount": 1 }, { "Shortname": "", "Probability": 50, "Min amount": 0, "Max amount": 1 }, { "Shortname": "", "Probability": 50, "Min amount": 0, "Max amount": 1 } ] } } } } Localisation { "Info.HotZoneStarted": "A hot zone has appeared!", "Info.HotZoneEnded": "A hot zone has ended!", "Info.EnteredHotZone": "You have entered a hot zone. Extra loot will be found in containers.", "Info.ExitedHotZone": "You have left the hot zone.", "Info.DamageOnlyInHotZone": "You are unable to damage players while outside of a hot zone.", "Error.NoCommand": "Execution failed for this command.", "Error.NoPermission": "You have no permission to execute this command." }$6.99 -
We can add functionality for a more simple approach to allow for certain players to make other players rogue, we will send out an update soon. Also, the current rogue players are stored temporarily within the plugin, so when you reload the plugin all rogue players should disappear from the map. If you have any issues you have came across or any features you would like us to add, let us know and we can do so Thanks
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Version 1.0.13
22 downloads
A new item that has an inbuilt explosive charge into it which players can detonate using a computer station Commands /bd give everyone - Gives everyone a bomb drone item /bd give {player name} - Gives a player a bomb drone Permissions bombdrone.use - Allows the player to detonate the drone bombdrone.admin - Allows the player to use the /bd give command Configuration { "General Settings": { "Main command": "bd", "Use permission": "bombdrone.use", "Admin permission": "bombdrone.admin" }, "Chat Settings": { "Chat icon (Steam 64 ID)": 0, "Chat prefix": "BOMB DRONE: ", "Chat prefix colour": "#fcc253", "Send a message when a player spawns a bomb drone": true }, "Drone Settings": { "Play a repeated sound on drone spawn": false, "Sound to play": "", "Sound repeat timer": 1 }, "Spawn Settings": { "Spawn bomb drone in containers": false, "Containers": { "crate_normal": { "Probability to spawn": 50, "Min amount": 1, "Max amount": 2 }, "crate_normal_2": { "Probability to spawn": 20, "Min amount": 1, "Max amount": 1 } } } } Localisation { "Info.GaveBombDrone": "You have given a bomb drone to yourself!", "Info.PlaceBombDrone": "You have placed a bomb drone! Use a computer station to detonate the bomb by clicking <color=#fcc253>right mouse button</color>.", "Error.NoCommand": "This command cannot be found...", "Error.NoPermission": "You have no permission to execute this command.", "Error.NoPermissionToDetonate": "You are not allowed to detonate the bomb drone." }$4.99 -
Version 1.1.11
32 downloads
Rogue adds a bounty on a players head based on certain illegal actions. Rogue points are basically the amount of time until rogue is over. Rogue points will decrease by 1 every second. Permissions rogue.use - Allows a player to go rogue via the command rogue.bypass - Allows a player to bypass rogue kill, steal and pick events. Commands /rogue - Activates rogue Rogue Activators Pick - When a player picks a hackable crate (pick meaning skip the crate timer) Kill - Once a player kills someone Command - On command execution (/rogue) Steal - When a player steals from another player's container Steal Containers Within the configuration you will need to specify the shortname of a container that will make the player go rogue. Configuration { "General Settings": { "Rogue command": "rogue", "Admin command": "adminrogue", "Use permission": "rogue.use", "Bypass permission": "rogue.bypass", "Admin permission": "rogue.admin" }, "Chat Settings": { "Chat icon (Steam ID)": 0, "Chat prefix": "ROGUE:", "Chat prefix colour": "#fcc253" }, "Rogue Settings": { "Rogue Picking": { "Enable hackable crate picking": true, "Rogue points on first pick": 180, "Extra rogue points on additional picks": 180, "Send a message to the rogue player when they pick a crate": false }, "Rogue Steal": { "Go rogue if player steals loot": true, "Rogue steal activation list": [ "coffin", "box.wooden.large" ], "Rogue points on first steal": 240, "Extra rogue points on additional steals": 300, "Send a message to the rogue player when they steal": false }, "Rogue Kill": { "Go rogue if a player kills someone": false, "Rogue points on first kill": 300, "Extra rogue points on additional kills": 300, "Send a message to the rogue player when they kill another player": false, "Go rogue if a player kills a NPC": false, "Rogue points on first NPC kill": 30, "Extra rogue points on additional npc kills": 10, "Send a message to the rogue player when they kills a NPC": false, "NPC names to be considered as rogue": [ "Predator", "Supreme NPC", "some other npc" ] }, "Rogue Command": { "Go rogue if player types the command": true, "Rogue points on first command": 60, "Send a message to the rogue player when they execute the command": false }, "Rogue Raid": { "Go rogue if player raids a base": false, "X number of raids to go rogue": 3, "Min number of foundations to be considered as a raid": 10, "Min number of walls to be considered as a raid": 10, "Percentage of base to be considered as a completed raid (The greater the percentage the more the player will need to raid/loot boxes)": 82.5, "Destroying main tool cupboard results in raid completion": true, "Rogue points on raid": 600, "Extra rogue points on additional raids": 900 }, "Override TruePVE": true }, "Reward Settings": { "Enable server rewards": false, "Server rewards to give on rogue end": "{rogueAlive}", "Enable economics": false, "Economics to give on rogue end": "{rogueAlive}", "Loot increase percentage": 0 } } Localisation { "Info.AdminHelp": "\n /{0} start (NAME) (ROGUE POINTS - optional) - Makes the specified player rogue \n /{0} stop (NAME) - Stops the players current rogue status", "Info.AddedExtraPoints": "You have added more rogue points to {0}.", "Info.MadePlayerRogue": "You have made {0} rogue.", "Info.StoppedPlayerRogue": "You have stopped {0} from being rogue.", "Info.RogueStarted": "Rogue player detected... KILL them!", "Info.RogueStartCommand": "You are now rogue due to running the command.", "Info.RogueStartSteal": "You have stole another player's loot, you have gone rogue.", "Info.RogueStartKill": "You just killed another player, you have gone rogue.", "Info.RogueStartPick": "You have gone rogue by picking this hackable crate.", "Info.RogueStartRaid": "You have raided a base, you have gone rogue!", "Info.RogueEnd": "A rogue player has disappeared...", "Info.ObtainedPoints": "You have obtained {0} rogue points", "Info.RoguePlayerKilled": "{0}, rogue player has been killed", "Info.HasBypassPermission": "You have the bypass permission, you are protected from going rogue.", "Warning.InvalidName": "This player cannot be found.", "Warning.AlreadyRogue": "Rogue execution failed... You cannot extend rogue time with the command.", "Error.PlayerIsNotRogue": "This player is not rogue.", "Error.NoCommand": "This command cannot be found.", "Error.NoPermission": "You have no permission to execute this command." }$7.99
