What is it? 
	Hi, today I'd like to show off one of our in-development plugins. Over the past few weeks we've developed an ATM machine and generation  algorithm that procedurally  generates random seeds and places ATMs in monuments at runtime / request,  based on a set of spawn points manually placed.
 
	Example Video (ATM only) 
	In this video we cover just the alpha UI and basic transaction.
 
	
		
	
	WIP Interface: 
	In this example the interface is still in it's alpha state however we intend to add:
 
	
		Multiple bank accounts
	
	
		Wire transfers
	
	
		Full transaction log
	
	
		Better handled input (basically a low-level full reimplementation of the uMod CUI Input)
	
	
 
	ATM Placement &  Algorithm 
	The ATMs are placed all over the island by randomly  targeting monuments via a seed  and then randomly selecting (n) possible spawn positions within each monument and cross referenced to check if the selected points fall within specified parameters. If the criteria is met, the ATMs are generated.
 
	
 
	Spawn points 
	The possible  spawn points for each ATM are manually placed in every monument. All ATMs on the map at the time of saving will be saved and positioned relative to the selected  monument, this is so monument size does not matter or if monuments overlap.  The ATM will always spawn relative to the center of the selected  monument regardless of distance.
 
	
 
	A more extreme example of possible spawn locations. Over 500 possible ATM spawn locations were manually placed at the launchsite. Yet in reality, only 1 or 2 at max will ever be generated at the same time  (assuming the seed criteria is met).
 
	 
	If you're curious, it looks like this on the map.
 
	ATMs are placed via an in-game command. We generate  the position and the  quaternion by always having the ATM 'look at' the admin spawning them. 
	An exemption is made to this rule  when not in noclip to assure the ATM is perfectly upright with no pitch or yaw offsets.
 
	
 
	Seed 
	Seeds are generated based on a simple System.Random call, nothing fancy. From this we extract various information such as:
 
	
		Min Amount
	
	
		Max Amount
	
	
		Min Distance
	
	
		Max Distance
	
	
		Min Elevation
	
	
		Max Elevation
	
	
		Max per monument
	
	
		Can be out of order
	
	And various other things by comparing different positions of the seed against each other.
 
	Putting all above into practice we get something like this. The ATM locations are selected and then spawned. 
	Seed ID:  520847043
 
	
 
	Seed ID:  864521137
 
	
 
	Seed ID:  991622208 
	This seed is a pretty heavy one, generating quite a lot of ATMs. The Max Amount and Min Distance numbers are quite obvious here.
 
	
 
	Until next time 
	I hope you've enjoyed this quick overview of what we have in the pipeline for our server. If you're interested in more or getting involved in the project you can Join our Discord here or add me on Discord: Revolving DCON#1337
 
	This will be an absolutely free plugin with everything I've displayed and much more.