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Everything posted by NewTimes96
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I have another account where i purchased the plugin recently from lonewolf , i have a online receit if needed i can prove. I use two accounts, you can check i have made purchases on this and i also have somewhar 10 on my old account i used when i hosted my first server, now ive switched the past month
- 90 comments
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- #drone
- #iqguardiandrone
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- 90 comments
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- #drone
- #iqguardiandrone
- (and 8 more)
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Fixed it , sorry for the bother haha. Ive switched to carbon and things are still messy for me. Important question: how can i add other events to work? I can do the icons possible in the config but how do i connect the visual icon with the event plugin itself to initialize ?
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I was able to make it run, now the images arent visible yet there is no line in the console of ImageLibrary struggling to connect to the address. Is there a way to manually download them and insert in ImageLibrary, will that fix it ?
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It is working i use it for other things as well
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Just purchased the plugin and placed it in to the folder and got this: Failed to call internal hook 'OnServerInitialized' on plugin 'MinimalistHud v1.2.3' [352240293] (Object reference not set to an instance of an object) at List<string> Oxide.Plugins.MinimalistHud.GetConfigIcons(Dictionary<string, object> dict) in /home/container/carbon/plugins/MinimalistHud.cs:line 1077 at void Oxide.Plugins.MinimalistHud.LoadAllImages() in /home/container/carbon/plugins/MinimalistHud.cs:line 1058 at void Oxide.Plugins.MinimalistHud.OnServerInitialized() in /home/container/carbon/plugins/MinimalistHud.cs:line 117 at object Oxide.Plugins.MinimalistHud.InternalCallHook(uint hook, object[] args) in MinimalistHud.cs/Internal:line 230 Does not load and I dont know how to resolve this Thanks
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did that thanks its working now, ty guys
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(01:33:25) | Could not initialize plugin 'SimplePVE v1.2.7' (ArgumentException: Could not cast or convert from System.String to Oxide.Core.VersionNumber.) at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00062] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00031] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x0008d] in <271c58b7a8684db5a2c92be17a81f252>:0
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Downloaded it again and replaced it just in case, still doesnt work
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yes im always updating each month or when someone drops an update. I have your latest version of the plugin inside and it doesnt work
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Plugin stopped working after the bee update of march. The console shows this: (16:41:30) | [CSharp] Started Oxide.Compiler v successfully (16:41:34) | Error while compiling SimplePVE: 'BasePlayer' does not contain a definition for 'GetNearestBuildingPrivledge' and no accessible extension method 'GetNearestBuildingPrivledge' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 4527, Pos: 24 Hopefully a quick fix since I especially rely on this plugin for my main PVE protection. Cheers
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Hey Question: is there a way to make a zone for PVP when players want to combat between them? i know TruePVE has a section about it but im running your SimplePVE as my mai nserver PVE plugin. Anu suggestion how I can make a PVP Zone/area in the server? Thanks
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Its okay at least we know this can happen with SimplePVE users so its good info for you as well. Thanks for the assistance
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Update: I disabled a Allow Plaayers to codelock raid from FALSE to TRUE and it worked. If this is the solution i can allow it since no one in our community so far knows even this or will do it , items are still protected but heres some info for yo uas the plugin maker to know
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I can confirm when i turned SimplePVE off it did allow me to open the door. Do you have an idea what should I change in that plugin so both can work together? I can post u the config of the plugin to see if you do not know it Take a look and if you see a possible fix ill change whats necessary SimplePVE.json
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Happy New Year Error happens once doesnt spam. I am using SimplePVE from Codefiling in the server, can that cause the issue? I can disable and test if it works without it.
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When i go inside and try to open a door with a code it keeps saying ,,your not in a team with the player'' and i also have this in the console: (18:36:31) | [Dungeon Bases] Next event will start in 14400 seconds (18:36:31) | [Dungeon Bases] The event will be triggered in auto mode (18:36:31) | Failed to call hook 'OnServerInitialized' on plugin 'DungeonBases v1.0.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at Oxide.Plugins.DungeonBases.InitDoorList (BaseEntity item) [0x0001d] in <03d5d7925b8547838b0ee140112a9384>:0 at Oxide.Plugins.DungeonBases.InitEntities () [0x00015] in <03d5d7925b8547838b0ee140112a9384>:0 at Oxide.Plugins.DungeonBases.OnServerInitialized () [0x0013b] in <03d5d7925b8547838b0ee140112a9384>:0 at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00218] in <03d5d7925b8547838b0ee140112a9384>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (18:36:31) | Loaded plugin Dungeon Bases v1.0.5 by Fruster
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Hey there Replaced my previous version with the newest one and everyone in my server cant pickup their backpacks. It shows on the screen the yellow Warning Simple PVE loot protected. Swapped back to the previous version - worked. No idea why the new one doesnt allow them to pick them up. Can you check for any possible bugs in the new version? Thanks
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Hey there, With this plugin or any other you have , can i make a custom button to show on the hud on the side just like the WipeStatus where it has a countdown till wipe , i wanna make a countdown till map voting time example: Map Voting in 7d 10hr 10m . Can i make that and if so how I'm very noobish in making these things id need some guidance. Thanks
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figured out that the loot protection bugs out the share command. But if i spawn a workbench not place it - they can access it .Either leave it as it is or maybe tweak an option for Loot Protection via command to allow players not only specific to access items where you are pointing at or something...just spitting out ideas haha thanks
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While SimplePVE is on for the past month , when i do Community Zones with workbenches and etc people could access them when i do the /share command. Suddenly since this wipe i feel and ii got a few reports from my players that they do not have access. The yellow box of the plugin with ,,this item is protected'' pops up which leads me to think SimplePVE is the issue ,but how and why i dont know. Worked fine before , placed workbenches and did /share on them ,people interacted , now they cant. Any ideas?
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yep ouldnt find whats blocking the damage to structures. but as i said its fine. For my PVE server semtex is good for Raidable Bases to neutralize traps and turrets , for some custom events to kill scientists in bulk an vehicles so it does the job as it is for me.
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if you wish to create more weapons for Rust i got some advises you might find an inspirations: - Turret that throws molotovs/grenades - Uzi with pistole bullets, weaker dmg than Custom for comparison but reloads way quicker. - An 3 assault rifle , can be G36, Steyr AUG or other popular - or an AR variant like M16 which will have better bullet velocity for long range - TNT sticks like the Satchel with a random timer like 10 sticks in bundle from the movies or place up to 5 or any number TNTs and add a piston button or reskin a remote to look like more nontechnological but manual and chain blow all the tnt you placed . Cheers
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its fine mate it took me hours to test em all and still doesnt change, dw ill use it for npc killing for missions as it is, cheers