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Everything posted by NewTimes96
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did that thanks its working now, ty guys
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(01:33:25) | Could not initialize plugin 'SimplePVE v1.2.7' (ArgumentException: Could not cast or convert from System.String to Oxide.Core.VersionNumber.) at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00062] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00031] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x0008d] in <271c58b7a8684db5a2c92be17a81f252>:0
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Downloaded it again and replaced it just in case, still doesnt work
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yes im always updating each month or when someone drops an update. I have your latest version of the plugin inside and it doesnt work
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Plugin stopped working after the bee update of march. The console shows this: (16:41:30) | [CSharp] Started Oxide.Compiler v successfully (16:41:34) | Error while compiling SimplePVE: 'BasePlayer' does not contain a definition for 'GetNearestBuildingPrivledge' and no accessible extension method 'GetNearestBuildingPrivledge' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 4527, Pos: 24 Hopefully a quick fix since I especially rely on this plugin for my main PVE protection. Cheers
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Hey Question: is there a way to make a zone for PVP when players want to combat between them? i know TruePVE has a section about it but im running your SimplePVE as my mai nserver PVE plugin. Anu suggestion how I can make a PVP Zone/area in the server? Thanks
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Its okay at least we know this can happen with SimplePVE users so its good info for you as well. Thanks for the assistance
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Update: I disabled a Allow Plaayers to codelock raid from FALSE to TRUE and it worked. If this is the solution i can allow it since no one in our community so far knows even this or will do it , items are still protected but heres some info for yo uas the plugin maker to know
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I can confirm when i turned SimplePVE off it did allow me to open the door. Do you have an idea what should I change in that plugin so both can work together? I can post u the config of the plugin to see if you do not know it Take a look and if you see a possible fix ill change whats necessary SimplePVE.json
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Happy New Year Error happens once doesnt spam. I am using SimplePVE from Codefiling in the server, can that cause the issue? I can disable and test if it works without it.
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When i go inside and try to open a door with a code it keeps saying ,,your not in a team with the player'' and i also have this in the console: (18:36:31) | [Dungeon Bases] Next event will start in 14400 seconds (18:36:31) | [Dungeon Bases] The event will be triggered in auto mode (18:36:31) | Failed to call hook 'OnServerInitialized' on plugin 'DungeonBases v1.0.5' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at Oxide.Plugins.DungeonBases.InitDoorList (BaseEntity item) [0x0001d] in <03d5d7925b8547838b0ee140112a9384>:0 at Oxide.Plugins.DungeonBases.InitEntities () [0x00015] in <03d5d7925b8547838b0ee140112a9384>:0 at Oxide.Plugins.DungeonBases.OnServerInitialized () [0x0013b] in <03d5d7925b8547838b0ee140112a9384>:0 at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00218] in <03d5d7925b8547838b0ee140112a9384>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (18:36:31) | Loaded plugin Dungeon Bases v1.0.5 by Fruster
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Hey there Replaced my previous version with the newest one and everyone in my server cant pickup their backpacks. It shows on the screen the yellow Warning Simple PVE loot protected. Swapped back to the previous version - worked. No idea why the new one doesnt allow them to pick them up. Can you check for any possible bugs in the new version? Thanks
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Hey there, With this plugin or any other you have , can i make a custom button to show on the hud on the side just like the WipeStatus where it has a countdown till wipe , i wanna make a countdown till map voting time example: Map Voting in 7d 10hr 10m . Can i make that and if so how I'm very noobish in making these things id need some guidance. Thanks
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figured out that the loot protection bugs out the share command. But if i spawn a workbench not place it - they can access it .Either leave it as it is or maybe tweak an option for Loot Protection via command to allow players not only specific to access items where you are pointing at or something...just spitting out ideas haha thanks
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While SimplePVE is on for the past month , when i do Community Zones with workbenches and etc people could access them when i do the /share command. Suddenly since this wipe i feel and ii got a few reports from my players that they do not have access. The yellow box of the plugin with ,,this item is protected'' pops up which leads me to think SimplePVE is the issue ,but how and why i dont know. Worked fine before , placed workbenches and did /share on them ,people interacted , now they cant. Any ideas?
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yep ouldnt find whats blocking the damage to structures. but as i said its fine. For my PVE server semtex is good for Raidable Bases to neutralize traps and turrets , for some custom events to kill scientists in bulk an vehicles so it does the job as it is for me.
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if you wish to create more weapons for Rust i got some advises you might find an inspirations: - Turret that throws molotovs/grenades - Uzi with pistole bullets, weaker dmg than Custom for comparison but reloads way quicker. - An 3 assault rifle , can be G36, Steyr AUG or other popular - or an AR variant like M16 which will have better bullet velocity for long range - TNT sticks like the Satchel with a random timer like 10 sticks in bundle from the movies or place up to 5 or any number TNTs and add a piston button or reskin a remote to look like more nontechnological but manual and chain blow all the tnt you placed . Cheers
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its fine mate it took me hours to test em all and still doesnt change, dw ill use it for npc killing for missions as it is, cheers
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then one of the plugins is reducing damage to structure. I had SimplePVE removed ,still casual 2-3 dmg hmm...i might have to go through each one and see thanks for the quick response
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no no my server cfg is blank i use a lot i can list em: 01 "AdminHammer" (1.13.0) by mvrb (0.01s) - AdminHammer.cs 02 "AdminMenu" (0.1.50) by k1lly0u (5.79s) - AdminMenu.cs 03 "Admin Panel" (1.4.7) by nivex (0.23s) - AdminPanel.cs 04 "Admin Radar" (5.3.2) by nivex (3.17s) - AdminRadar.cs 05 "Advanced Airstrike" (0.1.78) by k1lly0u (0.04s) - AdvAirstrike.cs 06 "Advert Messages" (3.0.2) by LaserHydra (0.05s) - AdvertMessages.cs 07 "Convoy" (2.3.5) by Adem (5.80s) - Convoy.cs 08 "Auto CCTV Stations" (1.1.2) by Khan (0.06s) - AutoCCTVStations.cs 09 "Automated Workcarts" (0.33.1) by WhiteThunder (1.36s) - AutomatedWorkcarts.cs 10 "Backpack Button" (1.1.0) by WhiteThunder (0.18s) - BackpackButton.cs 11 "Backpacks" (3.13.0) by WhiteThunder (1.16s) - Backpacks.cs 12 "Ban Delete By" (1.0.4) by Ryan (0.00s) - BanDeleteBy.cs 13 "Beds Cooldowns" (1.1.4) by Orange (0.25s) - BedsCooldowns.cs 14 "Better Electricity" (1.2.4) by Rick (1.45s) - BetterElectricity.cs 15 "Better No Stability" (1.1.7) by Arainrr (0.16s) - BetterNoStability.cs 16 "Big Wheel Spawn Fix" (1.1.0) by Orange and Smallo (0.12s) - BigWheelSpawnFix.cs 17 "Blueprint Manager" (2.0.6) by Whispers88 (0.28s) - BlueprintManager.cs 18 "Build" (2.2.2) by Gonzi (17.17s) - Build.cs 19 "Building Grades" (1.0.12) by Default/Arainrr (0.00s) - BuildingGrades.cs 20 "Building Skins" (1.1.8) by Kaysharp & Marat (0.32s) - BuildingSkins.cs 21 "Car Radio" (1.0.5) by TCM420G (3.45s) - CarRadio.cs 22 "Car Turrets" (1.6.2) by WhiteThunder (0.17s) - CarTurrets.cs 23 "CargoPlaneCrash" (1.2.4) by Fruster (5.26s) - CargoPlaneCrash.cs 24 "Chest Stacks" (1.3.6) by supreme (0.19s) - ChestStacks.cs 25 "NpcSpawn2" (2.5.6) by KpucTaJl (3.33s) - NpcSpawn2.cs 26 "Cooking 2.0" (2.0.6) by imthenewguy (4.07s) - Cooking.cs 27 "Copy Paste" (4.1.37) by misticos (0.04s) - CopyPaste.cs 28 "Custom Loot Spawns" (0.2.16) by k1lly0u (0.90s) - CustomLootSpawns.cs 29 "Custom Vending Setup" (2.10.2) by WhiteThunder (0.35s) - CustomVendingSetup.cs 30 "DiscordMessages" (2.1.8) by Slut (0.03s) - DiscordMessages.cs 31 "Discord Messages Chat" (1.0.4) by Slut (0.00s) - DiscordMessagesChat.cs 32 "Drone Turrets" (1.3.2) by WhiteThunder (0.02s) - DroneTurrets.cs 33 "Electric Generator Tweaker" (1.0.0) by FastBurst (1.09s) - ElectricGeneratorTweaker.cs 34 "FacePunch" (2.4.1) by Raul-Sorin Sorban (83.38s) - FacePunch.cs 35 "FancyDrop" (3.2.2) by FastBurst (3.89s) - FancyDrop.cs 36 "Firework Gun" (1.1.0) by k1lly0u and Kusha (9.09s) - FireworkGun.cs 37 "Free Build" (2.1.1) by 0x89A (2.22s) - FreeBuild.cs 38 "Furnace Splitter" (2.5.2) by FastBurst (2.90s) - FurnaceSplitter.cs 39 "GasStationEvent" (1.1.0) by KpucTaJl (0.66s) - GasStationEvent.cs 40 "Horn Doors" (1.0.1) by imthenewguy (0.01s) - HornDoors.cs 41 "Image Library" (2.0.62) by Absolut & K1lly0u (0.20s) - ImageLibrary.cs 42 "UiPlus" (2.1.0) by 2CHEVSKII (0.03s) - UiPlus.cs 43 "Infinite Candles and Fog" (0.0.7) by bsdinis (0.39s) - InfiniteCandlesFog.cs 44 "Inventory Cleaner" (2.1.1) by Joao Pster (0.01s) - InventoryCleaner.cs 45 "Inventory Viewer" (4.0.6) by Whispers88 (0.04s) - InventoryViewer.cs 46 "Item Repair" (1.1.0) by birthdates (0.00s) - ItemRepair.cs 47 "Jail" (4.0.5) by Reneb / k1lly0u (2.47s) - Jail.cs 48 "Kits" (4.4.0) by k1lly0u (0.82s) - Kits.cs 49 "Lock Master" (1.1.8) by FastBurst (3.05s) - LockMaster.cs 50 "Loot Bouncer" (1.0.10) by Sorrow/Arainrr (0.33s) - LootBouncer.cs 51 "Magic Airdrop Panel" (1.0.2) by MJSU (0.33s) - MagicAirdropPanel.cs 52 "Magic Armored Train Event Panel" (1.0.2) by MJSU edit MeinRust (0.01s) - MagicArmoredTrainEventPanel.cs 53 "Magic Bradley Panel" (1.0.1) by MJSU (0.22s) - MagicBradleyPanel.cs 54 "Magic Cargo Plane Crash Event Panel" (1.0.0) by MJSU edit MeinRust (0.00s) - MagicCargoPlaneCrashEventPanel.cs 55 "Magic Cargo Ship Panel" (1.0.1) by MJSU (0.20s) - MagicCargoShipPanel.cs 56 "Magic Ch47 Panel" (1.0.2) by MJSU (0.29s) - MagicCh47Panel.cs 57 "Magic Clock Panel" (1.0.2) by MJSU (0.43s) - MagicClockPanel.cs 58 "Magic Convoy Event Panel" (1.0.1) by MJSU edit MeinRust (0.00s) - MagicConvoyEventPanel.cs 59 "Magic Gas Station Event Panel" (1.0.0) by MJSU edit by MeinRust (0.00s) - MagicGasStationEventPanel.cs 60 "Magic Heli Panel" (1.0.4) by MJSU (0.28s) - MagicHeliPanel.cs 61 "Magic Panel" (1.0.8) by MJSU (0.24s) - MagicPanel.cs 62 "Magic Players Panel" (1.0.2) by MJSU (0.00s) - MagicPlayersPanel.cs 63 "Magic Power Plant Event Panel" (1.0.0) by MJSU edit by MeinRust (0.00s) - MagicPowerPlantEventPanel.cs 64 "Magic Sputnik Event Panel" (1.0.1) by MJSU edit MeinRust (0.00s) - MagicSputnikEventPanel.cs 65 "Marker Manager" (3.0.3) by DezLife (0.03s) - MarkerManager.cs 66 "Minicopter Licence Plate" (1.1.4) by The Friendly Chap (0.21s) - MiniPlate.cs 67 "Monument Addons" (0.14.2) by WhiteThunder (0.16s) - MonumentAddons.cs 68 "Monument Finder" (3.1.1) by WhiteThunder (0.02s) - MonumentFinder.cs 69 "Monument Teleporter" (1.0.1) by Iv Misticos (0.00s) - MonumentTeleporter.cs 70 "Night Lantern" (2.0.99) by k1lly0u (2.01s) - NightLantern.cs 71 "No Crash Flying Vehicles" (1.0.0) by MON@H (2.08s) - NoCrashFlyingVehicles.cs 72 "No Give Notices" (0.3.0) by Wulf (0.00s) - NoGiveNotices.cs 73 "No Vehicle Collision Damage" (0.1.6) by bsdinis (2.21s) - NoVehicleCollisionDamage.cs 74 "PersonalRecycler" (1.0.7) by imthenewguy (0.30s) - PersonalRecycler.cs 75 "Personal Vault Door" (1.0.3) by bmgjet (1.19s) - PersonalVaultDoor.cs 76 "PlayerAdministration" (1.6.8) by ThibmoRozier (0.69s) - PlayerAdministration.cs 77 "PoliceVehicles" (1.4.1) by HexOptimal (0.15s) - PoliceVehicles.cs 78 "PowerPlantEvent" (2.0.7) by KpucTaJl (1.08s) - PowerPlantEvent.cs 79 "Powerless Electronics" (1.2.3) by WhiteThunder (1.26s) - PowerlessElectronics.cs 80 "PreventLooting" (1.14.1) by CaseMan (0.44s) - PreventLooting.cs 81 "Raid Tracker" (2.1.1) by Clearshot (0.22s) - RaidTracker.cs 82 "Raidable Bases" (2.7.4) by nivex (12.50s) - RaidableBases.cs 83 "Recycler Speed" (2.0.2) by Ryz0r/yetzt (0.01s) - RecyclerSpeed.cs 84 "Remover Tool" (4.3.41) by Reneb/Fuji/Arainrr/Tryhard (0.09s) - RemoverTool.cs 85 "RustEditAPIExample" (0.1.0) by k1lly0u (0.00s) - RustEditAPIExample.cs 86 "Rustcord" (3.3.2) by Kirollos & OuTSMoKE (3.25s) - Rustcord.cs 87 "Semtex" (0.0.7) by Wrecks (0.59s) - Semtex.cs 88 "Server Announcer" (1.0.7) by austinv900 (0.02s) - ServerAnnouncer.cs 89 "Server Info" (0.5.8) by FastBurst (0.09s) - ServerInfo.cs 90 "Sign Artist" (1.4.1) by Whispers88 (0.01s) - SignArtist.cs 91 "Simple Kill Feed" (2.2.0) by Krungh Crow (0.14s) - SimpleKillFeed.cs 92 "SimplePVE" (1.1.6) by Ifte (28.62s) - SimplePVE.cs 93 "Sirens" (2.1.5) by ZockiRR (3.33s) - Sirens.cs 94 "SkinBox" (2.1.25) by k1lly0u (2.68s) - SkinBox.cs 95 "Sort Button" (2.0.2) by MON@H (0.37s) - SortButton.cs 96 "Spawn Modular Car" (5.2.2) by WhiteThunder (0.12s) - SpawnModularCar.cs 97 "Spawns" (2.0.36) by Reneb / k1lly0u (0.00s) - Spawns.cs 98 "NpcSpawn" (2.5.6) by KpucTaJl (3.54s) - NpcSpawn.cs 99 "Stack Size Controller" (4.1.2) by AnExiledDev/patched by chrome (18.63s) - StackSizeController.cs 100 "StaticLootables" (2.8.5) by Raul-Sorin Sorban (3.37s) - StaticLootables.cs 101 "Tebex Donate" (1.7.0) by Tebex (0.24s) - TebexDonate.cs 102 "ThunderPoon" (1.0.3) by Death (1.18s) - ThunderPoon.cs 103 "Tip4serv" (1.4.3) by Murgator & Duster (0.20s) - Tip4serv.cs 104 "Tree Planter" (1.2.2) by Bazz3l (0.12s) - TreePlanter.cs 105 "Vanish" (1.8.0) by Whispers88 (0.06s) - Vanish.cs 106 "Vehicle Deployed Locks" (1.10.0) by WhiteThunder (8.87s) - VehicleDeployedLocks.cs 107 "WaterBases" (1.0.11) by Nikedemos (2.32s) - WaterBases.cs 108 "Waypoints" (1.1.3) by RFC1920 (0.00s) - Waypoints.cs 109 "Welcomer" (2.1.0) by Dana (0.07s) - Welcomer.cs 110 "Where is My Horse" (1.0.0) by 2CHEVSKII (0.00s) - WhereIsMyHorse.cs 111 "Workshop Skin Viewer" (1.0.0) by Orange (0.00s) - WorkshopSkinViewer.cs 112 "Zone Domes" (0.1.5) by k1lly0u (0.01s) - ZoneDomes.cs 113 "Zone Manager" (3.1.4) by k1lly0u (31.27s) - ZoneManager.cs 114 "ArmoredTrain" (1.4.0) by Adem (0.01s) - ArmoredTrain.cs 115 "Sputnik" (1.2.4) by Adem (9.36s) - Sputnik.cs 116 "Tugboat Warfare" (1.0.1) by Kaysharp (1.36s) - TugboatWarfare.cs 117 "Building Workbench" (1.4.0) by MJSU (2.11s) - BuildingWorkbench.cs 118 BuildingWorkbench (1) - Failed to compile: Plugin filename BuildingWorkbench (1).cs must match the main class BuildingWorkbench (should be BuildingWorkbench.cs) 119 HumanNPC - Failed to compile: Missing dependencies: PathFinding 120 MagicRaidableBasePanel - Failed to compile: Preprocessor directive expected | Line: 9, Pos: 2 121 MagicTrainHeistPanel - Failed to compile: Preprocessor directive expected | Line: 9, Pos: 2 122 Npctp - Failed to compile: Missing dependencies: HumanNPC,PathFinding 123 PathFinding - Failed to compile: Plugin filename PathFinding .cs must match the main class PathFinding (should be PathFinding.cs) 124 VehicleDecayProtection
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problem is i dont have a server config file a s stupid as it is. My host gives me a blank file. Your plugins config ive even left default
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Okay switched it to false and turrets now attack players from Armored Train and when i place one. Something might have bugged with the file so i deleted and uploaded it again and worked. For now everything is fine, if something pops up ill write, thanks for the lightning back support Cheers
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After i placed the latest update no turrets or traps wanna engage players. Armored train turrets do not engage, normally placed turrets in a foundation also A player told me when he attacks a turret the SimplePVE notification pops up telling its a pve server damage is blocked. i check the traps settings are set to true. Can you check why this is occurring? thanks
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Animals cannot be dmg-ed despite True and other
NewTimes96 replied to NewTimes96's Support Request in Support
its works now thanks