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Everything posted by NewTimes96
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One question more: I added them to virtual shop Shop plugin so players can buy them with cash from Economics. But when they buy them , it doesnt take from their balance, its free
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Ah okay i must insert this on the first lines where the NPC Profiles are then on each map add jsut which one and amount. sorry im having a bad day today and my mind is a bit fuzzy i excuse myself
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thats why i got confused cuz its missing in my plugin, heres the config of NPCSpawn { "Can NpcSpawn NPCs attack animals? [true/false]": false, "Can NpcSpawn NPCs attack other NPCs? [true/false]": false, "Can NpcSpawn NPCs attack sleeping players? [true/false]": false, "Can NpcSpawn NPCs attack wounded players? [true/false]": false, "Can NpcSpawn NPCs attack players in SafeZone? [true/false]": false, "Prefab path used for all NpcSpawn NPCs": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab", "Weapons with custom NPC parameters": { "rifle.bolt": { "Effective Range": 150.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "speargun": { "Effective Range": 15.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "bow.compound": { "Effective Range": 15.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "crossbow": { "Effective Range": 15.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "bow.hunting": { "Effective Range": 15.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "smg.2": { "Effective Range": 20.0, "Minimum Attack Duration": 0.4, "Maximum Attack Duration": 0.4 }, "shotgun.double": { "Effective Range": 10.0, "Minimum Attack Duration": 0.3, "Maximum Attack Duration": 1.0 }, "pistol.eoka": { "Effective Range": 10.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "rifle.l96": { "Effective Range": 150.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "pistol.nailgun": { "Effective Range": 15.0, "Minimum Attack Duration": 0.0, "Maximum Attack Duration": 0.46 }, "pistol.python": { "Effective Range": 15.0, "Minimum Attack Duration": 0.175, "Maximum Attack Duration": 0.525 }, "pistol.semiauto": { "Effective Range": 15.0, "Minimum Attack Duration": 0.0, "Maximum Attack Duration": 0.46 }, "pistol.prototype17": { "Effective Range": 15.0, "Minimum Attack Duration": 0.0, "Maximum Attack Duration": 0.46 }, "smg.thompson": { "Effective Range": 20.0, "Minimum Attack Duration": 0.4, "Maximum Attack Duration": 0.4 }, "shotgun.waterpipe": { "Effective Range": 10.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "multiplegrenadelauncher": { "Effective Range": 20.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "snowballgun": { "Effective Range": 5.0, "Minimum Attack Duration": 2.0, "Maximum Attack Duration": 2.0 }, "legacy bow": { "Effective Range": 15.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "blunderbuss": { "Effective Range": 10.0, "Minimum Attack Duration": 0.3, "Maximum Attack Duration": 1.0 }, "revolver.hc": { "Effective Range": 20.0, "Minimum Attack Duration": 0.4, "Maximum Attack Duration": 0.4 }, "t1_smg": { "Effective Range": 20.0, "Minimum Attack Duration": 0.4, "Maximum Attack Duration": 0.4 }, "minicrossbow": { "Effective Range": 15.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "blowpipe": { "Effective Range": 15.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 } }, "NPC Weapons by Distance Category": { "0": [ "bone.club", "knife.bone", "knife.butcher", "candycaneclub", "knife.combat", "longsword", "mace", "machete", "paddle", "pitchfork", "salvaged.cleaver", "salvaged.sword", "spear.stone", "spear.wooden", "chainsaw", "hatchet", "jackhammer", "pickaxe", "axe.salvaged", "hammer.salvaged", "icepick.salvaged", "stonehatchet", "stone.pickaxe", "torch", "sickle", "rock", "snowball", "mace.baseballbat", "concretepickaxe", "concretehatchet", "lumberjack.hatchet", "lumberjack.pickaxe", "diverhatchet", "diverpickaxe", "divertorch", "knife.skinning", "vampire.stake", "shovel", "spear.cny", "frontier_hatchet", "boomerang" ], "1": [ "speargun", "bow.compound", "crossbow", "bow.hunting", "shotgun.double", "pistol.eoka", "flamethrower", "pistol.m92", "pistol.nailgun", "multiplegrenadelauncher", "shotgun.pump", "pistol.python", "pistol.revolver", "pistol.semiauto", "pistol.prototype17", "snowballgun", "shotgun.spas12", "shotgun.waterpipe", "shotgun.m4", "legacy bow", "military flamethrower", "blunderbuss", "minicrossbow", "blowpipe" ], "2": [ "smg.2", "smg.mp5", "rifle.semiauto", "smg.thompson", "rifle.sks", "revolver.hc", "t1_smg" ], "3": [ "rifle.ak", "rifle.lr300", "lmg.m249", "rifle.m39", "hmlmg", "rifle.ak.ice", "rifle.ak.diver", "minigun", "rifle.ak.med" ], "4": [ "rifle.bolt", "rifle.l96" ] }, "Configuration version": { "Major": 2, "Minor": 8, "Patch": 3 } } So your part i should just add at the end or ?
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If i can avoid creating presets can i spawn game npc like scientistnpc_full_pistol?
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I figured out the spawning turns out i mistook a meaning When i did EasyGuard nothing happened. Do i need to create an NPC preset somewhere EasyGuard
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Fixed the iteom spawning , how to add NPCs to guard?
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Also how to make the NPC profiler or add NPC guards to a box, thanks
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Hello there, i want each chest to have more loot inside , i made the loot table under the settings changed for GREEN to have min 2 and max 4 but it never spawns more than 2. Also on other chests when i did min 4 max 8, keep spawning 1. Did i miss something to do ?
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I joined my name is NewTimes96 there, dm me when you got the time kind sir, ty
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(06:28:25) | Loaded plugin Minimalist Hud v1.2.4 by Ifte [208ms] (06:28:26) | Minimalist Hud v1.2.4 by Ifte hook 'OnServerInitialized' took longer than 100ms [117ms] Still the balance doesnt update.
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Hello, THe plugin is causing a very high tickrate of 21.348 in my server. Is there a setting or a way to lower this value so there isnt such a bottleneck or stress on the server? Thanks
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Hello,anything in the json that indicates why economics isnt working?
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Sorry had some things to do irl im now on my pc MinimalistHud.json
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Hello there. Since i bought the plugin it seems it hasnt displayed the amount of money each player has. I refrshed, reinstalled but still stays on 0. I am using Economics. How can i resolve the issue so that players can see their balance on the screen? thanks
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I have another account where i purchased the plugin recently from lonewolf , i have a online receit if needed i can prove. I use two accounts, you can check i have made purchases on this and i also have somewhar 10 on my old account i used when i hosted my first server, now ive switched the past month
- 91 comments
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- #drone
- #iqguardiandrone
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- 91 comments
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- #drone
- #iqguardiandrone
- (and 8 more)
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Fixed it , sorry for the bother haha. Ive switched to carbon and things are still messy for me. Important question: how can i add other events to work? I can do the icons possible in the config but how do i connect the visual icon with the event plugin itself to initialize ?
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I was able to make it run, now the images arent visible yet there is no line in the console of ImageLibrary struggling to connect to the address. Is there a way to manually download them and insert in ImageLibrary, will that fix it ?
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It is working i use it for other things as well
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Just purchased the plugin and placed it in to the folder and got this: Failed to call internal hook 'OnServerInitialized' on plugin 'MinimalistHud v1.2.3' [352240293] (Object reference not set to an instance of an object) at List<string> Oxide.Plugins.MinimalistHud.GetConfigIcons(Dictionary<string, object> dict) in /home/container/carbon/plugins/MinimalistHud.cs:line 1077 at void Oxide.Plugins.MinimalistHud.LoadAllImages() in /home/container/carbon/plugins/MinimalistHud.cs:line 1058 at void Oxide.Plugins.MinimalistHud.OnServerInitialized() in /home/container/carbon/plugins/MinimalistHud.cs:line 117 at object Oxide.Plugins.MinimalistHud.InternalCallHook(uint hook, object[] args) in MinimalistHud.cs/Internal:line 230 Does not load and I dont know how to resolve this Thanks
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did that thanks its working now, ty guys
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(01:33:25) | Could not initialize plugin 'SimplePVE v1.2.7' (ArgumentException: Could not cast or convert from System.String to Oxide.Core.VersionNumber.) at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00062] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00031] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x0008d] in <271c58b7a8684db5a2c92be17a81f252>:0
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Downloaded it again and replaced it just in case, still doesnt work
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yes im always updating each month or when someone drops an update. I have your latest version of the plugin inside and it doesnt work
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Plugin stopped working after the bee update of march. The console shows this: (16:41:30) | [CSharp] Started Oxide.Compiler v successfully (16:41:34) | Error while compiling SimplePVE: 'BasePlayer' does not contain a definition for 'GetNearestBuildingPrivledge' and no accessible extension method 'GetNearestBuildingPrivledge' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 4527, Pos: 24 Hopefully a quick fix since I especially rely on this plugin for my main PVE protection. Cheers