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OgGinja

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Everything posted by OgGinja

  1. I'm having the same issue. Hud queue is very random when it comes to working or not. Discord bot seems to be working better and shows correct queue.
  2. OgGinja

    All players on the TC

    s
  3. OgGinja

    All players on the TC

    s
  4. OgGinja

    All players on the TC

    So this worked itself out somehow. i had reverted to an 30 min old saved map file and it seemed to fix it. Thanks for the replys!
  5. OgGinja

    All players on the TC

    thing is its not protecting the bases that i am seeing this on. Even now as they are online these few players are not being protected (its like its not seeing they get online to reset the timer). I am seeing other players bases are protected and notifications appear like normal.
  6. OgGinja

    All players on the TC

    Nivex, would the updated .CS file have changed anything in my .json file? Put the updated .cs in and i have some players bases are not showing protected when shooting? Even when they were online no notification will pop up. other players bases are working with protection and notifications.
  7. Is there a permission that is needed? currently default perms granted are attack and basic.
  8. Would radiablebases or truePVE have anything to do with this? that is the only other things I have that would be related to bases.
  9. AbandonedBases.json
  10. Mr. Nivex, I had made the changes you mentioned above for the base decay. Set to true and made sure the despawn after looting was 600. had a test base raided this morning, the tc was looted and destroyed. Base is still standing and all walls/foundations are still at 100% health. "Only Cupboards Are Required To Cancel An Event": false, set it true. this will start the timer. "Seconds Until Despawn After Looting": 600.0,
  11. Thank you sir. So when my players go around and shoot bases to find a base to raid (not protected), if a base is found unprotected it will automatically send a global message that a base is raidable at location. Can i turn this notification off? my reasoning is what if the players are not ready to raid yet and don't want to give up the fact they did all the legwork to find that base and have it posted globally?
  12. OgGinja

    Adding to Hud

    What is the start and stop hooks for this event? I am trying to add this to the Hud plugin.
  13. AbandonedBases.json
  14. when the tc is destroyed the base will not decay on its own. any insight on this?
  15. OgGinja

    Train stop time

    Was wondering if there is an option for the stop time. Currently when a player stops the train and gets owner the train will automatically start moving again per the train stop amount. How can we set this to where it does not auto start unless the owner hasn't damaged in x amount of time or leaves area for x amount of time?
  16. Thank you sir, working like a charm!
  17. @sinkohh Im using TruePVE and cant damage the bear. Can you assist?
  18. OgGinja

    protected base notification?

    so, what I want is the base protection for 30 hours from last play time. but after the time expires the base will become unprotected and anyone can raid it. Players will have to constantly go around shooting bases to find one that is not protected for the challenge (no bubbles or announcements on map, currently this can be turned off.) but when the base is converted it turns the bubble area (even if bubble is set to 0) to a PVP event around the base. I just want the option for the base to become radiable without an event starting around the base when converted.
  19. OgGinja

    protected base notification?

    Last question...maybe lol. Is there an option to turn off the zone creation when a base is converted? If not can you add an option for no pvp zone when converted?
  20. OgGinja

    protected base notification?

    Ok thanks, I'll just have to remove this and all zone/trupve plugins during purge.
  21. OgGinja

    protected base notification?

    So, I just used purge command, Can I set this to not have bubbles and turn whole map PVP??
  22. OgGinja

    protected base notification?

    What if I change the Min amount of players line? I have disabled the in-between timer currently and set the Min number of players to 350 as a test and I'm still getting notifications? would you be able to add an option for what I'm looking for? just want a base protection based on logging in and a timer, have players hunt for bases instead of automatically converting?
  23. OgGinja

    protected base notification?

    doesn't make sense lol. like said in my previous message. currently i have been getting notifications since around 5pm today and still getting the. Also, the way the disabled between these times are setup basically 24 hours now. i shouldn't be getting them now but i am?
  24. OgGinja

    protected base notification?

    sorry about that. removed the .cs. So i have to keep the disable between these times enabled to keep the no convert? but i loose notifications?
  25. OgGinja

    protected base notification?

    Here are my files, basically I want to run a PVE server with PVP zones. no friendly fire, don't want to use the auto convert, players/clans have base protection for 30 hours, no npc, heli or Bradley. no notifications for abandoned bases unless players are out hunting and shoots a base to find out its not protected. I believe i also have it setup to NOT destroy base after timer. AbandonedBases.json
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