Not trolling you my man, I just want to be able to raid a 1x1...if this stays like this anyone can put a 1x1 up and just put all their good loot in it! SO all i was asking is how do i bypass this and make it fit my needs. Im not a dev or an ace admin, i may need some more direction as I can't find anything in my config named compound.count. All i have in my config is for what i assume is the requirements.
Ok so what should my settings be? i tried 0 i have tried 2 and i still have the same outcome with the requirement message. By the message it says its met requirements saying 1 of 1 and 3 of 3. I have attached my current config in the above post.
I get this message on one foundation builds. It's a one foundation with 3 walls, floor for roof and a door. IT says it doesn't meet requirements but it also shows it does!
Yeah I get you, after thinking about it some more i think the decay thing may be on my end. I did change the decay scale a while ago and it may be more than I intended but just never noticed till now lol. The fix for the player coming online after the raid fix would be awesome. Thank you sir.
I understand that they do not handle the damage but for some reason it thinks the base is still in an event and its not decaying? even with truepve when the tc is not attached to a base it will decay on my server. Its just weird how i still get an Abandoned bases message after the tc has been removed and now isnt technically in an event to cause damage to base.
So i had it originally had these set to true and it works as bases do not despawn. But without a tc they do not decay and when they are attacked, you get a message of "This building is not eligible as it does not have a tool cupboard in range." I had just changed these 2 to false to see what it would do.
Mr, Nivex
How would I setup my config so that when an abandoned base is raided and tc is destroyed the base will decay as the game intended? Issue I have is with the despawn timer....base was raided, player logged back in just minutes after he was raided and placed a new tc and salvaged what he could. a few minutes later base was despawned from the timer. it's like it didnt sense a new tc being placed. I have attached my config.
Thanks
AbandonedBases.json
thing is its not protecting the bases that i am seeing this on. Even now as they are online these few players are not being protected (its like its not seeing they get online to reset the timer). I am seeing other players bases are protected and notifications appear like normal.
Nivex,
would the updated .CS file have changed anything in my .json file? Put the updated .cs in and i have some players bases are not showing protected when shooting? Even when they were online no notification will pop up. other players bases are working with protection and notifications.
Mr. Nivex,
I had made the changes you mentioned above for the base decay. Set to true and made sure the despawn after looting was 600. had a test base raided this morning, the tc was looted and destroyed. Base is still standing and all walls/foundations are still at 100% health.
"Only Cupboards Are Required To Cancel An Event": false,
set it true. this will start the timer.
"Seconds Until Despawn After Looting": 600.0,
Thank you sir. So when my players go around and shoot bases to find a base to raid (not protected), if a base is found unprotected it will automatically send a global message that a base is raidable at location. Can i turn this notification off? my reasoning is what if the players are not ready to raid yet and don't want to give up the fact they did all the legwork to find that base and have it posted globally?
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