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Zajic

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Everything posted by Zajic

  1. Zajic

    IQBearRide

    Did you consider add other animals support? Or do derivate it to next plugin with another animal?
  2. Ah! It works but with notification from RTM about block action. Interesting...
  3. Zajic

    Missing buttons for players

    Ah I see. Understand. About /amap player. I only wait and now seems it is working. Weird. But It started be fine. Sorry for mistification. You can close it. Thank you.
  4. Zajic

    Missing buttons for players

    And /amap t doing something like this: But maybe I do not understand this command what it do.
  5. Zajic

    Missing buttons for players

    vs
  6. Zajic

    Missing buttons for players

    Btw. newly bought. Fresh loaded.
  7. Zajic

    Missing buttons for players

    /admin c - If I right clicked on marker then I can see sumarrize with teleport. It is fine. /admin players online - If I right clicked on marker then it will nothing. (no teleport, kick etc). I have permission for kick, teleport etc (all) + i'm full admin. Is it bug? Or I am doing somethning wrong? 2 hours ago old version by codefling.
  8. Regarding RaidableBases, I've encountered a collision with ladder settings. If RaidableBases is enabled and ladder blocking is also enabled (RTM) in RTM, it overrides the RaidableBases settings (having its own settings). In my opinion, ladder blocking for RaidableBases should be disregarded, and the settings should be controlled by RaidableBases configuration. RaidableBases have own config with: "Allow Players To Use Ladders": true/false.
  9. Zajic

    Raid Time Manager

    Regarding RaidableBases, I've encountered a collision with ladder settings. If RaidableBases is enabled and ladder blocking is also enabled in RTM, it overrides the RaidableBases settings (having its own settings). In my opinion, ladder blocking for RaidableBases should be disregarded, and the settings should be controlled by RaidableBases configuration.
  10. Zajic

    Raid Time Manager

    But I was think about it. It is still like vehicle. assets/content/vehicles/boats/tugboat/tugboat.prefab And maybe it will be too OP for tugboat while safe time The only thing that came to my mind is that the tugboat could have invulnerability only while it's within the safezone during the safe time (during raid time, vulnerable everywhere). This seems the most regular to me, but it would need to be implemented. For now is used: void OnEntityTakeDamage(DecayEntity entity, HitInfo info) but for tugboat is needed object OnEntityTakeDamage(BaseCombatEntity entity, HitInfo hitInfo). For now, I've left it in vanilla and I've informed people that they might lose the tugboat.
  11. Zajic

    Raid Time Manager

    Yes, tugboat will sinked in safe timed. Tested on server (now ). It should be nice to able forbidden it.
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