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Everything posted by IIIaKa
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Hello! Thanks for reporting the issue. This happened because of changes to the composter's inventory type. It will be fixed in the next update.
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Changed Status from Pending to Work in Progress
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If you have anything else to add regarding this issue, feel free to reply in this thread. For unrelated questions or issues, please create a new support ticket.
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Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
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@DefianceLlama @firefighter5708 @ZIm Hello! Thanks for reporting the issue. It will be fixed in the next update.
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@DefianceLlama Hello. Could you please send a screenshot of the window you're referring to?
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Changed Status from Pending to Work in Progress
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By @DefianceLlama
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- 139 comments
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- 1
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- #rust
- #real
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(and 57 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
- #halloween
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Hello. RealPVE used to ignore actions from turrets(traps, npc and etc) created by third-party plugins, and the unused "skinID" property was used for identification. However, with skins now being added to turrets and traps(guntrap), this property is no longer suitable for this purpose. I created a request to add an alternative property so that RealPVE(and other plugins) can avoid conflicts with other plugins, but I haven't received any response from MrBlue yet. Therefore, most likely, in the next update I'll have to enable handling for all turrets, including those created by other plugins, which may cause conflicts with other plugins.
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If you have anything else to add regarding this issue, feel free to reply in this thread. For unrelated questions or issues, please create a new support ticket.
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Changed Status from Work in Progress to Fixed Changed Fixed In to 0.1.9
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Changed Status from Pending to Work in Progress
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If you have anything else to add regarding this issue, feel free to reply in this thread. For unrelated questions or issues, please create a new support ticket.
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Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
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Hello. Thank you for reporting the issue. It will be fixed in the next update.
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Changed Status from Pending to Work in Progress
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Hello. As I understand it, you're referring to the PermissionsStatus plugin. It works with the TemporaryPermissions(this) plugin, which is an improved alternative to TimedPermissions(which has been abandoned for over 5 years). As for the PermissionsManager plugin, it's a GUI plugin designed for conveniently manually granting/revoking permissions and groups. Unfortunately, at the moment there is no tool for migrating data from TimedPermissions to TemporaryPermissions.
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- 139 comments
-
- 1
-
-
- #rust
- #real
-
(and 57 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
- #halloween
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Changed Status from Pending to Not a Bug
