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Ryuk_

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Everything posted by Ryuk_

  1. Ryuk_

    Error

    Please download it again, and put it again in the plugins folder. That shouldn't happen, there's nothing missing
  2. Ryuk_

    Error

    Hello, can you please post the errors here? thanks
  3. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  4. How does Plot clear / despawn works?: if this is enabled (true), this will works for PLAYERS, if a player disconnects, their "plot" will be untouched till 5 minutes until he reconnects This means: PLOT and everything else will be always removed when the plugin reloads (this is a normal behaviour). KeyNotFoundException -> this is normally an issue after reloading plugin and a player stills on the servers, just reconnect. Please keep using this THREAD if you require more help
  5. Changed Status from Pending to Not a Bug Changed Fixed In to 2.1.0
  6. Ryuk_

    Horse not spawning

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  7. Ryuk_

    Jungle skin is missing

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  8. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  9. How to upgrade / downgrade? -> Hold shift + hammer in hand + left mouse button = Upgrade the building block you're looking at -> Hold shift + hammer in hand + right mouse button = Downgrade the building block you're looking at
  10. Changed Status from Pending to Not a Bug Changed Fixed In to 2.1.0
  11. Ryuk_

    MINIGAME CORE

    I'll check later if this works correctly, since las update was DECEMBER 2024. Also, if you're planning to buy this one, please just wait until i tell your if this works and until next update, since there are a few things to be added and i'll work on this plugin again soon
  12. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  13. Changed Status from Work in Progress to Fixed
  14. mono.zipHere's the fix, after adding this, restart your game server
  15. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  16. Imgur has a lot of ratelimits, i would recommend you to use "imgbb" instead (imgur will be removed soon from the plugin) https://api.imgbb.com/
  17. Changed Status from Pending to Work in Progress Changed Fixed In to 2.1.0
  18. Support is only for customers.
  19. Ryuk_

    Skins

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  20. Ryuk_

    Skins

    Hi! i will take a look at this and work on an update to fix this issue / allow "symmetry" colors with the spary can, it will be added next update "upgrading" with container skins should work, but maybe it's broken now, i'm going to see that one too and fix if there's an issue
  21. [Oxide issue] ngl, that error only happens using oxide ClearInventory.cs Here's the fixed file - changed name from clear_inventory.cs to ClearInventory.cs - changed class name from clear_inventory to ClearInventory [OXIDE] Tested and working.
  22. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  23. Changed Status from Work in Progress to Fixed
  24. In order to purge "invisible inventory" you must do a full player inventory clear Create this plugin in your server: (this one will clear the invisible inventory of the player when: players joins, and for players that are in the server) clear_inventory.cs 1- if "containerMain" capacity is higher than 25, it means the player inventory capacity is modified by creative plugin 2- all items after slot 25 will be removed 3- player "containerMain" inventory capacity will be reduced to 25. clear_inventory.cs code in case you want to copy paste: // unmodified using System; using System.Collections.Generic; using Oxide.Core; using System.Linq; namespace Oxide.Plugins { [Info("Clear Inventory", "Ryuk_", "1.0.0")] [Description("Clear player extra inventory caused by creative plugin.")] public class clear_inventory : RustPlugin { void OnPlayerConnected(BasePlayer player) { ShrinkInventory(player); } void OnServerInitialized(bool initial) { foreach (var player in BasePlayer.activePlayerList) { ShrinkInventory(player); } } private void ShrinkInventory(BasePlayer player) { if (player == null) return; var container = player.inventory.containerMain; if (container == null) return; if (container.capacity > 25) { foreach (var item in container.itemList.ToList()) { if (item.position >= 25) { item.RemoveFromContainer(); item.Remove(); } } container.capacity = 25; } } } }
  25. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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