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Support Replies posted by hid333
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From today’s official update, not only can the tech tree no longer be blocked, but it is now possible to unlock every tech tree even without having any items at all.
In addition, even when the settings are configured so that the tech tree should be unlocked via items or Economics, those configurations are not being applied and have no effect.
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unblock techtree
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The following warning will appear, but the following setting in PlayerRanks is set to true:
"AddTitleHoldersToGroup": true,PlayerRanks integration: no permission groups found for title categories. Make sure 'AddTitleHoldersToGroup' is set to true in PlayerRanks config.
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With today's official update, scrolling using the mouse wheel is no longer possible in the admin menu's plugin list and other areas.
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Roughly speaking, when adding NPCs, the system automatically finds a nearby monument and spawns them from there.
As is common with custom maps, bridges are sometimes displayed as "*", and I suspect that generating a large number of NPCs from that point is causing the system to lag. -
This might be a related issue, but a large number of NPCs were appearing on the map.

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Using `cases.trader move` puts a load on the client and reduces the frame rate to 15 FPS.
There are no issues with my PC's specifications.
Once a trader is added and moved, it becomes a slow, choppy process until I save it.
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>Also, please add a button to open RedeemStorage on the shopystock UI.
Would you be able to confirm whether this item has already been addressed? -
When registering multiple items using the exchange function, the names are somehow shifted or the titles of different products are displayed.
For example, if you add a teddy bear or a reddogtag to the exchange, they will be displayed incorrectly as shown in the screenshot. There are no issues with the settings.
*MP is the unit of economics on my server.
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Error while compiling LuckyBlock: The type or namespace name 'BossMonsterExtensionMethods' does not exist in the namespace 'Oxide.Plugins' (are you missing an assembly reference?) | Line: 7, Pos: 21
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I suspect the issue might be that I have too many plugins installed, but I was also wondering whether there is some specific reason why only this particular plugin fails to load.
In the past, I’ve seen a similar case where a plugin failed to load because the same chat command was already being used, so I started to wonder if something along those lines might be happening again.
For now, I’m using reload after startup to explicitly reload it after the server starts up. I’ll continue investigating this going forward.
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This affects all MAP purchasers, including myself, so please either post it here or update the MAP Files.
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The creator of the XFastButtons will be making a fix, so please close this thread.
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When a gun game ends and you return, for example, buttons like XFastButtons disappear.
This does not affect people who are not participating in the game.
Reloading the plugin resolves the issue. Please check this issue. -
I purchased it.
The BetterNPC configuration file is not working correctly.
BetterNPC changed its profile structure to separate it into NPCspawn in a recent update, so please review your configuration file. -
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"everfrost tonic": { "displayName": null, "shortname": "xmas.present.large", "skinID": 3646162060, "effects": [ { "min": 1.0, "max": 1.0, "duration": 3600.0, "biomes": [ "Arctic" ], "timeRange": null, "source": "All", "type": "XPBoost" } ] },
Players have reported that using the following items prevents them from gaining experience points.
Experience points are reportedly gained normally once the potion effect wears off.
Do you have any idea what might be causing this issue or how to resolve it?
VERFROST TONIC[+100%-ALL[3600S]-ARCTIC -
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The following error is displayed:
Teleport destination is obstructed.I am an administrator and have granted permission for this plugin.
The location is a buildable area and I have TC permission.I have also granted permission by adding 100 "Extra portal limits from permissions" under "[Limits]".
Please tell me the cause and how to resolve it. -
UI
in PortalSystem
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Okay, I'll give it a try.
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I think this is a problem with my environment, so please close this thread.
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Oxide and rustedit.dll don’t appear to be the issue, so it seems we’re dealing with something else… I’ll look into it a bit further.
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I believe APC tanks used to spawn at the rocket factory, but they're no longer there.
Has something changed? Is there a way to fix this?
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I'm sure you've had a similar issue before, but if you add a category from the UI
and add a command as a product, that category will no longer be selectable.
When you click on the category, the following error message will be displayed.
If you delete the command from the settings file, the category will become clickable.
Please check and correct the issue.(22:15:45) | Exception while calling NextTick callback (ArgumentNullException: Value cannot be null.
Parameter name: key)
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <f98723dd4586469db5213ec59da723ca>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0
at Oxide.Plugins.Shop.GetImage (System.String name) [0x00000] in <a9a87184e8f14153bbe119f58e904e1c>:0
at Oxide.Plugins.Shop+ShopItem.GetImage () [0x00081] in <a9a87184e8f14153bbe119f58e904e1c>:0
at Oxide.Plugins.Shop.ItemUI (BasePlayer player, Oxide.Plugins.Shop+ShopItem shopItem, System.Collections.Generic.List`1[System.String]& elements) [0x001f0] in <a9a87184e8f14153bbe119f58e904e1c>:0
at Oxide.Plugins.Shop.ShopContentUI (BasePlayer player, System.Collections.Generic.List`1[System.String]& elements) [0x0066f] in <a9a87184e8f14153bbe119f58e904e1c>:0
at Oxide.Plugins.Shop+<>c__DisplayClass131_0.<CmdConsoleShop>b__8 (System.Collections.Generic.List`1[T] container) [0x00013] in <a9a87184e8f14153bbe119f58e904e1c>:0
at Oxide.Plugins.Shop+<>c__DisplayClass182_0.<UpdateUI>b__0 () [0x00016] in <a9a87184e8f14153bbe119f58e904e1c>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0
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I haven't been able to verify it yet.
My work schedule is at its peak until the day after tomorrow,
so I'll check it after then.-
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When I enter a zone, the number of players is displayed, but
it disappears after a few seconds. Is this a feature?Can I specify how long it remains displayed?
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I am getting spam when using an item that increases experience points in FishingHotspots. The cause seems to be as described, but is there a way to resolve this?
(20:28:55) | フック STCanGainXP を呼び出すと、次のプラグイン間で競合が発生しました: SkillTreeItemsPro - 0.15 (Double)、FishingHotspots (0.132000000178814 (Double))
(20:28:58) | フック STCanGainXP を呼び出すと、次のプラグイン間で競合が発生しました: SkillTreeItemsPro - 0.15 (Double)、FishingHotspots (0.132000000178814 (Double))
(20:29:07) | フック STCanGainXP を呼び出すと、次のプラグイン間で競合が発生しました: SkillTreeItemsPro - 349.999994039536 (Double)、 FishingHotspots (307.999995172024 (Double))
(20:29:18) | フック STCanGainXP を呼び出すと、次のプラグイン間で競合が発生しました: SkillTreeItemsPro - 699.999988079071 (Double)、FishingHotspots (615.999990344048 (Double))
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BetterNPC has been updated.
Custom NPC settings are no longer available.
Please update. -
I didn't use it in the previous version, but players say it was slightly nerfed compared to before.
They say there used to be a pause between moving forward and backward.
Has the behavior changed? -
I'd like to execute two commands, A and then B, with one button.
A: Chat command
B: Console commandExample: chat.say "/A"; B
I'd like to achieve this.Is it possible to implement this?
If so, please tell me how to write it.
Example: "Command": "chat.say \"/A\",B", -
The plugin configuration is the same on both the main server and the sub-server, so it’s possible that some other factor (such as in the map, or something like a placement mask at the installation location) is affecting it…
For now, I removed the roller coaster from the map once, then placed it again from scratch, and confirmed that it works normally.
However, because it was a prefab that had already been placed, when the server started up, everything in the keycard room—such as the door and the fuse box—ended up being misaligned. So I removed those as well. As a result, the loot is nothing but the roller coaster itself is working, so it isn’t a major issue.
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If I revert to the older version the error doesn't occur.
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(06:42:10) | [CSharp] Started Oxide.Compiler v1.0.32.0 successfully
(06:42:13) | Error while compiling ReloadAfterStartup: The name 'server' does not exist in the current context | Line: 228, Pos: 13
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Current situation:
- Two buttons appear.
- Pressing the button on the pillar does nothing.
- Pressing the button that appears outside spawns a sedan on the rail next to it (not inside the facility).
- The rollercoaster operates normally when getting in and out of the sedan.
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If I delete the outside button (using the remove tool) and reload the plugin, the button appears again in the same location.
I’m currently investigating what might be causing the button to spawn at an offset position, as I believe that is the reason for this issue. Do you have any information or ideas that might help identify the root cause?
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Indeed, when I created a OneGrid MAP on a sub-server, it worked fine.
I wonder what's causing the discrepancy...
I haven't done anything in particular, and it's bothering me that there's only one button in the MAP file, but I'll look into it a bit more.
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Can I remove the shower branch marker?
I would like to add a separate marker for the name of the event venue, but there are already markers there, probably due to the original prefab.
Also, these have various side effects such as zones and locks, so I would like to remove them. -
However, there's nothing special in the MAP file on RustEdit and only one button. There might be some interference with the plugin.
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If I have time later, I'll try it out on a subserver using just this prefab and plugin.
The main server is up and running after the wipe and has players,
so I think it would be difficult to place it again...so I'll try to move it using telekinesis or something.
Normally, it's attached to the pillar where the button is located, right?-
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Yes, I broke it because it was stated in the instructions.
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The pot was floating on the map.

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(20:19:53) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1227ms
(20:20:03) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1201ms
(20:20:13) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1143ms
(20:20:23) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1162ms
(20:20:33) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1236ms
(20:20:43) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1241ms
(20:20:53) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1132ms
(20:21:03) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1185ms
(20:21:23) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1172ms
(20:21:33) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1122ms
(20:21:43) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1139ms
(20:22:13) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1135ms
(20:22:23) | Calling 'OnNpcTarget' on 'BetterAdmin v1.0.0' took average 1062ms -
1. The outpost gambling jack is buried.
2. The railroad tracks are floating.
3. The passage is blocked by rocks, so I can't get to the room with the elite crate at the back.①
②

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NPCs are now spawning. Thank you.
The NPC in Nuclear Cargo keeps getting shot by the auto turrets.
Is there any way to prevent this?
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BetterNPC and NPC Spawn have been updated.
If you install the attached custom settings,
"Enabled? [true/false]" will become false, and the settings will be deleted.
Please check. -
Thank you for responding so quickly.
By the way, is it correct to assume this is an effect of a Rust update?
In fact, I’ve noticed a similar issue with other plugins as well—there are some entities that players are unexpectedly able to pick up. (I’ve already reached out to the developers, but…) I’m trying to confirm the cause, so I would appreciate it if you could check.
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Roughly, I’m not sure whether this started after a Rust update or a plugin update, but automatically placed storage can now be picked up by players.
I confirmed this in safe zones such as the Outpost and Fishing Village. It seems that regular players can pick it up with a hammer. I don’t think this was possible before.
I also couldn’t find any setting that explicitly allows storage to be picked up, and since I wasn’t deploying global storage to players, I don’t understand why this is happening.
It may be an effect of a Rust update, but could you please check into this?
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On a related note, I think it would be great to have a command-based posting feature.
This could be useful for in-game event notifications, announcements from the admins, and integrating with various plugins.Example:
/xpost server "HI!" -
Will it be compatible with Scientist 2?
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Raidable Base is buried underground
Until now, there were no issues, but now it's generated underground, in the middle of nowhere.
The exterior walls were built on the ground without any problems.
I've changed the settings, such as rewards and prices, but I'm basically using the defaults for everything else. I'm using a base purchased from a tier 1-3 bundle.One thing I'm concerned about:
I built a raidable island on water this time,
but there's a subway running through it, so I'm wondering if that's affecting it somehow.Also, is there anything I need to be careful of when building an island like this with RustEdit?
For example, the size must be at least xx,
the biom must be xx,
the splat must be xx,
or if a topology is required, please let me know.In this case, it was as follows:
Splat:
Dirt
Forest
Sand
Topology:
Alt
Tier 0
Tier 2 -
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It did not display at a size of 512*512.
It displayed when I changed it to 256*256 to match the original image. -
Are there any restrictions (size, file size) on the icon image specified for the "Social Media Logo" and the profile header image?
No matter how many times I try to change it, it doesn't show up...
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If the tweet content is linked to Discord, it will be possible to check it in the admin channel.
It would be great if attached images could also be linked to monitor.
Of course, there might be performance and technical difficulties... I hope so.https://umod.org/plugins/signs-monitor
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When placing a purchase request for multiple items, the refund amount appears to be incorrect.
For example, suppose I place a purchase request for two blue cards at $100 each with a 3-hour duration. A fee is added,
so I am charged $201 (100 × 2 + 1). The $201 is deducted from my balance, and the request is registered successfully.However, if no one sells to the request even after three hours,
the request expires and a refund is issued—but in that case, only $100 (the price of a single item) is refunded.In other words, when I place a request for multiple items, the total amount deducted reflects the full quantity,
but the refunded amount upon expiration is only for a single item.Could you please look into this?
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It seems to be OK for now. I'll keep an eye on it for a while. Please close it for now.
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Thank you for checking and updating.
As I mentioned earlier, I decided not to use it this time, so I can't check it, but
I plan to use it again from March -
No, it’s okay—this time I’ve understood that a clean install should solve it, so I’m going to go ahead and try that.
On the secondary server, we’ve already confirmed that performing a clean install also resolves the other issue, “Remove other NPCs.”
I see this as a good opportunity, and I feel it’s best to take the time to reconfigure everything properly, even if it takes a while.
Thank you very much for your continued support over such a long period—I truly appreciate it. -
Earlier, you mentioned that the data file was outdated and that I should apply the latest version before running UpdateBetterNPC. However, was that incorrect—meaning that as long as I delete the “_old” file, it’s fine to proceed even if I leave the data file as it is?
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We realized that this issue occurred because "deleting _old files" was not included in the procedure.
We then reproduced the issue on another server and it seemed to work fine.
However, we realized that in order to update the data to the latest version, it would need to be overwritten,
which would require us to reset NPCs and routes. Since the main server is already running, it will likely take some time to update to the latest version, so we will put this on hold. -
Previously, when you attacked a drone, it would crash and explode.
It would disappear without a trace and only drop loot. -
We incorrectly recorded this information based on player reports.
To be precise, it attacks the drone and then falls after an explosion.
Loot does drop, but the drone is in a dying state when it falls.
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I gave up on inheriting the configuration and decided to do a clean install.
I had been avoiding it because it takes a long time to set up, but it seems like it's unavoidable. -
Of course, I followed the steps exactly as they were attached in BetterNPC.
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I'm using translations, but I'm starting to worry about whether they're being translated correctly and whether I'm communicating properly.
It says to "upload NpcSpawn.json and BetterNpc.transfer and move the json to the oxide/config/ folder,"
but where can I get those files?
I'm using the latest versions of NpcSpawn and BetterNpc.
I also used the latest version of UpdaterBetterNpc. -
I've attached the data/BetterNpc file.
I also checked the latest version on another PC,
but this time it appears the initial conversion failed.
The steps I took were:
1. Run UpdaterBetterNpc.cs and wait for it to complete successfully.
2. Install NpcSpawn.cs.
3. Install BetterNPC.cs.*LootManager is already installed.
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I updated NpcSpawn and BetterNPC according to the instructions.
However, the following log was output after the update,
which suggests a loading failure.
Custom NPCs are not spawning.
The plugin has not been uninstalled and is running, but NPCs are not spawning.And, just like before, setting "Remove other NPCs? [true/false]": true causes loading to fail.
NpcSpawn settings are left at their defaults.
I set BetterNpc to no custom settings, and only slightly weakened the default monument NPCs by reducing their stats.
(18:34:55) | Loaded plugin BetterNpc v2.1.0 by KpucTaJl
(18:34:55) | [BetterNpc] File Abandoned Military Base A has been loaded successfully!
(18:34:55) | [BetterNpc] File Abandoned Military Base B has been loaded successfully!
(18:34:55) | [BetterNpc] File Abandoned Military Base C has been loaded successfully!
(18:34:55) | [BetterNpc] File Abandoned Military Base D has been loaded successfully!
(18:34:55) | [BetterNpc] File Abandoned Supermarket has been loaded successfully!
(18:34:55) | [BetterNpc] File Airfield has been loaded successfully!
(18:34:55) | [BetterNpc] File Arctic Research Base has been loaded successfully!
(18:34:55) | [BetterNpc] File Ferry Terminal has been loaded successfully!
(18:34:55) | [BetterNpc] File Giant Excavator Pit has been loaded successfully!
(18:34:56) | [BetterNpc] File HQM Quarry has been loaded successfully!
(18:34:56) | [BetterNpc] File Jungle Ziggurat has been loaded successfully!
(18:34:56) | [BetterNpc] File Junkyard has been loaded successfully!
(18:34:56) | [BetterNpc] File Large Harbor has been loaded successfully!
(18:34:56) | [BetterNpc] File Large Oil Rig has been loaded successfully!
(18:34:56) | [BetterNpc] File Launch Site has been loaded successfully!
(18:34:56) | [BetterNpc] File Lighthouse has been loaded successfully!
(18:34:56) | [BetterNpc] File Military Tunnel has been loaded successfully!
(18:34:56) | [BetterNpc] File Mining Outpost has been loaded successfully!
(18:34:56) | [BetterNpc] File Missile Silo has been loaded successfully!
(18:34:57) | [BetterNpc] File Oil Rig has been loaded successfully!
(18:34:57) | [BetterNpc] File Oxum's Gas Station has been loaded successfully!
(18:34:57) | [BetterNpc] File Power Plant has been loaded successfully!
(18:34:57) | [BetterNpc] File Satellite Dish has been loaded successfully!
(18:34:57) | [BetterNpc] File Sewer Branch has been loaded successfully!
(18:34:57) | [BetterNpc] File Small Harbor has been loaded successfully!
(18:34:57) | [BetterNpc] File Stone Quarry has been loaded successfully!
(18:34:57) | [BetterNpc] File Sulfur Quarry has been loaded successfully!
(18:34:57) | [BetterNpc] File The Dome has been loaded successfully!
(18:34:58) | [BetterNpc] File Train Yard has been loaded successfully!
(18:34:58) | [BetterNpc] File Water Treatment Plant has been loaded successfully!
(18:34:58) | [BetterNpc] File Wild Swamp has been loaded successfully!
(18:34:58) | [BetterNpc] Plugin loading progress at 8%
(18:34:58) | [BetterNpc] File module_1200x1200_1way has been loaded successfully!
(18:34:58) | [BetterNpc] File module_1200x1200_1way_ladder has been loaded successfully!
(18:34:58) | [BetterNpc] File module_1200x1200_3way has been loaded successfully!
(18:34:58) | [BetterNpc] File module_1200x1200_3way_ladder has been loaded successfully!
(18:34:58) | [BetterNpc] File module_1200x1200_4way has been loaded successfully!
(18:34:58) | [BetterNpc] File module_1200x1200_4way_ladder has been loaded successfully!
(18:34:58) | [BetterNpc] File module_1200x1800_2way has been loaded successfully!
(18:34:59) | [BetterNpc] File module_1200x600_2way_corridor has been loaded successfully!
(18:34:59) | [BetterNpc] File module_1500x1500_4way_lshaped has been loaded successfully!
(18:34:59) | [BetterNpc] File module_1500x1500_ladder has been loaded successfully!
(18:34:59) | [BetterNpc] File module_1500x1800_2way_ladder has been loaded successfully!
(18:34:59) | [BetterNpc] File module_1500x600_2way_corridor has been loaded successfully!
(18:34:59) | [BetterNpc] File module_1800x1800_4way_lshaped has been loaded successfully!
(18:34:59) | [BetterNpc] File module_2100x600_3way_corridor has been loaded successfully!
(18:34:59) | [BetterNpc] File module_900x900_1way has been loaded successfully!
(18:34:59) | [BetterNpc] File module_900x900_1way_ladder has been loaded successfully!
(18:34:59) | [BetterNpc] File module_900x900_2way_moonpool has been loaded successfully!
(18:35:00) | [BetterNpc] File module_900x900_3way has been loaded successfully!
(18:35:00) | [BetterNpc] File module_900x900_3way_ladder has been loaded successfully!
(18:35:00) | [BetterNpc] File module_900x900_4way has been loaded successfully!
(18:35:00) | [BetterNpc] File module_900x900_4way_ladder has been loaded successfully!
(18:35:00) | [BetterNpc] File moonpool_1200x1500_1way has been loaded successfully!
(18:35:00) | [BetterNpc] File moonpool_1200x1500_2way has been loaded successfully!
(18:35:00) | [BetterNpc] File moonpool_1200x1500_3way has been loaded successfully!
(18:35:00) | [BetterNpc] File moonpool_1200x1800_ladder has been loaded successfully!
(18:35:00) | [BetterNpc] Plugin loading progress at 14%
(18:35:00) | [BetterNpc] File curve-ne-0 has been loaded successfully!
(18:35:00) | [BetterNpc] File curve-ne-1 has been loaded successfully!
(18:35:01) | [BetterNpc] File curve-nw-0 has been loaded successfully!
(18:35:01) | [BetterNpc] File curve-nw-1 has been loaded successfully!
(18:35:01) | [BetterNpc] File curve-se-0 has been loaded successfully!
(18:35:01) | [BetterNpc] File curve-se-1 has been loaded successfully!
(18:35:01) | [BetterNpc] File curve-sw-0 has been loaded successfully!
(18:35:01) | [BetterNpc] File curve-sw-1 has been loaded successfully!
(18:35:01) | [BetterNpc] File intersection-e has been loaded successfully!
(18:35:01) | [BetterNpc] File intersection-n has been loaded successfully!
(18:35:01) | [BetterNpc] File intersection-s has been loaded successfully!
(18:35:02) | [BetterNpc] File intersection-w has been loaded successfully!
(18:35:02) | [BetterNpc] File intersection has been loaded successfully!
(18:35:02) | [BetterNpc] File station-sn-0 has been loaded successfully!
(18:35:02) | [BetterNpc] File station-sn-1 has been loaded successfully!
(18:35:02) | [BetterNpc] File station-sn-2 has been loaded successfully!
(18:35:02) | [BetterNpc] File station-sn-3 has been loaded successfully!
(18:35:02) | [BetterNpc] File station-we-0 has been loaded successfully!
(18:35:02) | [BetterNpc] File station-we-1 has been loaded successfully!
(18:35:02) | [BetterNpc] File station-we-2 has been loaded successfully!
(18:35:02) | [BetterNpc] File station-we-3 has been loaded successfully!
(18:35:03) | [BetterNpc] File straight-sn-0 has been loaded successfully!
(18:35:03) | [BetterNpc] File straight-sn-1 has been loaded successfully!
(18:35:03) | [BetterNpc] File straight-sn-2 has been loaded successfully!
(18:35:03) | [BetterNpc] File straight-sn-3 has been loaded successfully!
(18:35:03) | [BetterNpc] File straight-sn-4 has been loaded successfully!
(18:35:03) | [BetterNpc] File straight-sn-5 has been loaded successfully!
(18:35:03) | [BetterNpc] File straight-we-0 has been loaded successfully!
(18:35:03) | [BetterNpc] File straight-we-1 has been loaded successfully!
(18:35:03) | [BetterNpc] File straight-we-2 has been loaded successfully!
(18:35:03) | [BetterNpc] File straight-we-3 has been loaded successfully!
(18:35:04) | [BetterNpc] File straight-we-4 has been loaded successfully!
(18:35:04) | [BetterNpc] File straight-we-5 has been loaded successfully!
(18:35:04) | [BetterNpc] Plugin loading progress at 23%
(18:35:04) | [BetterNpc] Plugin loading progress at 27%
(18:35:04) | [BetterNpc] File AirDrop has been loaded successfully!
(18:35:04) | [BetterNpc] File Bradley has been loaded successfully!
(18:35:04) | NullReferenceException: Object reference not set to an instance of an object
(18:36:11) | [CountryBlocker] IP 126.95.72.144 from JP trying to connect, and is not blocked
(18:36:38) | Unloaded plugin BetterNpc v2.1.0 by KpucTaJl
(18:36:38) | [BetterNpc] Starting plugin initialization process...
(18:36:38) | [BetterNpc] File Abandoned Cabins has been loaded successfully!
(18:36:38) | [Crit Knife] Plugin 'Oxide.Plugins.BetterNpc' has been loaded at 02/08/2026 18:36:38
(18:36:38) | Loaded plugin BetterNpc v2.1.0 by KpucTaJl
(18:36:38) | [BetterNpc] File Abandoned Military Base A has been loaded successfully!
(18:36:38) | [BetterNpc] File Abandoned Military Base B has been loaded successfully!
(18:36:38) | [BetterNpc] File Abandoned Military Base C has been loaded successfully!
(18:36:38) | [BetterNpc] File Abandoned Military Base D has been loaded successfully!
(18:36:39) | [BetterNpc] File Abandoned Supermarket has been loaded successfully!
(18:36:39) | [BetterNpc] File Airfield has been loaded successfully!
(18:36:39) | [BetterNpc] File Arctic Research Base has been loaded successfully!
(18:36:39) | [BetterNpc] File Ferry Terminal has been loaded successfully!
(18:36:39) | [BetterNpc] File Giant Excavator Pit has been loaded successfully!
(18:36:39) | [BetterNpc] File HQM Quarry has been loaded successfully!
(18:36:39) | [BetterNpc] File Jungle Ziggurat has been loaded successfully!
(18:36:39) | [BetterNpc] File Junkyard has been loaded successfully!
(18:36:39) | [BetterNpc] File Large Harbor has been loaded successfully!
(18:36:39) | [BetterNpc] File Large Oil Rig has been loaded successfully!
(18:36:40) | [BetterNpc] File Launch Site has been loaded successfully!
(18:36:40) | [BetterNpc] File Lighthouse has been loaded successfully!
(18:36:40) | [BetterNpc] File Military Tunnel has been loaded successfully!
(18:36:40) | [BetterNpc] File Mining Outpost has been loaded successfully!
(18:36:40) | [BetterNpc] File Missile Silo has been loaded successfully!
(18:36:40) | [BetterNpc] File Oil Rig has been loaded successfully!
(18:36:40) | [BetterNpc] File Oxum's Gas Station has been loaded successfully!
(18:36:40) | [BetterNpc] File Power Plant has been loaded successfully!
(18:36:40) | [BetterNpc] File Satellite Dish has been loaded successfully!
(18:36:40) | [BetterNpc] File Sewer Branch has been loaded successfully!
(18:36:41) | [BetterNpc] File Small Harbor has been loaded successfully!
(18:36:41) | [BetterNpc] File Stone Quarry has been loaded successfully!
(18:36:41) | [BetterNpc] File Sulfur Quarry has been loaded successfully!
(18:36:41) | [BetterNpc] File The Dome has been loaded successfully!
(18:36:41) | [BetterNpc] File Train Yard has been loaded successfully!
(18:36:41) | [BetterNpc] File Water Treatment Plant has been loaded successfully!
(18:36:41) | [BetterNpc] File Wild Swamp has been loaded successfully!
(18:36:41) | [BetterNpc] Plugin loading progress at 8%
(18:36:41) | [BetterNpc] File module_1200x1200_1way has been loaded successfully!
(18:36:41) | [BetterNpc] File module_1200x1200_1way_ladder has been loaded successfully!
(18:36:42) | [BetterNpc] File module_1200x1200_3way has been loaded successfully!
(18:36:42) | [ShoppyStock] ShoppyStockのデータとログが正常に保存されました。
(18:36:42) | [BetterNpc] File module_1200x1200_3way_ladder has been loaded successfully!
(18:36:42) | [BetterNpc] File module_1200x1200_4way has been loaded successfully!
(18:36:42) | [BetterNpc] File module_1200x1200_4way_ladder has been loaded successfully!
(18:36:42) | [BetterNpc] File module_1200x1800_2way has been loaded successfully!
(18:36:42) | [BetterNpc] File module_1200x600_2way_corridor has been loaded successfully!
(18:36:42) | [BetterNpc] File module_1500x1500_4way_lshaped has been loaded successfully!
(18:36:42) | [BetterNpc] File module_1500x1500_ladder has been loaded successfully!
(18:36:42) | [BetterNpc] File module_1500x1800_2way_ladder has been loaded successfully!
(18:36:42) | [BetterNpc] File module_1500x600_2way_corridor has been loaded successfully!
(18:36:43) | [BetterNpc] File module_1800x1800_4way_lshaped has been loaded successfully!
(18:36:43) | [BetterNpc] File module_2100x600_3way_corridor has been loaded successfully!
(18:36:43) | [BetterNpc] File module_900x900_1way has been loaded successfully!
(18:36:43) | [BetterNpc] File module_900x900_1way_ladder has been loaded successfully!
(18:36:43) | [BetterNpc] File module_900x900_2way_moonpool has been loaded successfully!
(18:36:43) | [BetterNpc] File module_900x900_3way has been loaded successfully!
(18:36:43) | [BetterNpc] File module_900x900_3way_ladder has been loaded successfully!
(18:36:43) | [BetterNpc] File module_900x900_4way has been loaded successfully!
(18:36:43) | [BetterNpc] File module_900x900_4way_ladder has been loaded successfully!
(18:36:44) | [BetterNpc] File moonpool_1200x1500_1way has been loaded successfully!
(18:36:44) | [BetterNpc] File moonpool_1200x1500_2way has been loaded successfully!
(18:36:44) | [BetterNpc] File moonpool_1200x1500_3way has been loaded successfully!
(18:36:44) | [BetterNpc] File moonpool_1200x1800_ladder has been loaded successfully!
(18:36:44) | [BetterNpc] Plugin loading progress at 14%
(18:36:44) | [BetterNpc] File curve-ne-0 has been loaded successfully!
(18:36:44) | [BetterNpc] File curve-ne-1 has been loaded successfully!
(18:36:44) | [BetterNpc] File curve-nw-0 has been loaded successfully!
(18:36:44) | [BetterNpc] File curve-nw-1 has been loaded successfully!
(18:36:44) | [BetterNpc] File curve-se-0 has been loaded successfully!
(18:36:44) | [BetterNpc] File curve-se-1 has been loaded successfully!
(18:36:45) | [BetterNpc] File curve-sw-0 has been loaded successfully!
(18:36:45) | [BetterNpc] File curve-sw-1 has been loaded successfully!
(18:36:45) | [BetterNpc] File intersection-e has been loaded successfully!
(18:36:45) | [BetterNpc] File intersection-n has been loaded successfully!
(18:36:45) | [BetterNpc] File intersection-s has been loaded successfully!
(18:36:45) | [BetterNpc] File intersection-w has been loaded successfully!
(18:36:45) | [BetterNpc] File intersection has been loaded successfully!
(18:36:45) | [BetterNpc] File station-sn-0 has been loaded successfully!
(18:36:45) | [BetterNpc] File station-sn-1 has been loaded successfully!
(18:36:45) | [BetterNpc] File station-sn-2 has been loaded successfully!
(18:36:46) | [BetterNpc] File station-sn-3 has been loaded successfully!
(18:36:46) | [BetterNpc] File station-we-0 has been loaded successfully!
(18:36:46) | [BetterNpc] File station-we-1 has been loaded successfully!
(18:36:46) | [BetterNpc] File station-we-2 has been loaded successfully!
(18:36:46) | [BetterNpc] File station-we-3 has been loaded successfully!
(18:36:46) | [BetterNpc] File straight-sn-0 has been loaded successfully!
(18:36:46) | [BetterNpc] File straight-sn-1 has been loaded successfully!
(18:36:46) | [BetterNpc] File straight-sn-2 has been loaded successfully!
(18:36:46) | [BetterNpc] File straight-sn-3 has been loaded successfully!
(18:36:47) | [BetterNpc] File straight-sn-4 has been loaded successfully!
(18:36:47) | [BetterNpc] File straight-sn-5 has been loaded successfully!
(18:36:47) | [BetterNpc] File straight-we-0 has been loaded successfully!
(18:36:47) | [BetterNpc] File straight-we-1 has been loaded successfully!
(18:36:47) | [BetterNpc] File straight-we-2 has been loaded successfully!
(18:36:47) | [BetterNpc] File straight-we-3 has been loaded successfully!
(18:36:47) | [BetterNpc] File straight-we-4 has been loaded successfully!
(18:36:47) | [BetterNpc] File straight-we-5 has been loaded successfully!
(18:36:47) | [BetterNpc] Plugin loading progress at 23%
(18:36:47) | [BetterNpc] Plugin loading progress at 27%
(18:36:47) | [BetterNpc] File AirDrop has been loaded successfully!
(18:36:47) | [BetterNpc] File Bradley has been loaded successfully!
(18:36:48) | NullReferenceException: Object reference not set to an instance of an object


























Support for Garry's Mod Tool Gun
in Water Wheel Upgrades
Posted
Please add support not only for hammers but also for Garry's Mod Tool Gun (toolgun).