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Support Replies posted by Markiii
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Hello, I've installed all the dependencies but still when I place the Terminal I only get a wb3
[Custom Entities] Loading savefile from "/home/container/carbon/data/CustomEntities/Terminal.sav"...
[Custom Entities] INFO: The savefile "/home/container/carbon/data/CustomEntities/Terminal.sav" contains no entities, nothing to load.

Any idea why?
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8 hours ago, Fusion 3.64 said:
@Markiii Really appreciate the attempt to help in the absence of support from the developer who should be providing support.
I made the changes, however my log reports : Error while compiling PortableLocker: 'Pool' does not contain a definition for 'FreeList' | Line: 353, Pos: 8
Which appears to refer to "Pool.FreeList(ref temp);" on Line 353, and there is reference to another "Pool.FreeList(ref items);" on Line 683 that I believe will be a problem.
Thank you.
Find me on discord bro discord.gg/markiiirust i'll try and help x
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Same now..
This worked for me, please delete if not allowed.
Two changes: Line 342-353 — Changed: csharpvar temp = Pool.GetList<Item>(); temp.AddRange(Data.Container.ItemContainer.itemList); foreach (var container in temp) { if (ulong.TryParse(container.text, out var value) && !ServerWipePersistent(value)) { Data.Container.ItemContainer.itemList.RemoveAll(x => x.text == container.text); } } Pool.FreeList(ref temp); To: csharpvar temp = new List<Item>(Data.Container.ItemContainer.itemList); foreach (var container in temp) { if (ulong.TryParse(container.text, out var value) && !ServerWipePersistent(value)) { Data.Container.ItemContainer.itemList.RemoveAll(x => x.text == container.text); } } Line 672-680 — Changed: csharpvar items = Pool.GetList<Item>(); items.AddRange(from.itemList); foreach (var item in items) { item.MoveToContainer(to, item.position, false, true); } Pool.FreeList(ref items); To: csharpvar items = new List<Item>(from.itemList); foreach (var item in items) { item.MoveToContainer(to, item.position, false, true); } Both just swap pooled lists for regular lists. Slightly more memory allocation but functionally identical.
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7 minutes ago, Fruster said:
Hey! unfortunately there's no video. There's a guide included. It's in PDF format.
Ah yes i missed that. Thanks Fruster.
I don't know if you remember, when I first purchased we had issues something was preventing the spawn of the bases, we couldn't figure it out so I left it - trying again today its working perfectly so about time I get it ready for the server. -
Hello,
Is there any tutorial video for making/adding/editing the bases? I can't seem to find one.
Thanks
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Failed compiling 'PersonalNPC.cs':
1. 'Tugboat' does not contain a definition for 'IsAuthed' and no accessible extension method 'IsAuthed' accepting a first argument of type 'Tugboat' could be found (are you missing a using directive or an assembly reference?) [CS1061]
(PersonalNPC 40 line 2117) -
Hello,
Same issue, sporadic, loot crates don't spawn. Couple of players reported the Drone despawning on 18hp too but dunno if that's a bug.
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EDIT: So sorry mate this was the wrong ticket
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No, this is the current version of the plugin
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Mines been doing this too - did you bother testing?
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Are you serious?
The two issues are literally written above - make some effort to read them? -
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ignore me, you did add it
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Yes every single time.. CargoConvoy.json
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Please can you address:
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh -
Hey,
when calling a supply drop (instant spawning) it destroyed the whole sky base for one of my players. Can you advise?
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I have same issue and my configs fine.
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Whats the deal with the persistent bubble with PVP warnings even in PVE mode?
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ignore
using discord
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I've had some issues with images and mem useage, there's a lot of tickets unanswered, can you please assist?
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add to around line 1204
{ -874650016, 1},
{ -902423513, 1},
{ 652793345, 1},
{ 1305765685, 1},
{ -1770281406, 1},
{ -420889602, 1},
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Can you see why the gears quest doesnt work when you recycle them?
{
"QuestID": 89249,
"QuestDisplayName": "<color=#FFFF00>Quest:</color> <color=#00FF00>Gears of Fortune</color>",
"QuestDisplayNameMultiLanguage": "",
"QuestDescription": "Your journey begins as a humble <color=#00FF00>Gear Gatherer, scouring the land for these precious, rusty relics. An eccentric mechanic believes that enough recycled gears can bring him closer to unlocking ‘The Great Gear Machine,’ a contraption he claims will ‘turn scrap into treasure’ (we’re not convinced, but he’s paying well). Recycle those gears and kick off your adventure with a touch of mystery and, hopefully, some fortune.</color>\n\n<color=#FFA500>250 Dollars</color>\n<color=#FFFF00>2000 XP for SkillTree!</color>\n<color=#FFA500>Recycle Quest Unlock</color>",
"QuestDescriptionMultiLanguage": "",
"QuestMissions": "Recycle 25 Gears",
"QuestMissionsMultiLanguage": "",
"QuestPermission": "",
"QuestType": 15,
"Target": "gears",
"IsReturnItemsRequired": false,
"IsMultiLanguage": false,
"ActionCount": 25,
"IsRepeatable": false,
"Cooldown": 86000,
"PrizeList": [
{
"PrizeName": "250 Dollars",
"PrizeType": 2,
"ItemShortName": "paper",
"ItemAmount": 250,
"CustomItemName": "Dollars",
"ItemSkinID": 2420097877,
"PrizeCommand": "",
"CommandImageUrl": "",
"IsHidden": false
},
{
"PrizeName": "2000 XP for SkillTree",
"PrizeType": 3,
"ItemShortName": "",
"ItemAmount": 2000,
"CustomItemName": "",
"ItemSkinID": 0,
"PrizeCommand": "givexp %STEAMID% 2000",
"CommandImageUrl": "https://files.markiii-rust.co.uk/images/XDQuest/xptier1.png",
"IsHidden": false
},
{
"PrizeName": "Recycle Quest Unlock",
"PrizeType": 3,
"ItemShortName": "",
"ItemAmount": 1,
"CustomItemName": "",
"ItemSkinID": 0,
"PrizeCommand": "carbon.grant user %STEAMID% xdquest.recycle1unlock",
"CommandImageUrl": "https://files.markiii-rust.co.uk/images/XDQuest/recyclingquestunlock.png",
"IsHidden": false
},
{
"PrizeName": "3 Markiii Coins",
"PrizeType": 2,
"ItemShortName": "blueidtag",
"ItemAmount": 3,
"CustomItemName": "Markiii Coins",
"ItemSkinID": 3435873547,
"PrizeCommand": "",
"CommandImageUrl": "",
"IsHidden": false
}
]
},
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On 9/9/2025 at 2:00 PM, arno1986 said:
HELLO
You were like me it sounds, and didnt have time to go through each update notes.
I've done that and found this:
Loot config moved out of the main config into \data\DungeonEvents: one global Default_Loot.json plus per-tier files (e.g., Easy\boss_loot.json, Easy\lootbox.json, Easy\npc_loot.json).
Either way, @Marte6you saw this, stay humble.
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irrelevant
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Thanks
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Any update?
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Aye hes right I had same.
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Thank you guys i just got in from work, sorry lol
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Hi
So randomly my kits if they're enabled on the bots, they do not attack you, no matter what kit you select - the console says they dont have weapons in the kits, but they do. I've tried removing all skins, ensuring ammo etc etc but the bots, if loaded with a kit attached will swan around without attacking, removing the kits entirely on the profile means they spawn and shoot you as a default scientist.
Any ideas? Attached my kits data and BRS files
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ignore me!
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Hello,
I've installed the map after making some edits. I used the one with bots, but I havent installed the profiles. I've added my own bots.
How can I disable yours? because.. well Dome has about 100 and its not showing up in botrespawn lol -
Hi mate
When I right click I can delete one at a time, ctrl+a highlights them all but you cant delete them, doesn't do anything, any idea?
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3 hours ago, FormVII said:
That’s possible, but not normally an issue with that water prefab.
Have you tried adjusting the lake height?
I removed the lakes completely in the end, made it an ocean monument and let the ocean fill the gaps. As it currently is it needs to be above ocean level, and further away
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3 hours ago, FormVII said:
I’ve not had this issue when I’ve used the it. I’d recommend checking the topology to ensure the topology is correct. Check what top is present on the working areas, and make the non working areas the same.
Checked every single topology, still having this issue. Something to do with ocean height vs lake height
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@urbanviking in the discussions was in reference to my server. He is one of my admins
The player below is using a skill from skilltree to show where enemies are and the NPC is behind this wall.

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2 hours ago, Marte6 said:
Hey @Markiii, can you share mode details on the probrem? I still can reproduce and no other customers have the issue. thanks!
I'll try and check through logs when im off work thursday
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I cant add you says you have requests turned off? Can you ad me? markiii
I added Lake topology and got this?
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I can send you the map file, are you able to discord me?
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I just remade the monument, this hasn't been "broken", so its complete as it comes
Removed: Ocean, Oceanside, Offshore, Alt, Lake. - I thought removing lake was odd?
I checked all other typologies as well, its even set to the exact heightKilling me right now

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yeah i did that x
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Ok, ive followed this guide in topology this time but sadly:
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Ignore me im a newb
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The water seems all cut off and skewed, any idea whats up with it? I've removed ocean topology form underneath
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See discord channel for the plugin didn't wanna put much out here
https://discord.com/channels/1021224401968046110/1365125674938925136/1369196758566965280 -
Hey,
Keep getting tickets on my server where people are completing the dungeon but no reward is given, any idea what the cause could be? works for 95% of the time
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Can you add de.reloadconfig and de.toggle to prevent/enable purchases?
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I'm a cock, lol, close it!
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Also ;
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also unloading it crashed the server..
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mate this plugin seems messy on the card section, o initially removed it because of this and recently reinstalled hoping it had been fixed, but its happened now 4 tickets in one day, it doesnt seem to be spawning. Have you any idea why?
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I get this, nomatter what i do;
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
Waiting for RCON to come up...
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can they start when a dungeon is finished instead of started?
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can you fix that these get removed when you toggle please
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how do u use these icon ids?
https://fontawesome.com/icons/m?f=classic&s=solid ? -
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On 2/24/2025 at 2:05 AM, Kreavles said:
This plugin, on my server running 90+ other plugins, is the 3rd laggiest.
https://prnt.sc/MZVo1CAgWVH-
https://prnt.sc/22H04yFgAnzA
There are 13 of these placed on the map, as they're restricted to VIPs only and only some have deployed this item. I don't understand why the mod is consuming so many resources for what seems like a relatively light plugin.
Would appreciate a look into the coding again, as per your DM, it's been a bit since you reviewed the mod. Performance aside, i'm very happy with everything. But with the performance issue, its causing a lot more drag than I expected and is a bit of a concern of whether to continue to use it or not.lmfao - this isn't hitting hard at all! This is GREAT performance, you need to understand hooktimes before he re-writes any code...
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Ove status?! Sorry i didnt see your reply. This is now happening on all 4 of my servers too, they have varied plugins, nothings clashing
Failed to call hook 'OnLootEntity' on plugin 'FurnaceUpgrades v2.5.4' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.FurnaceUpgrades.ShowOvenStatus (BasePlayer player, BaseOven oven) [0x00038] in <de8e66ff2900424496d08e56ecf85927>:0
at Oxide.Plugins.FurnaceUpgrades.OnLootEntity (BasePlayer player, BaseOven oven) [0x00094] in <de8e66ff2900424496d08e56ecf85927>:0
at Oxide.Plugins.FurnaceUpgrades.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0120f] in <de8e66ff2900424496d08e56ecf85927>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 -
Hello,
Your entrances alpha to below, on the build one, they're missing. I think you should have a play with them you'll see what I mean, I had to do some editing last 5 mins to make the entrances work
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love it thx bro x
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sorry bro ignore me, this for some reason worked this time round.
Is there no outpost on the map? -
29 minutes ago, Bxrflip said:
Thanks for your purchase!
That looks like an older version of the file, which version do you have?i downloaded it straight from CF mate
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Hello? You've been online bro can I please have a fix for this? everytime someone opens a furnace that message is in my console
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Any update please?
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ok seems this plugin isnt what i thought, nothing auto about it.













Just places a workbench t3?
in Terminal
Posted
Loaded plugin Terminal v1.1.11 by 0xF [219ms]
[Custom Entities] Registering custom entity WirelessStorageAdaptor : BaseCombatEntity as prefab "assets/custom/storageadaptor.wireless.prefab"...
[Custom Entities] Registering custom entity WirelessStorageAdaptor : BaseCombatEntity as prefab "assets/custom/storageadaptor.wireless.prefab"...
[Custom Entities] Registering custom entity TerminalCellStorage : BaseCombatEntity as prefab "assets/custom/terminal.cellstorage.prefab"...
[Custom Entities] Registering custom entity TerminalCellStorage : BaseCombatEntity as prefab "assets/custom/terminal.cellstorage.prefab"...
[Custom Entities] Registering custom entity TerminalEntity : BaseCombatEntity as prefab "assets/custom/terminal.prefab"...
[Custom Entities] Registering custom entity TerminalEntity : BaseCombatEntity as prefab "assets/custom/terminal.prefab"...
[Custom Entities] Loading savefile from "/home/container/carbon/data/CustomEntities/Terminal.sav"...
[Custom Entities] Loading savefile from "/home/container/carbon/data/CustomEntities/Terminal.sav"...
[Custom Entities] INFO: The savefile "/home/container/carbon/data/CustomEntities/Terminal.sav" contains no entities, nothing to load.
[Custom Entities] INFO: The savefile "/home/container/carbon/data/CustomEntities/Terminal.sav" contains no entities, nothing to load.