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Markiii

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Support Replies posted by Markiii

  1. 6 hours ago, 0xF said:

    Hello, when installing the entity, does a message appear in the console?

    Loaded plugin Terminal v1.1.11 by 0xF [219ms]
    [Custom Entities] Registering custom entity WirelessStorageAdaptor : BaseCombatEntity as prefab "assets/custom/storageadaptor.wireless.prefab"...
    [Custom Entities] Registering custom entity WirelessStorageAdaptor : BaseCombatEntity as prefab "assets/custom/storageadaptor.wireless.prefab"...
    [Custom Entities] Registering custom entity TerminalCellStorage : BaseCombatEntity as prefab "assets/custom/terminal.cellstorage.prefab"...
    [Custom Entities] Registering custom entity TerminalCellStorage : BaseCombatEntity as prefab "assets/custom/terminal.cellstorage.prefab"...
    [Custom Entities] Registering custom entity TerminalEntity : BaseCombatEntity as prefab "assets/custom/terminal.prefab"...
    [Custom Entities] Registering custom entity TerminalEntity : BaseCombatEntity as prefab "assets/custom/terminal.prefab"...
    [Custom Entities] Loading savefile from "/home/container/carbon/data/CustomEntities/Terminal.sav"...
    [Custom Entities] Loading savefile from "/home/container/carbon/data/CustomEntities/Terminal.sav"...
    [Custom Entities] INFO: The savefile "/home/container/carbon/data/CustomEntities/Terminal.sav" contains no entities, nothing to load.
    [Custom Entities] INFO: The savefile "/home/container/carbon/data/CustomEntities/Terminal.sav" contains no entities, nothing to load.

  2. Hello, I've installed all the dependencies but still when I place the Terminal I only get a wb3

    [Custom Entities] Loading savefile from "/home/container/carbon/data/CustomEntities/Terminal.sav"...
    [Custom Entities] INFO: The savefile "/home/container/carbon/data/CustomEntities/Terminal.sav" contains no entities, nothing to load.

    image.png.baa50077c905dba2877d7f8dd6d5746d.png
    Any idea why?image.png.9610570ee9d2ea6f8cb4ed6c43948734.png

    image.png

  3. 8 hours ago, Fusion 3.64 said:

    @Markiii Really appreciate the attempt to help in the absence of support from the developer who should be providing support.

    I made the changes, however my log reports Error while compiling PortableLocker: 'Pool' does not contain a definition for 'FreeList' | Line: 353, Pos: 8

    Which appears to refer to "Pool.FreeList(ref temp);" on Line 353, and there is reference to another "Pool.FreeList(ref items);"  on Line 683 that I believe will be a problem.

     

    Thank you.

    Find me on discord bro discord.gg/markiiirust i'll try and help x

     

  4. Same now..

    This worked for me, please delete if not allowed.

     

    Two changes:
    Line 342-353 — Changed:
    csharpvar temp = Pool.GetList<Item>();
    temp.AddRange(Data.Container.ItemContainer.itemList);
    
    foreach (var container in temp)
    {
        if (ulong.TryParse(container.text, out var value) && !ServerWipePersistent(value))
        {
            Data.Container.ItemContainer.itemList.RemoveAll(x => x.text == container.text);
        }
    }
    
    Pool.FreeList(ref temp);
    To:
    csharpvar temp = new List<Item>(Data.Container.ItemContainer.itemList);
    
    foreach (var container in temp)
    {
        if (ulong.TryParse(container.text, out var value) && !ServerWipePersistent(value))
        {
            Data.Container.ItemContainer.itemList.RemoveAll(x => x.text == container.text);
        }
    }
    Line 672-680 — Changed:
    csharpvar items = Pool.GetList<Item>();
    items.AddRange(from.itemList);
    
    foreach (var item in items)
    {
        item.MoveToContainer(to, item.position, false, true);
    }
    
    Pool.FreeList(ref items);
    To:
    csharpvar items = new List<Item>(from.itemList);
    
    foreach (var item in items)
    {
        item.MoveToContainer(to, item.position, false, true);
    }
    Both just swap pooled lists for regular lists. Slightly more memory allocation but functionally identical.

     

  5. 7 minutes ago, Fruster said:

    Hey! unfortunately there's no video. There's a guide included. It's in PDF format.

    Ah yes i missed that. Thanks Fruster. 

    I don't know if you remember, when I first purchased we had issues something was preventing the spawn of the bases, we couldn't figure it out so I left it - trying again today its working perfectly so about time I get it ready for the server. 

  6. Failed compiling 'PersonalNPC.cs':
      1. 'Tugboat' does not contain a definition for 'IsAuthed' and no accessible extension method 'IsAuthed' accepting a first argument of type 'Tugboat' could be found (are you missing a using directive or an assembly reference?) [CS1061]
         (PersonalNPC 40 line 2117)

  7. Please can you address:

    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh
    Failed to create agent because it is not close enough to the NavMesh

  8. add to around line 1204 

                { -874650016, 1},

                { -902423513, 1},

                { 652793345, 1},

                { 1305765685, 1},

                { -1770281406, 1},

                { -420889602, 1},

  9. Can you see why the gears quest doesnt work when you recycle them?

      {

        "QuestID": 89249,

        "QuestDisplayName": "<color=#FFFF00>Quest:</color> <color=#00FF00>Gears of Fortune</color>",

        "QuestDisplayNameMultiLanguage": "",

        "QuestDescription": "Your journey begins as a humble <color=#00FF00>Gear Gatherer, scouring the land for these precious, rusty relics. An eccentric mechanic believes that enough recycled gears can bring him closer to unlocking ‘The Great Gear Machine,’ a contraption he claims will ‘turn scrap into treasure’ (we’re not convinced, but he’s paying well). Recycle those gears and kick off your adventure with a touch of mystery and, hopefully, some fortune.</color>\n\n<color=#FFA500>250 Dollars</color>\n<color=#FFFF00>2000 XP for SkillTree!</color>\n<color=#FFA500>Recycle Quest Unlock</color>",

        "QuestDescriptionMultiLanguage": "",

        "QuestMissions": "Recycle 25 Gears",

        "QuestMissionsMultiLanguage": "",

        "QuestPermission": "",

        "QuestType": 15,

        "Target": "gears",

        "IsReturnItemsRequired": false,

        "IsMultiLanguage": false,

        "ActionCount": 25,

        "IsRepeatable": false,

        "Cooldown": 86000,

        "PrizeList": [

          {

            "PrizeName": "250 Dollars",

            "PrizeType": 2,

            "ItemShortName": "paper",

            "ItemAmount": 250,

            "CustomItemName": "Dollars",

            "ItemSkinID": 2420097877,

            "PrizeCommand": "",

            "CommandImageUrl": "",

            "IsHidden": false

          },

          {

            "PrizeName": "2000 XP for SkillTree",

            "PrizeType": 3,

            "ItemShortName": "",

            "ItemAmount": 2000,

            "CustomItemName": "",

            "ItemSkinID": 0,

            "PrizeCommand": "givexp %STEAMID% 2000",

            "CommandImageUrl": "https://files.markiii-rust.co.uk/images/XDQuest/xptier1.png",

            "IsHidden": false

          },

          {

            "PrizeName": "Recycle Quest Unlock",

            "PrizeType": 3,

            "ItemShortName": "",

            "ItemAmount": 1,

            "CustomItemName": "",

            "ItemSkinID": 0,

            "PrizeCommand": "carbon.grant user %STEAMID% xdquest.recycle1unlock",

            "CommandImageUrl": "https://files.markiii-rust.co.uk/images/XDQuest/recyclingquestunlock.png",

            "IsHidden": false

          },

          {

            "PrizeName": "3 Markiii Coins",

            "PrizeType": 2,

            "ItemShortName": "blueidtag",

            "ItemAmount": 3,

            "CustomItemName": "Markiii Coins",

            "ItemSkinID": 3435873547,

            "PrizeCommand": "",

            "CommandImageUrl": "",

            "IsHidden": false

          }

        ]

      },

  10. On 9/9/2025 at 2:00 PM, arno1986 said:

    HELLO

    You were like me it sounds, and didnt have time to go through each update notes. 

    I've done that and found this:
    Loot config moved out of the main config into \data\DungeonEvents: one global Default_Loot.json plus per-tier files (e.g., Easy\boss_loot.json, Easy\lootbox.json, Easy\npc_loot.json).

    Either way, @Marte6you saw this, stay humble. 
     

  11. Hi 

     

    So randomly my kits if they're enabled on the bots, they do not attack you, no matter what kit you select - the console says they dont have weapons in the kits, but they do. I've tried removing all skins, ensuring ammo etc etc but the bots, if loaded with a kit attached will swan around without attacking, removing the kits entirely on the profile means they spawn and shoot you as a default scientist. 

    Any ideas? Attached my kits data and BRS files

    Kits.json

  12. 3 hours ago, FormVII said:

    That’s possible, but not normally an issue with that water prefab.

    Have you tried adjusting the lake height?

    I removed the lakes completely in the end, made it an ocean monument and let the ocean fill the gaps. As it currently is it needs to be above ocean level, and further away

  13. 3 hours ago, FormVII said:

    I’ve not had this issue when I’ve used the it. I’d recommend checking the topology to ensure the topology is correct. Check what top is present on the working areas, and make the non working areas the same. 

    Checked every single topology, still having this issue. Something to do with ocean height vs lake height 

  14. I get this, nomatter what i do; 

    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
    Waiting for RCON to come up...
     

  15. On 2/24/2025 at 2:05 AM, Kreavles said:

    This plugin, on my server running 90+ other plugins, is the 3rd laggiest.

    https://prnt.sc/MZVo1CAgWVH-
    https://prnt.sc/22H04yFgAnzA

    There are 13 of these placed on the map, as they're restricted to VIPs only and only some have deployed this item. I don't understand why the mod is consuming so many resources for what seems like a relatively light plugin.

    Would appreciate a look into the coding again, as per your DM, it's been a bit since you reviewed the mod. Performance aside, i'm very happy with everything. But with the performance issue, its causing a lot more drag than I expected and is a bit of a concern of whether to continue to use it or not.

    lmfao - this isn't hitting hard at all! This is GREAT performance, you need to understand hooktimes before he re-writes any code...

  16. Ove status?! Sorry i didnt see your reply. This is now happening on all 4 of my servers too, they have varied plugins, nothings clashing

    Failed to call hook 'OnLootEntity' on plugin 'FurnaceUpgrades v2.5.4' (NullReferenceException: Object reference not set to an instance of an object)
    at Oxide.Plugins.FurnaceUpgrades.ShowOvenStatus (BasePlayer player, BaseOven oven) [0x00038] in <de8e66ff2900424496d08e56ecf85927>:0
    at Oxide.Plugins.FurnaceUpgrades.OnLootEntity (BasePlayer player, BaseOven oven) [0x00094] in <de8e66ff2900424496d08e56ecf85927>:0
    at Oxide.Plugins.FurnaceUpgrades.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0120f] in <de8e66ff2900424496d08e56ecf85927>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0

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