
Cannon Fodder
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Everything posted by Cannon Fodder
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I have used this mod in the past and it worked fine. Now, it seems to be not working. I cannot select the items to install the skins on.
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Multiple defenders with same name
Cannon Fodder replied to Cannon Fodder's Support Request in Support
Would it be easy to have it not reuse names if the list is greater than the number spawned? The duplicate names is a real bummer. -
When defenders spawn (set to 6 for me) there are duplicate names used even though I have more than 6 names in the json.
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Fixed in Production Build — v0.2023.2150.2427
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+1, This is no longer working on Carbon.
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Using Harmony Mods with Carbon installed.
Cannon Fodder replied to Black Drake's question in Support
I wouldn't quite say clear, but it does help to provide a better understanding. Thanks. -
Using Harmony Mods with Carbon installed.
Cannon Fodder replied to Black Drake's question in Support
You are correct. I don't understand the reasons to why certain plugins that require DLL files aren't seamlessly working. I can't do what you do, I know that. I also have great respect for your ability. But I can say as an end user of your product, I am finding more and more frustrations with it, to the point where I am seriously rethinking my decision to use Carbon, and am investigating the process to remove it while causing as little server disruption as possible. It isn't just the harmony mods issue. It is the other issues I mentioned in my post as well. Most of all, it is the attitude I have seen from the carbon team when something doesn't work with Carbon. Far too often it is a combative and antagonistic stance, instead of working to find a solution for the end users. This is the biggest thing putting me off to Carbon right now. To be clear, I have respect for you, the team, and what you are able to do. I want Carbon. I chose Carbon even knowing of the limitations. But the attitude and direction of the team when things don't work in Carbon that work fine elsewhere, is very off-putting. I wish the team would consider the needs and desires of the end users more than need need for "rightness". -
Using Harmony Mods with Carbon installed.
Cannon Fodder replied to Black Drake's question in Support
With respect to the developers and their hard work, I am wondering if I made the right choice switching to Carbon. There are things that I really like about it. Sadly, it is also extremely limiting, and there seems to be too much ego, and not enough consideration of the end user. Want to use Chaos mods. Nope, not in Carbon. I understood and was prepared for that, though there are mods only available on Chaos that I really want on my server. Now I purchase a Harmony mod, and learn that Carbon blanket restricts me from using any of those as well. I want to use a common Admin Radar mod, which works fine on umod, and used to work on Carbon. The buttons are gone. I go to the Carbon discord and see comments from the Carbon team that the Admin Radar dev needs to basically "git gud" at programming, instead of addressing the issue. Disheartening and very off-putting. So disappointing. An otherwise great product, but I think I am realizing it is way to restricting of what I can do with my own server. I am rethinking whether it is worth the compromise. -
Weather effects are the most immersive and one of my favorite things in a game. Your mod seems to be the best out there, from what I read on it. I would so love to get this working on my server. Anything you can and are willing to do is greatly appreciated.
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I checked with my Host Provider, and Harmony Mods are allowed. I did some more digging, and it seems like this mod (and most/all Harmony mods) wont work with Carbon. Is there anything practical that you can do so that this could be a C# plugin? I would be willing to compensate for converting this over, if you are willing to quote a price.
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Hello. I purchased your mod, and am excited to use it. Sadly, I have been unable to get it to work. I have placed the dll in the HarmonyMods folder, but nothing happens. I have restarted the server, still nothing. I see no HarmonyMods_Data folder, and the server console does not accept novaweather.reload. Please assist. This is my first time using a Harmony mod.
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FYI, I left a 5 star review for your plugin. Sadly Codefling staff seems to think themselves better than to allow a concise review....
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Do you by chance contract to write custom plugins?
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I will experiment with it more, I think I am catching on. "if i were to implement every use case for everyone then the plugin would need to call Jenny Craig" Funny, and no worries. I am getting up to speed on it the more I tinker. Considering the complexity of the plugin, you've done a fantastic job overall making it understandable and user friendly.
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I just ran a test. I deleted any items off of the difficulty loot table that were also on the base loot table. After this, other items from the difficulty loot table will spawn. If I add the duplicate items back on, only duplicates will spawn, and nothing that is not a duplicate. FYI
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As I have been experimenting with the two lists I have noticed a bug. If an item exists on both the base loot and difficulty loot table, it is always selected as one of the items when rolled on the difficulty loot. For instance if you look at my new base loot table below, only these items are rolled exclusively on the difficulty loot table. I suspect this happens when two conditions are met: 1. Number of unique items of base loot table is 50% or great than the total amount of unique items to populate the base 2. When unique items exist on both lists. For clarification, with no change to my previous difficulty loot table (slightly modified but very similar to the default one that comes with the tier 3 package), when I use this for base loot, all easy bases on the map only have items from this list, no exceptions. All items on this list exist on the difficulty list as well,
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Ah, thank you for the clarification. I understand now the purpose of the two separate loot lists. Again, excellent work on this plugin!
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Also, another issue. The documentation says : "probability - the chance that the item can spawn. value must be between 0.0 and 1.0 where 1.0 is 100% chance" But this is not the case. I have multiple items like stones, scrap, wood all set to 1.0, yet they only spawn a fraction of the time. This is in the difficulty loot table. I read that I can enable loot to always drop with the combination of Base Loot and enabling it to always drop in the profile, which is a workaround. But it doesn't explain why 100% != 100%. Would you please elaborate? Maybe something is lost in translation?
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Nivex, I have not installed any stack size plugins. Carbon has a built in module for that, but it isn't enabled. Every stack has been like this in RB. Huge stacks. This only happens from loot dropped from raidable bases. All other loot on server drops normally. I am using the files purchased from your tier 3 package. Is this by chance a Rust issue, like where the first time you buy pickles at bandit camp they are in a stack of 60, then never again until server reset? That is my current suspicion now that I think about it. Thank you for your help and patience.
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-1 seems to use no stack size limit. For example, a single stack of 40,000 stone. In every entry with -1, there is no limit to stack size when loot is generated in game. For now, I have been manually entering the correct stack size from a list on corrosion hour. This is fine and I am not complaining, just was wondering if there was something I missed.
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Sorry, I didn't see the reply until this morning. As far as I can tell RB is working flawlessly. I have not encountered any issues with it. Do you suggest I send those errors to the carbon team? I do have a couple of questions. Is there a way to set loot stack size to game default? -1 is obviously for no stack size limit. Second, could you clarify the purpose of base loot over difficulty loot? I am not understanding the purpose of the two different loot files. Thank you.
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I noticed this when reloading the plugin. Have any idea what this may be? I triple checked the edits made from above for format, spelling, etc. and all looks good. I may have already had these errors and never noticed, unsure.
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Thank you so much for your rapid response! I haven't used any UI's with your plugin, but I have been having issues with other UI's in Carbon. I am still tweaking settings and testing with Raidable Bases, and haven't yet come across any UI's. How do I bring up the UI? Are you talking about the small UI that appears when you enter a raidable base zone? If it is the latter, the UI is there for me, but is in an inconvenient location. I haven't gotten around to repositioning or disabling it yet. You are correct, most everything in the config is self explanatory. Thank you for pointing out the section I overlooked.
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How do I remove the sphere around a radiable base? I am loving this plugin, but I do not like the smokey translucent spheres that dot the world. Additional request, how do I disable the chat notification when a new maintained event spawns? I have been digging through the config file and the documentation and have not found an answer to this. Apologies in advance if I missed something obvious. FYI, I am using this with Carbon and so far works great! Again, great work on this plugin. Love it!