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synvy

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Everything posted by synvy

  1. synvy

    Error while compiling

    Changed Status from Closed to Fixed
  2. synvy

    Error while compiling

    Changed Status from Pending to Closed Changed Fixed In to 2.0.2.1
  3. synvy

    Error while compiling

    Fixed. Uploading new version now.
  4. synvy

    Solo Enforcement

    Sorry it has taken me this long to respond. The plugin will only apply to players with that permission. If the player doesn't have the permission assigned to them or their group, the plugin won't restrict anything for them.
  5. synvy

    Solo Enforcement

    Have you assigned the permissions to the default oxide usergroup?
  6. Changed Status from Pending to Closed Changed Fixed In to 2.0.1
  7. This has been fixed in 2.0.1
  8. Working on a patch now.
  9. synvy

    Solo Enforcement

    I have decided to keep Solo Enforcement... just that. Solo. I may create another plugin dedicated to group limiting in the future, permitted I find the time to do so.
  10. synvy

    Solo Enforcement

    This has been added in V2.0.0
  11. synvy

    solo enforcement not working

    Changed Status from Pending to Closed Changed Fixed In to 1.2.1
  12. synvy

    solo enforcement not working

    This should be resolved. Sorry for the delayed response. If the issue still persists, please let me know ASAP.
  13. synvy

    Solo Enforcement

    I am working on a re-code of this plugin with more checks (discord integration), and for allowing set team sizes.
  14. synvy

    Auto turrets auth

    Changed Status from Pending to Closed Changed Fixed In to 1.2.0
  15. synvy

    Turret De-auth Issue

    Changed Status from Pending to Closed Changed Fixed In to 1.2.0
  16. synvy

    Auto turrets auth

    I am closing this ticket. Facepunch has finally added a hook to check for assigning other players to turrets. Implemented proper checks for turret authorization by owner. Implemented Discord notifications for admins when players attempt to assign other players to turrets.
  17. synvy

    Turret De-auth Issue

    I've just gone ahead and implemented a different approach. Please let me know if your users are still having trouble. My apologies for the inconvenience.
  18. synvy

    Turret De-auth Issue

    Update 1.1.6 added checks to turrets to prevent players from adding friends to the auth list. Facepunch does not provide a method of disabling this, so instead I have gone the route of checking for more than one authorized player before a turret startup. If it's more than one player, it clears the auth list on the turret. Players will have to re-authorize. If it's still happening after players re-authorize, please let me know. From what I can see in the code, it shouldn't be a problem for new players.
  19. synvy

    Auto turrets auth

    BRUH I FORGOT TO RETURN FALSE. I will update it now to fix EDIT: 100% should stop the turret from turning on now.
  20. synvy

    Auto turrets auth

    It's been implemented. Please let me know if there's any issues with it. Since there's no player defined in the OnTurretStartup hook, I used the turret's owner id to get the player. This should only print out the warning message to the owner of the turret.
  21. synvy

    Auto turrets auth

    Apparently the Rust developers did not account for Oxide support when they implemented that function. The only thing I can do to combat it is to check on turret startup whether more than one player is authorized on the turret, stop it from starting up, send a message stating that too many players are authed, and clear the auth list. I am implementing it now. private object OnTurretStartup(AutoTurret turret) { if (_config.restrictTurrets && turret.authorizedPlayers.Count > 0) { var player = FindPlayerByUserID(turret.OwnerID); if (player != null) { if (HasPerm(player.UserIDString, perm)) { PrintWarningMessage(player, "TurretStartupWarning"); turret.authorizedPlayers.Clear(); turret.SendNetworkUpdate(); } } } return null; }
  22. synvy

    Auto turrets auth

    I will look into this tonight.
  23. synvy

    Auto turrets auth

    Can you please send me a video regarding the bug? There's nothing else that I can find in the Rust documentation that would disable that.
  24. synvy

    Error while compiling

    Changed Status from Pending to Closed Changed Fixed In to 1.1.3
  25. synvy

    Auto turrets auth

    Edited off phone (no compiler to check for mismatches). I just got on my PC and used a different ID check. Should be compiling now.
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