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Everything posted by m3dus4
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I noticed a few issues and feature requests regarding the plugins and wanted to bring them up here, since posts under “Discussion” seem to get overlooked sometimes. • The boss’s main loot container and the legendary white stash can still fall below the ground if the terrain allows it. This can make the loot inaccessible. So i ask imthenewguy It would be great if the legendaryitemperks NPC drop container logic could be changed to use inventory space instead. Additionally, could the hotbar be considered a valid inventory space for the plugin’s give command, with a fallback to the main inventory if possible? For BossMonster: Could item text (lore) be added as well, so ItemPerks-enhanced items can be used in the loot pool for maybe 5x tools etc. ? This was requested a few weeks ago, but I’m not sure if it was seen in Discussion Channel.. Thanks for your work on these plugins, and I appreciate you taking the time to look into this.
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I noticed a few issues and feature requests regarding the plugins and wanted to bring them up here, since posts under “Discussion” seem to get overlooked sometimes. • The boss’s main loot container and the legendary white stash can still fall below the ground if the terrain allows it. This can make the loot inaccessible. It would be great if the legendaryitemperks NPC drop container logic could be changed to use inventory space instead. Additionally, could the hotbar be considered a valid inventory space for the plugin’s give command, with a fallback to the main inventory if possible?
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Hi is there a way to implement a take all button for quests? ^^
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WegetsomeRcon errors: Failed to call hook 'CmdConsoleClans' on plugin 'Clans v1.1.50' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.Clans.CmdConsoleClans (ConsoleSystem+Arg arg) [0x01ac0] in <8218db44961f45049ced1e26177d3bb8>:0 at Oxide.Plugins.Clans.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0356f] in <8218db44961f45049ced1e26177d3bb8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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We get some ofthis Errors. Failed to call hook 'OpenOutputStorage' on plugin 'IndustrialRecycler v1.8.91' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.IndustrialRecycler.OpenStorage (ConsoleSystem+Arg arg, System.Boolean isInput) [0x0009c] in <8218db44961f45049ced1e26177d3bb8>:0 at Oxide.Plugins.IndustrialRecycler.OpenOutputStorage (ConsoleSystem+Arg arg) [0x00000] in <8218db44961f45049ced1e26177d3bb8>:0 at Oxide.Plugins.IndustrialRecycler.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0095a] in <8218db44961f45049ced1e26177d3bb8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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nvm my fault works fine
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ExtractionRareMinerals - Failed to compile: Ambiguity between 'ExtractionRareMinerals.Loottable' and 'ExtractionRareMinerals.Loottable' | Line: 699, Pos: 5
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sounds greeat we will test thx
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Hi, My community really loves the Smart Sorter plugin, but we’ve noticed that it’s currently one of the biggest performance issues we’re facing. I couldn’t find any real optimization options in the config settings, and the hook time is far higher than that of any of the other large plugins we use. So u can check the Webhooktime. Any ideas how to optimize this? With a low pop of 40-50 Player we relaized significant fps drops.
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seems its the vanish plugin or payback2 not 100% confirmed but by unloading both rpc error is gone.
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letz give it a try
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Player get Kicked fully random. by shooting some weapons with and without perks. we run some Server but just 1 With Customizable Weapons and here we get a lot of RPC Error in CLProject kicks. By Unloading this Plugin RPCKicks are gone. It always happens at specific points on the map. Not every monument is affected. and there are conflicts with skilltree: Calling hook OnWeaponModChange resulted in a conflict between the following plugins: SkillTree - True (Boolean), CustomizableWeapons (False (Boolean)) Calling hook OnWeaponModChange resulted in a conflict between the following plugins: SkillTree - True (Boolean), CustomizableWeapons (False (Boolean)) Calling hook OnWeaponModChange resulted in a conflict between the following plugins: SkillTree - True (Boolean), CustomizableWeapons (False (Boolean)) Calling hook OnWeaponModChange resulted in a conflict between the following plugins: SkillTree - True (Boolean), CustomizableWeapons (False (Boolean)) Calling hook OnWeaponModChange resulted in a conflict between the following plugins: SkillTree - True (Boolean), CustomizableWeapons (False (Boolean)) Calling hook OnWeaponModChange resulted in a conflict between the following plugins: SkillTree - True (Boolean), CustomizableWeapons (False (Boolean)) ================================= NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseEntity.SignalBroadcast_Patch1(BaseEntity,BaseEntity/Signal,string,Network.Connection,string,single) at BaseProjectile.CLProject (BaseEntity+RPCMessage msg) [0x001e9] in <cde2dca44871446d98f64fecfe08c217>:0 at BaseProjectile.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000f0] in <cde2dca44871446d98f64fecfe08c217>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BaseProjectile:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) MonoMod.Utils.DynamicMethodDefinition:Network.BaseNetwork.Cycle_Patch0(BaseNetwork) MonoMod.Utils.DynamicMethodDefinition:ServerMgr.Update_Patch0(ServerMgr) 1x5.xx71.94:xx4xx/7000549456472/*******e kicked: RPC Error in CLProject
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sure check your DM
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all npcs also animals, affected normal m2 or customss like 2x 3x
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Hi we get some Rcon Messages. 00:19 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'ItemPerks v1.0.26' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.ItemPerks.OnEntityTakeDamage (BasePlayer victim, HitInfo info) [0x00184] in <b749e1ddcacf4e54b28d253a9419b135>:0 at Oxide.Plugins.ItemPerks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0286b] in <b749e1ddcacf4e54b28d253a9419b135>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 00:25 [Error] Failed to call hook 'GiveLegendaryCMD' on plugin 'ItemPerksLegendaryItems v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.GiveItem (Item item, BaseEntity+GiveItemReason reason) [0x0004c] in <194c814d6c8a49c3b6eb5270571eef80>:0 at Oxide.Plugins.ItemPerksLegendaryItems.GiveLegendaryCMD (ConsoleSystem+Arg arg) [0x0016e] in <3d463100b1d44ebe9e0b1bcb210ca189>:0 at Oxide.Plugins.ItemPerksLegendaryItems.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c7f] in <3d463100b1d44ebe9e0b1bcb210ca189>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 00:25 [Warning] [DEBUG] Plugin compilation is already queued: CustomizableWeapons (0.023 ago)
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sry ive removed the plugin meanwhile and cant tested it willdothat later on my testserver
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player get kicked alltime. RPC Error in CLProject Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.TwigsDecay.TryInitBlockDecay (BuildingBlock block) [0x00000] in <b66ab93d02cf458295f4cc0a74b915e0>:0 at Oxide.Plugins.TwigsDecay+<>c__DisplayClass17_0.<OnEntitySpawned>b__0 () [0x00000] in <b66ab93d02cf458295f4cc0a74b915e0>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.OxideMod.OnFrame_Patch0(Oxide.Core.OxideMod,single)
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i can just say by unloading item roll back to default item. after reloading the plugin the custom perks are back. thats all i can say.
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looks like there is a glitch u can farm endless recycler? 2025-09-21 18-54-28.mp4
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Hi, we start our Purge and unload some plugins also this here. now player get a lot of red error msg @screen. they also complain that the perk weapons just disappear. i saw this messaages. (16:41:40) | Item's Held Entity not removed!Burn Onyx M249 3X -> m249.entity[265680014] (16:41:40) | Item's Held Entity not removed!Burn Pixelblaster 5X DMG -> rocket_launcher.entity[265680060] (16:41:40) | Item's Held Entity not removed!Burn Gold M249 2X -> m249.entity[265680067] player also reported now kick messages: RPC Error in MoveItem
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i mean the gather rate yeah which plugin?
