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m3dus4

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Everything posted by m3dus4

  1. Unfortunately I don't have anything else
  2. get a lot of console error. Failed to execute OnFrame callback (Specified cast is not valid.) at object Oxide.Plugins.AdvancedHitBar.OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info)+() => { } in /home/rustserver/serverfiles/carbon/plugins/AdvancedHitBar.cs:line 169 at void Carbon.Managers.CarbonProcessor.Update() in /__w/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 63
  3. sure: https://www.dropbox.com/scl/fi/6uebn5c0zvxomcb19ks2h/RUST_2025.08.11_-_21.01.44.01.mp4?rlkey=darboa36s6lic9h3oe3xeikw1&st=6tx7h1up&dl=0
  4. m3dus4

    Skinner 3.0 Beta Update

    Doing this steps but dont work for me. After loading my old skinner.cfg with tons of skins it will dispapear/overwrite with your new config. the skinner data folder is empty. it just shows me a ImportedSkins.json which is empty. (06:36:48) | Requested 'Skinner' for compilation (06:36:48) | [Skinner] Configuration appears to be outdated; updating and saving (06:36:48) | [Skinner] Configuration changes saved to Skinner.json (06:36:49) | Loaded plugin Skinner v2.9.97 by Whispers88 [246ms] (06:36:49) | [Skinner] Steamworks Updated, Updating Skins (06:36:49) | [Skinner] Configuration changes saved to Skinner.json (06:36:49) | [Skinner] Skin indexing complete. 5807 Workshop skins were indexed (06:36:49) | Skinner v2.9.97 by Whispers88 hook 'OnServerInitialized' took longer than 100ms [508ms] (06:37:29) | InvalidOperationException: Collection was modified; enumeration operation may not execute. Question: by using your new cfg where can i insert in the config file all my skins? i miss the "Imported Skins List": { i know that all these skins will moved to the data folder but first for migration it nee dto be configured in config/skinner.cfg file where can i insert all my skins? cause my old cfg seems not be working.
  5. SelectEnhancement no logger errors with such header
  6. m3dus4

    Skinner 3.0 Beta Update

    search for: _contentToItemID[skin.id] = itemSkin.itemid; and replace it with: _contentToItemID[skin.id] = itemSkin.itemDefinition.itemid; tested by myself but all my skins are gone ^^ just 20 skins in my new data/skinner import file ^^ (16:22:37) | [Skinner] Configuration appears to be outdated; updating and saving (16:22:37) | [Skinner] Configuration changes saved to Skinner.json (16:22:37) | Loaded plugin Skinner v2.9.96 by Whispers88 [209ms] (16:22:37) | [UpdatesChecker] Skipping plugin Skinner : Non standard version number 2.9.94 BETA. (16:22:38) | [Skinner] Steamworks Updated, Updating Skins (16:22:38) | [Skinner] Configuration changes saved to Skinner.json (16:22:38) | [Skinner] Skin indexing complete. 5600 Workshop skins were indexed (16:22:38) | Skinner v2.9.96 by Whispers88 hook 'OnServerInitialized' took longer than 100ms [794ms]
  7. m3dus4

    Compile Error

    u can try this: search for: _contentToItemID[skin.id] = itemSkin.itemid; and replace it with: _contentToItemID[skin.id] = itemSkin.itemDefinition.itemid;
  8. Failed executing console command 'ipconfirmenhance' in 'Item Perks v1.0.25 by imthenewguy' [callback] (Object reference not set to an instance of an object) at string Oxide.Plugins.ItemPerks.GetOwnershipDescription(BasePlayer player, Item item, bool found) in /home/rustserver/serverfiles/carbon/plugins/ItemPerks.cs:line 1852 at void Oxide.Plugins.ItemPerks.EnhanceExistingItem(BasePlayer player, Item item, Perk perk) in /home/rustserver/serverfiles/carbon/plugins/ItemPerks.cs:line 5093 at void Oxide.Plugins.ItemPerks.ConfirmEnhancement(Arg arg) in /home/rustserver/serverfiles/carbon/plugins/ItemPerks.cs:line 5060 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) Server is running ItemPerks Legendary Items 1.0.4 as well Ive dealt with a few player reports now, over past four days where ekits randomly become unusable, when you try to select a piece of gear for enhancement, no armour or weapons shows up for selection, even if the item has no enhancement on it. When a new kit of the same type is spawned in, it works fine. Reloading the plugin doesn't resolve it. video showcasing: https://cdn.discordapp.com/attachments/1404559758144311357/1404559760371749137/RUST_2025.08.11_-_21.01.44.01.mp4?ex=689c4a76&is=689af8f6&hm=3b929006f1667c66aaafbbe849efc37d0cf2defb2827d3f79b0e7048691ea037&
  9. m3dus4

    Skinner 3.0 Beta Update

    weve also load our 6k skins but the cfg will remove all skins ^^ just 18 reamining so from our 600kb file we get a 3kb data import file.
  10. its in the cs file just search for List<Item> foundItems = container.inventory.FindItemsByItemID(itemId); and replace irt with: replace with: List<Item> foundItems = container.inventory.itemList
  11. ive fixxed that by myself: search; List<Item> foundItems = container.inventory.FindItemsByItemID(itemId); replace with: List<Item> foundItems = container.inventory.itemList .Where(x => x.info.itemid == itemId) .ToList();
  12. ok
  13. ExtractionRareMinerals.cs 768:49 No overload for method 'FindItemsByItemID' takes 1 arguments
  14. BusStopPort.cs 583:38 There is no argument given that corresponds to the required parameter 'id' of 'PlayerInventory.FindItemsByItemID(List<Item>, int)'
  15. We're done here. We've replaced the plugin with another one. Its also heavy perfomance hungry checked with grafana. bad hooktimes and Work Queue runs over its a fps killer. ^^
  16. same issue here + Resource output multiplier give millions by activating it ^^
  17. clean rustserver just 2 running plugins püermission manager + object limiter still same issue.
  18. m3dus4

    Wallpaper Skins Support?

    its not fixxed buddy ^^ still same issue
  19. oki it seems its not working. im running your latest version. New admin comma nd: /ol.validatecache -> force start cache validation /ol.cacheinfo -> prints all information about current cache records /ol.sync -> force start sync plugin cache and server entities So i reached the limit then i type: /ol.validatecache nothing special /ol.cacheinfo -> prints all information about current cache records check screenshoorts ive a foundi limit of 20 oO /ol.sync -> force start sync plugin cache and server entities -> after that i can build again. So i think thats the wrong way or im i wrong? when my player build their base and destroy some foundation they cant use this command and reached the building limit.i think thats not the best idea to enter all the time this commands.
  20. sorted thx
  21. Would it be possible to add a configuration option that allows for integration with external loot-injecting plugins? Specifically to support Zeode's Heli/Bradley Signals, which provides an internal custom loot table we like to use for multiplying your plugins loot table. Simply disabling custom loot injection for these crate types in the Loot Table & Stacksize interface, will result in vanilla crate contents. "Loot Options": { "Use custom loot table to override crate loot": true, "Minimum number loot items in crate (0 - 12)": 9, "Maximum number loot items in crate (0 - 12)": 10, "Allow duplication of loot items": true, "Maximum number of BPs in each crate": 2, "Custom loot table": [ "Extra Loot Options": { "Use extra loot table (NOTE: Total of crate loot + extra items cannot exceed 12)": false, "Minimum number extra items to add to crate": 3, "Maximum number extra items to add to crate": 4, "Allow duplication of extra items": true, "Maximum number of BPs in each crate": 2, "Extra loot table": [ Neither of these work modifying crate contents when Loot Table & Stacksize is loaded. The goal would be to allow your plugin to detect and respect loot changes made by these plugins, or at least provide a toggle/config setting that enables compatibility. This would offer greater flexibility for servers that already use loot injection systems and wish to avoid conflicts or unintended overrides - if possible. Thank you very much for considering this request.
  22. so if possible plz add the option for group entities that would be huge. also my staff member told me: the limit plugins appear to have a missing update interval for example as Clans, updating every 60 sec. if said interval set to high players recently connected do not show up in the current connected player list in clans for invitations.
  23. no hel.p no fix? so as example. i set a default limit for foundations to 20 when i remove 1 foundation it said still limit reached. https://medal.tv/de/games/rust/clips/kAE6scChq1LepParR?invite=cr-MSxFb3osMjIxMDMwODc2 and the problem is also for planter and other stuff. just a reload from that plugin helps and limit works again any way to fix this? https://medal.tv/de/games/rust/clips/kAEoP1hQKwUgvzdU1?invite=cr-MSxCZVMsMjIxMDMwODc2 just a pluigin reload helps here..
  24. Hi, first of all, thank you for your work on the BossMonster plugin – it’s been a great addition to our server. I wanted to ask if you'd consider adding a feature that assigns the boss loot only to the player who dealt the most damage with a cooldowen timer. Ideally, the plugin would track damage per player during the boss fight, and once the boss dies, only the top damage dealer would be allowed to loot (or receive the loot directly). This would help prevent loot stealing and reward the most active participants in the fight. Let me know if this could be added, or if there's a way I could hook into the plugin logic to implement this myself. Thanks again for your time and effort! Best regards,
  25. ill try it thx
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