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Everything posted by m3dus4
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we get sometikets from players about loosing their stuff etc. so it would be nice to have a drop logger.
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- 59 comments
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- #farm
- #automatic
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- 43 comments
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- 1
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- #better vanish
- #admin
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(and 2 more)
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- 33 comments
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- #industrial
- #rust
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- 33 comments
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- #industrial
- #rust
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ive an issue with that plugin. it wont start after server reboot IndustrialCustomSkinsFix - Patching exception in method null [Error] Failed to initialize plugin 'IndustrialCustomSkinsFix v1.1.2' (ArgumentException: Undefined target method for patch method static System.Boolean Oxide.Plugins.Item_CanStack_Patch::Prefix(Item __instance, Item item, System.Boolean& __result)) at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x0006e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0
- 33 comments
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- #industrial
- #rust
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(and 7 more)
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- 419 comments
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- #helicopter
- #helicopters
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- 419 comments
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- #helicopter
- #helicopters
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player tell me when they call the heli for first time they claim the economics ($) and all works fine, but when they bought 2nd and 3rd times the player didnt claim the economics anymore is that a known issue? or may missconfig hmm? "Share Rewards Between Players Above Damage Threshold": false, or how does it work if 1 player from clan buy the helöi. but he diodnt take the most dmg? who get the $? .
- 419 comments
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- #helicopter
- #helicopters
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- 31 comments
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- 1
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- #archipelago
- #water map
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- 31 comments
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- #archipelago
- #water map
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(and 7 more)
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- 31 comments
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- #archipelago
- #water map
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(and 7 more)
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- 43 comments
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- #skilltree
- #event
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- 43 comments
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- #skilltree
- #event
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- 16 comments
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- #connect
- #connection
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- 1,131 comments
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- #loot
- #customloot
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