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Everything posted by m3dus4
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Is it possible to create a quest category? For example, those that only need to be fetched could be put in a separate tab so they can be turned in immediately, without having to be picked up, and so they don't clutter the list. Others could be highlighted in different colors depending on the type (bosses, resources, plantations, etc.)
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we get sometikets from players about loosing their stuff etc. so it would be nice to have a drop logger.
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- #better vanish
- #admin
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- 33 comments
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- #industrial
- #rust
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- 33 comments
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- #industrial
- #rust
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ive an issue with that plugin. it wont start after server reboot IndustrialCustomSkinsFix - Patching exception in method null [Error] Failed to initialize plugin 'IndustrialCustomSkinsFix v1.1.2' (ArgumentException: Undefined target method for patch method static System.Boolean Oxide.Plugins.Item_CanStack_Patch::Prefix(Item __instance, Item item, System.Boolean& __result)) at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x0006e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0
- 33 comments
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- #industrial
- #rust
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- 424 comments
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- #helicopter
- #helicopters
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- 424 comments
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- #helicopter
- #helicopters
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player tell me when they call the heli for first time they claim the economics ($) and all works fine, but when they bought 2nd and 3rd times the player didnt claim the economics anymore is that a known issue? or may missconfig hmm? "Share Rewards Between Players Above Damage Threshold": false, or how does it work if 1 player from clan buy the helöi. but he diodnt take the most dmg? who get the $? .
- 424 comments
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- #helicopter
- #helicopters
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- 31 comments
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- #archipelago
- #water map
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- 31 comments
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- #archipelago
- #water map
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- 31 comments
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- #archipelago
- #water map
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- 43 comments
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- #skilltree
- #event
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- 43 comments
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- #skilltree
- #event
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- 16 comments
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- #connect
- #connection
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- 1,144 comments
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- #loot
- #customloot
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