Hello, I used this config to spawn three Bradleys on the map but I am getting a fair amount of console spam and not sure if I should change anything because the tanks seem to spawn just fine and their pathing on default roads works well from what I can observe in-game.
the console reads:
(10:50:16) | [RoadBradley] Tank has been stuck for over a minute! Current location: (273.8, 33.8, -157.7). Sending list of entities nearby:
(10:50:16) | [RoadBradley] Entity ShortPrefabName: american_beech_d
(10:50:16) | [RoadBradley] Entity ShortPrefabName: birch_small_temp
(10:50:16) | [RoadBradley] Entity ShortPrefabName: pine_b
(10:50:16) | [RoadBradley] Its recommended to check these entities and add them to filter, because players could abuse and block bradley!
(10:50:16) | [RoadBradley] It can be also a road that bradley cound't reach!
(10:51:16) | [RoadBradley] Tank has been stuck for over a minute! Current location: (273.8, 33.8, -157.7). Sending list of entities nearby:
and it seems to be doing that almost constantly, every 1 minute.
I'm pretty new to all of this so any help would be greatly appreciated. Basically I want to disable /buytank if possible and just have 3 tanks always patrolling random roads.
Edit: was just able to observe the issue in-game but no idea how to fix it. The tanks in question seem to be spawning a few yards off the roads and inside a clump of trees, becoming stuck.