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0athbound

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Everything posted by 0athbound

  1. Hello, I have moved both the "extra pockets" icon/button and the XP pump par but don't see any options in the config to move the "gilled" buff timer icon. It is being hidden by another important hud element on our server and I was just hoping to move it down a bit. Any help is appreciated.
  2. Thank you so much for the quick reply and all of your top-tier plugins!
  3. Hello, I was wondering if I can set a custom message to show up in chat when entering the raid bubble to remind players of rules, or perhaps a chat command?
  4. I have deleted the oxide/data/privatehorse folder and reloaded the plugin but my players are still reporting uses from last wipe showing up
  5. Based on the YT showcase video for the plugin, it seem that as long as I place these vendor NPCs at monuments, they will spawn at the same monuments after wipe. Is it really that easy?
  6. First I wanna say thank you for making great plugins. Everyone seems to really enjoy your Skill Tree, Cooking, and EpicLoot plugins and they are very easy to use from an admin perspective too. I run a PVE server and the issue I have is that a few people have complained about the Tier 3 perks in the Combat category are all PVP related. This made me wonder if there is a way that I could modify or utilize these perks for PVE use? Bonus question: just wondering if you new of a furnace splitter that works with the skill tree, as obviously different players end up with different smelt rates, etc. due to their skill tree perks? Any help or insight is appreciated.
  7. I appreciate the response and that makes total sense. I ended up just manually creating the loot pools in all of the data files.
  8. Thinking about getting this plugin but I'm curious if there will be any conflict with players having increased smelt rates or other perks from Skill Tree system?
  9. I see that the plugin has support for a couple different Loot Table Plugins but I can't figure out how to use the loot tables that I have already setup using BetterLoot. Do I just need to give up and create a custom loot pool in each of my BetterNPC/Monument files? Is there an easier way? Like can I just setup a simple loot table somewhere that the entire BetterNPC plugin will use?
  10. That doesn't help me in any way. Like I said, the very first thing that I did was install the plugin that you just linked and ensure that it was functioning before moving forward with trying to add it to my Welcome Panel (Yes I bought "Welcome Panel Addons" and installed WPWipeCycle.cs as well). I got the entire Wipe Cycle Tab up and Running in it's default state. It's just that {wipecountdown} doesn't work.
  11. 0athbound

    Help with config

    Awesome, I got it all set now. Love the plugin, the only thing that I would add is random timed events. One more thing, I am a little confused on the health pools of the giant meteors. I've done some trial and error and they seem to take quite a bit of boom. Do I just adjust the damage done by rockets, timed explo, etc?
  12. I have started with a template, added Wipe Timer Countdown and got it working properly. Then added WPWipeCycle.cs to plugins folder and enabled it's use in the Welcome Info config. Got the Timer countdown tab to work and put "Next wipe in {wipecountdown}" in the countdown text line. Now when I go to the wipe schedule tab, it says verbatim "Next wipe in {wipecountdown}" and I can't seem to get it to actually output the countdown.
  13. 0athbound

    Help with config

    I love the plugin so far but needed a little help fine tuning the config. First I was wondering if I can set the event to spawn at a random interval between two set values. Also, I was having trouble figuring out how to keep the event confined to a small radius. I can only seem to get them to fall all over the map. Finally, I was wondering how to make the map markers say that it is a meteor. Currently they are labeled as "a debris field" Your help would be appreciated and thanks for a solid event plugin.
  14. Hello, I used this config to spawn three Bradleys on the map but I am getting a fair amount of console spam and not sure if I should change anything because the tanks seem to spawn just fine and their pathing on default roads works well from what I can observe in-game. the console reads: (10:50:16) | [RoadBradley] Tank has been stuck for over a minute! Current location: (273.8, 33.8, -157.7). Sending list of entities nearby: (10:50:16) | [RoadBradley] Entity ShortPrefabName: american_beech_d (10:50:16) | [RoadBradley] Entity ShortPrefabName: birch_small_temp (10:50:16) | [RoadBradley] Entity ShortPrefabName: pine_b (10:50:16) | [RoadBradley] Its recommended to check these entities and add them to filter, because players could abuse and block bradley! (10:50:16) | [RoadBradley] It can be also a road that bradley cound't reach! (10:51:16) | [RoadBradley] Tank has been stuck for over a minute! Current location: (273.8, 33.8, -157.7). Sending list of entities nearby: and it seems to be doing that almost constantly, every 1 minute. I'm pretty new to all of this so any help would be greatly appreciated. Basically I want to disable /buytank if possible and just have 3 tanks always patrolling random roads. Edit: was just able to observe the issue in-game but no idea how to fix it. The tanks in question seem to be spawning a few yards off the roads and inside a clump of trees, becoming stuck.
  15. I had placed both .cs files file there yesterday when I got them but it never loaded until I manually loaded the plugin after your responded. I appreciate your quick response and was able to get it working.
  16. I am trying to create Airwolf vendors at all gas stations. Installation and spawning the NPC where I want it was a breeze. After that the documentation leaves a lot to be desired. It says "A message will popup explaining how to add the spawn points." That doesn't happen. You replied to another support request to simply "press the reload key". Assuming you mean reload as in "R" key by default, that doesn't work. I also tried reloading the plugin but that also does nothing. For a paid plugin, this documentation is inadequate and I have spent over two hours trying to figure out this one little issue. I have searched on this platform, YT, and otherwise and can't find an answer so now I'm here. Any help would be greatly appreciated.
  17. I purchased the Raidable Bases + Tier 3 package bundle and followed the documentation for setup and config. Got my raids to spawn how I want them with no problem but when myself and other players tested the raids, we are insta killed by NPCs and our own satchels. These deaths show up as being killed by "generic" in the console. I did a test where I disabled NPC spawns on Easy Raid profiles and was killed by "generic" when my own satchel detonated (although I was a safe distance away). The first two satchels detonated normally and the third insta killed me. Edit: I just tested a Dangerous Treasures event and those NPCs insta kill players as well, and register as killed by "generic" just like the deaths in Raidable Bases Events. This leads me to believe that the issue is with NPCs but I don't know where it is coming from. Final Edit/Resolved: This was a very simple fix that has nothing to do with Raidable Bases plugin. I am new to all this so I apologize for the confusion. The issue was that PVE setting was enabled in server config and the resolution was disabling PVE in server config and using a mod like better PVE.
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