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antho-blod

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Everything posted by antho-blod

  1. antho-blod

    error scale of prefab

    and red cards on the roof are poorly adjusted, you have to click them many times for them to work The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/black_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/black_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"
  2. peut tu m'envoyer ton lien discord , j'ai de nouveau le problème aujourd’hui . 02/09 10:13:51 | Failed to call hook 'OnLootEntity' on plugin 'InstancedContainers v1.0.12' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.InstancedContainers.SendPanel (BasePlayer player, StorageContainer parentContainer) [0x00357] in <4bfd2320f9e04c2bbb0ca2f101f85f76>:0 at Oxide.Plugins.InstancedContainers.OnLootEntity (BasePlayer player, StorageContainer container) [0x00018] in <4bfd2320f9e04c2bbb0ca2f101f85f76>:0 at Oxide.Plugins.InstancedContainers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00abd] in <4bfd2320f9e04c2bbb0ca2f101f85f76>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
  3. antho-blod

    minor error at at

    hello the monument works but generates some errors at start 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/cubes/concrete_d_cube.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"
  4. Hello, I put this monument on my map, several visual problems, the red door is not accessible, there is like a glass wall, it is also the case on other doors, the turret on the boat is indestructible and prevents looting the crates here are some screens and some flying objet .
  5. Same prob after wipe plugin 'ZLogs v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x0013c] in <ad73ed8ade874d53967ff67c12ec7b5f>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01e38] in <ad73ed8ade874d53967ff67c12ec7b5f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.C Ligne trop longue, elle a été tronquée. Cliquer pour afficher le texte complet. 01/16 23:21:51 | Failed to call hook 'OnCollectiblePickup' on plugin 'ZLogs v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x0013c] in <ad73ed8ade874d53967ff67c12ec7b5f>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01e38] in <ad73ed8ade874d53967ff67c12ec7b5f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 01/16 23:22:01 | Failed to call hook 'OnCollectiblePickup' on plugin 'ZLogs v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x0013c] in <ad73ed8ade874d53967ff67c12ec7b5f>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01e38] in <ad73ed8ade874d53967ff67c12ec7b5f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 01/16 23:23:43 | Unloaded plugin ZLogs v1.0.3 by Zeeuss
  6. antho-blod

    Error nightmare base

    ok thks !
  7. antho-blod

    Error nightmare base

    Hello ! J'utilise ce plugin depuis plusieurs mois sans problème mais hier j'ai eu cette erreur et la base n'est jamais arrivé. [RaidableBases] [WEED] ☠ ΕΕ𝘩ꪗ ☠ paid for the Nightmare base (NightmareBase4) at (-1505.23, 59.10, -123.65) in D14! 01/08 04:39:18 | ExType: TypeInitializationException 01/08 04:39:18 | Exception while calling NextTick callback (DllNotFoundException: libgdiplus.so.0 assembly:<unknown assembly> type:<unknown type> member:(null)) at (wrapper managed-to-native) System.Drawing.GDIPlus.GdiplusStartup(ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&) at System.Drawing.GDIPlus..cctor () [0x000b0] in <04abc238e1e64b378e01047493bf1e72>:0
  8. après en fonction de ma machine ce n'est pas un problème j'ai bcp de marge mais c'était pour le signaler, et oui j'ai mis que 4 catégorie car j’utilise ce plugin pour des cas un peu précis , je trouvais surprenant cet écart. J'utilise la dernière version de Umod
  9. Le seul plugin qui pourrait interférer avec les collectible, que j'ai toujours utilisé est" loottable and stacksize "et "zlevelremastered" . Mais c'est des plugin que j'ai toujours eu. Les erreurs du zlogs sont récentes et ne penalise que le plugin zlogs. Pareil la consomation en ram du plugin zlogs est quasiment 10 x supérieur au autres plugins par moment. J'essaye de t'envoyer un screen quand je le réinstalle car comme il spam la console je l'ai enlevé hier
  10. antho-blod

    Error plugin not work

    Failed to call hook 'Unload' on plugin 'InstancedContainers v1.0.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.InstancedContainers.SaveContainerItemData (StorageContainer parent, System.Collections.Generic.List`1[T] children, System.Boolean saveData) [0x00094] in <f5b1eebd21ff48178c0454763e5dd7bf>:0 at Oxide.Plugins.InstancedContainers.Unload () [0x0002e] in <f5b1eebd21ff48178c0454763e5dd7bf>:0 at Oxide.Plugins.InstancedContainers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0071e] in <f5b1eebd21ff48178c0454763e5dd7bf>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 01/07 13:26:55 | Unloaded plugin InstancedContainers v1.0.12 by imthenewguy
  11. hard to say but it only takes a few minutes of play for the message to be spammed endlessly
  12. 01/03 19:12:54 | Calling 'OnServerSave' on 'ZLogs v1.0.3' took 134ms 01/03 19:12:54 | Failed to call hook 'OnCollectiblePickup' on plugin 'ZLogs v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x0013c] in <e43c05be54e24537ae15d27e6aa49b08>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01e38] in <e43c05be54e24537ae15d27e6aa49b08>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0
  13. antho-blod

    error console

    yes but I had this since I moved to the new version of loottable so I thought it was related
  14. antho-blod

    wood not work

    I made an X2 config everything works except the wood. Can you see what's happening please?
  15. antho-blod

    error console

    01/01 18:49:22 | Failed to call hook 'OnCollectiblePickup' on plugin 'ZLevelsRemastered v3.1.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLevelsRemastered.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x00518] in <c8a0d026aef443c89d284f97a969d515>:0 at Oxide.Plugins.ZLevelsRemastered.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006a8] in <c8a0d026aef443c89d284f97a969d515>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  16. antho-blod

    error afestop

    hello, server console i don't use command ingame
  17. antho-blod

    error afestop

    If i use afestart its ok if i use afe stop he not working and error in console 12/24 13:53:17 | Unloaded plugin AirfieldEvent v1.4.8 by Fruster 12/24 13:53:17 | [AirfieldEvent] Airfield found on map, event will start in 3900 seconds 12/24 13:53:17 | Loaded plugin AirfieldEvent v1.4.8 by Fruster 12/24 13:53:27 | >>> afestart 12/24 13:53:26 | [AirfieldEvent] Event started 12/24 13:53:36 | >>> afestop 12/24 13:53:36 | Failed to call hook 'afestop' on plugin 'AirfieldEvent v1.4.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AirfieldEvent.afestop (Oxide.Core.Libraries.Covalence.IPlayer iplayer) [0x0004c] in <9d59f8748d2c443db15d2c14c4e293f4>:0 at Oxide.Plugins.AirfieldEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009d7] in <9d59f8748d2c443db15d2c14c4e293f4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  18. je viens d’acheter le plugin et à peine installé j'ai ce message d'erreur , donc non fonctionnel pour le moment. 10/19 20:09:53 | Error while compiling RaidBlock: ; expected | Line: 1, Pos: 13
  19. antho-blod

    doesnt wort correctly

    i use last update oxide
  20. antho-blod

    doesnt wort correctly

    only work for stone , error in console. please fix it . thks
  21. since the last update, the plugin seems to work, no error message but no longer appears in game. Before the September update there were no problems. thk for yr help
  22. Difficile de déterminer une fréquence , le spam est important dans quand le bug commence console. Les items sont des munitions , armes , explosifs
  23. Second time I lose data because of this error, I use the latest version of the plugin 07/16 19:02:10 | Failed to call hook 'OnLootEntityEnd' on plugin 'InstancedContainers v1.0.11' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.InstancedContainers.SaveContainerItemData (StorageContainer parent, System.Collections.Generic.List`1[T] children, System.Boolean saveData) [0x00094] in <0e7d3158fb884dfd9417231a01e092fb>:0 at Oxide.Plugins.InstancedContainers.OnLootEntityEnd (BasePlayer player, StorageContainer container) [0x0001c] in <0e7d3158fb884dfd9417231a01e092fb>:0 at Oxide.Plugins.InstancedContainers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00af3] in <0e7d3158fb884dfd9417231a01e092fb>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 07/16 19:02:10 | Failed to call hook 'OnLootEntity' on plugin 'InstancedContainers v1.0.11' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.InstancedContainers.SendPanel (BasePlayer player, StorageContainer parentContainer) [0x00357] in <0e7d3158fb884dfd9417231a01e092fb>:0 at Oxide.Plugins.InstancedContainers.OnLootEntity (BasePlayer player, StorageContainer container) [0x00018] in <0e7d3158fb884dfd9417231a01e092fb>:0 at Oxide.Plugins.InstancedContainers.D

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