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Fruster

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Everything posted by Fruster

  1. Fruster

    F15 Crash Event

    You can change the loot in crates using the SimpleLootTable plugin. To do this, edit the existing table in the /data/SimpleLootTable folder and specify its name in the config: "Crate simple loot table name(plugin SimpleLootTable is required)": "exampleTable", "Minimum number of items in a crate(plugin SimpleLootTable is required)": 6, "Maximum number of items in a crate, maximum 12(plugin SimpleLootTable is required)": 12
  2. You can select the NPC type in the config. If I'm not mistaken, the default is type 8 - heavy NPCs. Prefab - assets/rust.ai/agents/npcplayer/humannpc/heavyscientist/heavyscientist.prefab
  3. Hey! The plugin spawns its NPCs from default prefabs. As far as I know, there haven't been any complaints about compatibility issues with betterNPC before. Please check which NPCs are spawning. Just reduce their HP in the config, for example, to test.
  4. Fruster

    not sure why

    Changed Status from Pending to Closed
  5. Changed Status from Pending to Work in Progress
  6. Fruster

    Feature request

    Hey! thanks for choosing my plugins, I appreciate it. And thanks for helping me improve them. I'll add this to my list, but it might take quite a while to implement
  7. Fruster

    Better lang avaliability

    There's already an "Event marker name" option in the config, or what do you mean? sorry, I don't quite understand
  8. Fruster

    Use with AirfieldEvent

    Changed Status from No Response to Closed
  9. Fruster

    Use with AirfieldEvent

    Changed Status from Pending to No Response
  10. Changed Status from Pending to Work in Progress
  11. Yeah, just warn players, I'll add that option later so crates don't have physics
  12. What's in this hook doesn't affect damage in any way, only the behavior of NPCs in dungeons
  13. Even with your configuration, I couldn't find the problem. Something else must be causing it. We'll probably have to test it on your server together
  14. Fruster

    F15 Crash Event

    Hey, we were just discussing this recently, so please take a look here. If you have any questions, you can PM me, and I'll explain everything. https://codefling.com/files/sc/26618-use-with-airfieldevent/#comment-132305
  15. Fruster

    Use with AirfieldEvent

    Please let me know the results
  16. Fruster

    Use with AirfieldEvent

    Then you need to do something like this: "Crate simple loot table name(plugin SimpleLootTable is required)": "exampleTable", "Minimum number of items in a crate(plugin SimpleLootTable is required)": 6, "Maximum number of items in a crate(plugin SimpleLootTable is required)": 12,
  17. Fruster

    Use with AirfieldEvent

    I'm not quite sure what EventManager has to do with this? You want to use the loot table for Airfield Event? For closed crates, right? What's the name of your table?
  18. Fruster

    Use with AirfieldEvent

    Hey! There is a sample table in the /data/SimpleLootTable folder, you can edit it
  19. Hi, this is normal; crates fly apart after an explosion. If the crash site is on a cliff, the crates might fly further away. If you'd like crates to not have physics calculated and just spawn nearby, I can add that option
  20. Fruster

    F15 Crash Event

    Hi, if you don't change the default config of the SimpleLootTable plugin, it won't change the loot on your server.
  21. Hey! which explosives specifically don't deal damage? Which PVE plugin are you using? Please attach the DungeonBases and PVE .json config
  22. Fruster

    F15 Crash Event

    Hey! The crash site is chosen in such a way that there shouldn't be any player bases nearby. But even if there are, the base shouldn't take any damage.
  23. Fruster

    bug

    Changed Status from No Response to Closed
  24. Fruster

    bug

    Changed Status from Pending to No Response
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