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Everything posted by Fruster
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You can change the loot in crates using the SimpleLootTable plugin. To do this, edit the existing table in the /data/SimpleLootTable folder and specify its name in the config: "Crate simple loot table name(plugin SimpleLootTable is required)": "exampleTable", "Minimum number of items in a crate(plugin SimpleLootTable is required)": 6, "Maximum number of items in a crate, maximum 12(plugin SimpleLootTable is required)": 12
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You can select the NPC type in the config. If I'm not mistaken, the default is type 8 - heavy NPCs. Prefab - assets/rust.ai/agents/npcplayer/humannpc/heavyscientist/heavyscientist.prefab
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Hey! The plugin spawns its NPCs from default prefabs. As far as I know, there haven't been any complaints about compatibility issues with betterNPC before. Please check which NPCs are spawning. Just reduce their HP in the config, for example, to test.
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Changed Status from Pending to Closed
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Changed Status from Pending to Work in Progress
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Hey! thanks for choosing my plugins, I appreciate it. And thanks for helping me improve them. I'll add this to my list, but it might take quite a while to implement
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There's already an "Event marker name" option in the config, or what do you mean? sorry, I don't quite understand
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Changed Status from No Response to Closed
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Changed Status from Pending to No Response
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Heli Crates landing underwater far away from the actual event dome
Fruster replied to SlayersRust's Support Request in Support
Changed Status from Pending to Work in Progress -
Heli Crates landing underwater far away from the actual event dome
Fruster replied to SlayersRust's Support Request in Support
Yeah, just warn players, I'll add that option later so crates don't have physics -
What's in this hook doesn't affect damage in any way, only the behavior of NPCs in dungeons
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Even with your configuration, I couldn't find the problem. Something else must be causing it. We'll probably have to test it on your server together
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Please let me know the results
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Then you need to do something like this: "Crate simple loot table name(plugin SimpleLootTable is required)": "exampleTable", "Minimum number of items in a crate(plugin SimpleLootTable is required)": 6, "Maximum number of items in a crate(plugin SimpleLootTable is required)": 12,
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I'm not quite sure what EventManager has to do with this? You want to use the loot table for Airfield Event? For closed crates, right? What's the name of your table?
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Hey! There is a sample table in the /data/SimpleLootTable folder, you can edit it
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Heli Crates landing underwater far away from the actual event dome
Fruster replied to SlayersRust's Support Request in Support
Hi, this is normal; crates fly apart after an explosion. If the crash site is on a cliff, the crates might fly further away. If you'd like crates to not have physics calculated and just spawn nearby, I can add that option -
Hey! which explosives specifically don't deal damage? Which PVE plugin are you using? Please attach the DungeonBases and PVE .json config
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Changed Status from No Response to Closed
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Changed Status from Pending to No Response
