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File Comments posted by Ently Lamar
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On 7/19/2022 at 9:39 PM, Raul-Sorin Sorban said:
It seems like you modified the Oxide root path my plugin is using. I'll have to check what's that about.
Yes we have the server set up to run more than one Instance of rust server executables, for multiple game servers,..to do so we have seperate oxide folders.
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Getting this Message from Console and not loading.. any Ideas Raul? We are really close to making all the disease plugins work together but cant seem to make this one work?
...Ent
(23:00:27) | Failed to initialize plugin 'FacePunch v2.4.0' (Exception: Only access to oxide directory!
Path: C:\rust-server\oxide\config\FacePunch.json)
at Oxide.Core.Configuration.DynamicConfigFile.CheckPath (System.String filename) [0x00029] in <46ff2b534abb4b35952608167523b7ec>:0
at Oxide.Core.Configuration.DynamicConfigFile.Exists (System.String filename) [0x0000c] in <46ff2b534abb4b35952608167523b7ec>:0
at Oxide.Plugins.FacePunch.Loaded () [0x00006] in <3a14a882ceb04e34be34b600d9414be5>:0
at Oxide.Plugins.FacePunch.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b0] in <3a14a882ceb04e34be34b600d9414be5>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0
at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0006e] in <e23ba2c0f246426296d81c842cbda3af>:0
(23:00:27) | Unloaded plugin FacePunch v2.4.0 by Raul-Sorin Sorban
(23:00:27) | No previous version to rollback plugin: FacePunch -
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3 hours ago, Mercury said:
Could you share your configuration?
Yep sure can, ... this is the config i posted in review
Use these settings for a bear that behaves more like a bear, can climb up most places you can get without jumping, with some wiggling can get up on a rock, and can run/jump off about 1m drop…………
Set your own speeds etc.
"Step size up”: 1.7,
"Step size down”: 3.0,
"Board size length ”: 0.5, (this length has some effect on how sharp an angle transition the bear can make)
"Board size width”: 0.2,
"The maximum height that can climb”: 60.0, (This seems to be climb angle)
"The radius of checking for objects ”: 0.08, (How far away from the nearest object the bear stops, Bear is shorter than a horse, and so it bumps its face into inclined terrain sooner, so needs much shorter distance)
"The radius of the rotation balls check ": 0.08, (the size of the imaginary ball that the bears base rotates around when transitioning from one plane to another.)I have tried to use the bears on a map with buildable places in the train tunnels (Barnacle Reef). The bears cant go underground through the tunnel entrance.
Map maker said...
"IQbearRide needs the author to code them to pass through volume terrain_trigger.prefab to pass into custom tunnels."
Can you also fix the bear management dialog popping up all the time when picking up items and looking away from the bear in follow mode please
Cheers
Ent
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hI
About the file names , they have a different structure to the -raidablebases tier3 pack files-.
I just drop these files all in with the other files of different names and it works out what level they all are and runs them anyway?
Ent
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Hiya.. got this map primarily to run Armored Train plugin on. its great for this. I have found a few issues with building in some places tho .
The leveled building areas in T12 near the ruined apartments have some problem with the terrain level. I figure i should be able to build all over these areas but the ground level you walk on is not where the the foundations clip into the terrain, they are still trying to clip into the ground level underneath and so you can only build on part of them.
Also with the Ruins themselves this is a great build spit and I like to build an admin hotel here but for some reason there must be a section of road hidden in the terrain next to the eastern side. I can build on most of the ruin, but on the south eastern wing it says "building too close to road".. but i can go past that and get even closer to the road and put a foundation down there?
Cheers
Ent
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Bro,..
Just say what the fields do, and give maximum and minimum values for the fields so people have an idea what might work. Cos i can tell you ,.. If you google "ball rotation test" you will get a LOT of information about testicular cancer and nothing about what the values in that line do.
I have posted a review and posted the settings i use for a decent working bear that doesn't get stuck on every hill and in holes.. and can even climb some rocks. Not sure why you cant, or dont want to make your plugin work better and more easily for more people?
I want to be totally clear... THIS PLUG ROCKS.. but not out of the box,.. at all
..also the interface opening all the time when picking up items is a pain, so players dont tow their bear.
Future version should include the bear attacking hostiles and AI in follow mode if possible.
cheers
Ent
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Yes.. but you have them all labled.. "dont touch if you dont know what it is".... they should be labled.. "Even if you dont know what they are, you will have to fuck with them for ages to make this plugin work"
I have indeed fucked with them for ages and made it work but they should be working (not sucking) by default.
Lable and describe the functions of these values please!
cheers
Ent
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Bears can not run up a 30 degree slope???
This plugin showed so much promise but my players will not use bears because they constantly get stuck going up a hill. I personally have gotten stuck in shallow depressions in the terrain where every direction was too steep and the only exit was to pick up my bear under fire. ..not cool.
How do I make the bear perform at least as well as horse? I have tried fiddling with stepup and down and climb but nothing seems to change this.
What now?
Thunderpoon
in Plugins
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Can craft spears and get poon icon in inventory. but no beancan on spear and no boom... what are we doing wrong?