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Everything posted by Rahd
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Hi, I have been using the same config and data for months, and suddenly today I noticed that Raidable Bases are no longer spawning around the map in any of my servers. I have also tried to use the /buyraid command in multiple different areas of the map, but it keeps telling me " Could not find a random position! " Thank you in advance for your help
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[Stack Modifier] Checking For Discrepancies With Game Items [Stack Modifier] Checking For Discrepancies With Game Items [Stack Modifier] 16% [Stack Modifier] 16% Loaded plugin Stack Modifier v2.4.1 by Khan Loaded plugin Stack Modifier v2.4.1 by Khan KeyNotFoundException: The given key 'spear.cny' was not present in the dictionary. KeyNotFoundException: The given key 'spear.cny' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <b11ba2a8fbf24f219f7cc98532a11304>:0 [0/100] RUSTLAND - Monthly - PVE | US | [Procedural Map] 120fps 364gc 13h10m48s at Oxide.Plugins.StackModifier+<CheckForDiscrepanciesWithGameItems>d__21.MoveNext () [0x002c3] in <13336531c7674d31b00f9d75bd758e10>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5f55adde392a4f559fa097c2225879c0>:0
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Thank you for your reply and clarification, I didn't originally fully understand what the note was specifically referring to, I thought the seller would have received a message as " item(s) have been just sold from your shop ". That would be a great implementation, as the majority of items bought and sold in between players are usually happening through Drone Market. Thank you also for looking into it
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Hi, I am contacting you to ask you if you can fix the fact that Vending Machines' owners are not getting a chat notification while their goods are bought from other players through drones. Thank you in advance
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Hi, the plugin is no longer loading after last Facepunch Monthly Update of March 2024, this error is showing in console: ConsoleSpamCleaner: There is no argument given that corresponds to the required parameter 'vPos' of 'ValidBounds.Test(BaseEntity, Vector3)' | Line: 178, Pos: 41 Thank you in advance
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Hi, the plugin is throwing an error in console and not loading, this after last Facepunch Monthly Update of the 7th March 2024 Error while compiling StashWarningSystem: There is no argument given that corresponds to the required parameter 'vPos' of 'ValidBounds.Test(BaseEntity, Vector3)' | Line: 938, Pos: 30 Thank you in advance
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Hi, I have had this error spammed in the console recently: Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: MonumentOwner - False (Boolean), RaidableBases (True (Boolean)) Thank you in advance
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Hi, after using the Skill Yatchman and activating /turbo in boats, the speed will be increased, but once jumping out of the boat the speed will be drastically reduced ( way slower than default Rust boats speed ), making the boat unusable. Thank you in advance
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Right. Thank you.
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I have re-tested it again, by unstacking all SkinAndBones bones type, crushing all types of skulls, and selling them at the /bonemarket, everything seems to be working fine, without unskinning any SkinAndBones bones, as you are suggesting.
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Sulfur has to have a skin, as that is a custom item, and I also had issues with other skinned items as well. Anyways, removing the splitfix string from SkinAndBones did fix the issues. I am running nearly 200 plugins, and stack modifier is not breaking any skin or causing any issues at all, the problem I had came from your plugin. It would be helpful for users with my same issue, if you could add a config option True / False to about using or not SkinAndBones stack handler, as many other plugins I am running do have. Thank you in advance
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Hi, I am having issues with SkinAndBones Plugin going in conflict with the StackModifier Plugin, could you please implement an option to allow other plugins to handle stacks, or release a fix for it? This is the error I am getting in the console upon destacking Custom Items from other plugins: Calling hook OnItemSplit resulted in a conflict between the following plugins: StackModifier - Item.sulfurx1.11455180 (Item), SkinAndBones (Item.sulfurx1.11455181 (Item)) Thank you in advance
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Hi, I have noticed that if a player gets an additional Role on Discord after being already Linked, the new role ( in this case Server Booster on Discord and Booster in-game ) won't be added in-game. The only way to make it work is to add the additional role/oxide group membership first, and then link/relink. Can you please look this up? Thank you in advance
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That's exactly what I am already using, to avoid having the console error, but this did not solve the issue with prices not changing every in-game day
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Hey, thank you for the heads up. Should I stick with version 1.0.3 of this plugin, considering the issue?
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No worries then, I will just remove the cooldown to that skill at this point. Thank you for your reply
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Hi, it would be great to add to /setgenes ultimate a real-time cooldown tracker in-game as it is for other Ultimates upon trying to use an ultimate that is still affected from cooldown, instead of just informing players about the total cooldown. By default, this ultimate has no activation cooldowns, but once added from the settings, it would be great to be able to track it in-game for players. Thank you in advance
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Legend! Thank you for the update
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That's very unfortunate, re-configuring everything every wipe is very time-consuming... I am using a custom prefab, the one provided with the plugin
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Hi, Is it possible to make the Door, Locked Crate, and NPC position to be saved in a way that over-wipes the plugin automatically recognize the prefab and spawn everything in the same spot inside the prefab ( instead of randomly around the map )? Thank you in advance
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Hi, I have a couple of suggestions for the Enchanting plugin: 1) Configuration to define and limit the target against which an enchantment will work, eg. Scientists, Animals, Players 2) Configuration to determine and limit the zone where an enchantment will work, eg. PVP zones, Raidable Bases, PVE zones 3) Add visual Cooldowns ( numbers inside the cooldown icon possibly ) for Enchantments that are still charging ( something similar to what is already used in your other plugin Cooking while cooking meals ) 4) Add a new rune as " Blood Rune " received exclusively when killing other players ( this would also be useful to provide people with certain enchantments only through PVP ) 5) Add a chat message when holding an enchanted item, as " You are holding an Enchanted item, press " E " to activate the item's Ability" 6) Add supplementary options to "Which button is used to activate the ability? [mouse3, use]": as the middle mouse button can cause players to accidentally scroll ( and lose the enchant ), and the " use " button will trigger enchants when interacting with pretty much anything Thank you in advance
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Hi, I have a couple suggestions for Ammo HUD: 1) Adding 40MM Smoke Grenade, and 40MM Shotgun Round ammo to determine the HUD's bullets color 2) Fix Bullets loaded on weapons not refreshing from the HUD when using the " Unload Ammo " game build-in function Thank you in advance
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Hi, I would like to give some ideas of some implementations/changes for Monument Owner: 1) Vending Machine mark on map is covering most of the monuments names, it would be great to move it slightly up or down from monuments' center 2) Adding Config to change colors and alpha to Owned and Not Owned cyrcle mark on the map Thank you in advance
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Hi, Bone Market is randomly throwing console errors: Failed to call hook 'OnServerSave' on plugin 'BoneMarket v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BoneMarket.OnServerSave () [0x00024] in <727ce5bd165d42e3a6195ed323278f62>:0 at Oxide.Plugins.BoneMarket.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0012e] in <727ce5bd165d42e3a6195ed323278f62>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14Failed to call hook 'OnServerSave' on plugin 'BoneMarket v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BoneMarket.OnServerSave () [0x00024] in <727ce5bd165d42e3a6195ed323278f62>:0 101fps 264gc 6h50m41s at Oxide.Plugins.BoneMarket.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0012e] in <727ce5bd165d42e3a6195ed323278f62>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0 Thank you in advance