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Support Replies posted by Watcher
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Maybe you can prevent the console/log spam.
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Its not fixed of solved, loading map on new clean server without oxide still NO TREES!
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When i open the map on my server, there are no trees on the map!!
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2 hours ago, Adem said:
I think it has something to do when he is blocked en drives backwards.
I use this setting: Destroy wagons in front of the train [true/false]": true
And there were no reactions from players anymore.
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4 hours ago, Adem said:
Hi. Sorry for the delay, I was away. Which custom map do you use?
azureV1.8.map from Shemov and it doesn't happen every time.
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2 hours ago, Jbird said:
With it being intermittent that is what I think as well. It seems to be that the server sometimes is under strain perhaps and throws the error.
Some deep search dives might uncover more perhaps.
Yes, but now with 200.000 entities and still 30 players it doesn't happen anymore, it is happening mostly just after server wipe.
Very strange, but its only spam so no harm done on how the plugins are working. -
I will watch them all and let you know.
I removed the one i made, but the easy and med still collapse, could it be because of the train track because its a custom map. -
54 minutes ago, Jbird said:
This is unfortunately still likely a server error as this is not happening except in very few instances. Depending on how your server is hosted I would look for server support.
I understand, but it doesn't always happen, see text file from today.
Maybe it has to do with what happen at ones on the server, that the plugin have to wait for things what are loaded at the same time. -
I need to reload the plugin a few times a day, because of the fact that clones quit stacking after a while.
How can i solve this?
Thank you in advanced! -
I will watch them all and let you know.
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New wipe and its back again, because it stopped previous wipe.
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[ArcticBaseEvent] ArcticBaseEvent has begun
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...
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[FerryTerminalEvent] FerryTerminalEvent has begun
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread... -
Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: Convoy - True (Boolean), PveMode (False (Boolean))
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10 hours ago, Jbird said:
If you can test this without other plugins it would be helpful. We have only these isolated reports of it happening and are not able to gather enough data to find a common issue.
I understand but i use the same plugins and it started again after the wipe, all is working only spam.
The idea to test it without other plugins doesn't solve it.
I use 165 plugins so to find out if its a conflict between plugins or the Rust update is massive work.
Let us first see if more players get the spam again, thank you for responding. -
Hey its there again bij the start of Arctic and Ferry plugin.
Massive log Spam of:
Main thread stalling: Write queue at capacity, waiting for write thread... -
On 4/5/2025 at 11:55 PM, Jbird said:
Thank you, let me know what you find. No rush.
Its solved it was the Armored Train plugin we made a TrainEngineSpamTempFix and all is solved.
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Server Exception: Mountable Cycle
NullReferenceException: Object reference not set to an instance of an object
at TrainEngine.MeetsEngineRequirements () [0x00013] in <d2be0621c34c4d80b7c546148b4de792>:0
at VehicleEngineController`1[TOwner].CanRunEngine () [0x00000] in <d2be0621c34c4d80b7c546148b4de792>:0
at VehicleEngineController`1[TOwner].CheckEngineState () [0x00008] in <d2be0621c34c4d80b7c546148b4de792>:0
at TrainEngine.VehicleFixedUpdate () [0x00012] in <d2be0621c34c4d80b7c546148b4de792>:0
at BaseMountable.FixedUpdateCycle () [0x00039] in <d2be0621c34c4d80b7c546148b4de792>:0
at ServerMgr.FixedUpdate () [0x00018] in <d2be0621c34c4d80b7c546148b4de792>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:FixedUpdate()I think it has to do with the armored train plugin, we are working on a solution, keep you updated!
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8 hours ago, Jbird said:
I am not familiar with debian 12. Are you also using Ptero? Seems that before as far as I know this was limited to being a ptero issue which I do not have much experience with.
Any additional information like any issues within the plugin would be helpful. Also please create a new ticket preferably in the Mad Mapper Discord or at least a new ticket here if you require more assistance so the previous user(s) are not geting notifications for an old ticket. This is from nearly a year ago.
I don't use Ptero.
It just pop up, the plugin is still working. -
Saw it also today:
[ArcticBaseEvent] ArcticBaseEvent has begun
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...
Main thread stalling: Write queue at capacity, waiting for write thread...
I use a dedicated server with debian 12. -
Server Exception: Mountable Cycle
NullReferenceException: Object reference not set to an instance of an object
at TrainEngine.MeetsEngineRequirements () [0x00013] in <aaa6925b6b184b63a06688005960c86d>:0
at VehicleEngineController`1[TOwner].CanRunEngine () [0x00000] in <aaa6925b6b184b63a06688005960c86d>:0
at VehicleEngineController`1[TOwner].CheckEngineState () [0x00008] in <aaa6925b6b184b63a06688005960c86d>:0
at TrainEngine.VehicleFixedUpdate () [0x00012] in <aaa6925b6b184b63a06688005960c86d>:0
at BaseMountable.FixedUpdateCycle () [0x00039] in <aaa6925b6b184b63a06688005960c86d>:0
at ServerMgr.FixedUpdate () [0x00018] in <aaa6925b6b184b63a06688005960c86d>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:FixedUpdate()-
1
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This happen with latest oxide and staging testing for the wipe.
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this happen with latest oxide on staging
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1
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The probability of holding an event underground [0 - 100]": 0.0
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There doesn't spawn a bradley, how to solve this, maybe a plugin conflict.
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16 hours ago, Shemov said:
Hi. Please do not open duplicate tickets, it is confusing. I remember the problem, (Spam in the console due to combined outpost) I'll probably fix it today.
If you answere the first one i don't need to open a second or third.
This is a support channel and the map need support, we server owners pay for it and need support.
If you don't react on a ticket and after you update, what you did, we need to use and test the new version.
So if we want to react on the new version we need to create a new ticket with the new version number.. -
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On 1/22/2025 at 1:15 PM, Death said:
I think i found the problem, its not the map sorry for that!
There was an Oxide.Ext.ChaosNPC.dll update today and when i used it the spam is gone!
Sadly not its still spamming even when i remove Oxide.Ext.ChaosNPC.dll
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think i found the problem, its not your map sorry for that!
There was an Oxide.Ext.ChaosNPC.dll update today and when i used it the spam is gone!
Thank you for updating the map and very sorry for blaming your map of producing the spam!!Update:
Also with the new Oxide.Ext.ChaosNPC.dll file the spam is still there.Update:
Ive removed the Oxide.Ext.ChaosNPC.dll file and this is the result (log file)rustserver-game-2025-01-23-16%3A51%3A25.txt
Also the bugs are still there
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Nothing changed in the spam after the update!
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I bought the map Primewa Island from Shemov, the map gives log files of 10 to 30 mb with the fault: Failed to create agent because it is not close enough to the NavMesh.
So this map need to be fixt ! The log is a startup log without plugins.
The map is great, but with these faults it a wasted of money!
Theres also a fault in the harbor on M2 you just fall through the water on to the bottom -
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2 hours ago, Kobani said:
Do you also use VehicleAirdrops or something similar?
AirfieldEvent
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Same console message on my server.
Failed to call hook 'OnHelicopterDropCrate' on plugin 'BetterNpc v1.3.1' (KeyNotFoundException: The given key 'CH47' was not present in the dictionary.)
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0
at Oxide.Plugins.BetterNpc.OnHelicopterDropCrate (CH47HelicopterAIController ai) [0x00000] in <fcdde344e7de45a8ae116425712e561f>:0
at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007f6] in <fcdde344e7de45a8ae116425712e561f>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 -
I hope that you are ok! Is it possible to give a reaction please!
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Can you please fix this:
StackModifier.cs
Regel 2050: _harmony.UnpatchAll(_harmony.Id);
It conflict ( unpatch) with some of my other plugins. -
Error while compiling SkillTree: 'OreResourceEntity' does not contain a definition for '_hotSpot' and no accessible extension method '_hotSpot' accepting a first argument of type 'OreResourceEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 4465, Pos: 21
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13 hours ago, Iftebinjan said:
This is a glitch from Rust itself, it was happening the first week of this month and later fixed with update from rust, IDK if this is happening again or not
the server was updated to the latest rust version
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When the dropped Sientists from the CH47 reach the ground they are instantly dead.
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Data file:
"Fireworks Presets": [
{
"Preset Name": "2024",
"Enable [true/false]": true,
"Color (r, g, b)": "(1, 0, 0)",
"Coordinates for the drawing":-
1
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thank you! solved
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Failed to call hook 'OnEntityDeath' on plugin 'HeavyCargoShipEvent v1.3.2' (NullReferenceException: Object reference not set to an instance of an object.)
at Oxide.Plugins.HeavyCargoShipEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00044] in <01ee0e928e8e4c0da40f93ea51ee7726>:0
at Oxide.Plugins.HeavyCargoShipEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ed8] in <01ee0e928e8e4c0da40f93ea51ee7726>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
Failed to call hook 'OnEntityDeath' on plugin 'HeavyOilRigEvent v1.1.1' (NullReferenceException: Object reference not set to an instance of an object.)
at Oxide.Plugins.HeavyOilRigEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00045] in <01ee0e928e8e4c0da40f93ea51ee7726>:0
at Oxide.Plugins.HeavyOilRigEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00643] in <01ee0e928e8e4c0da40f93ea51ee7726>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 -
I understand, but is it posible to put modules on yourself on a barge?
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When i hit a building ( shoot at it) i see a lot of purple crosses on the base.
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i don't have any other plugin for supply drops, it is the normal rust one.
BetterNpc, NpcMovingControl, NpcSpawn, PveMode, TruePVE and UnderwaterGuard were compiled successfully in 0ms
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Failed to call hook 'OnSupplyDropDropped' on plugin 'BetterNpc v1.3.1' (KeyNotFoundException: The given key 'AirDrop' was not present in the dictionary.)
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0
at Oxide.Plugins.BetterNpc.OnSupplyDropDropped (SupplyDrop supplyDrop, CargoPlane cargoPlane) [0x0002f] in <be5383681d024169aa01eaddbbe7dbdb>:0
at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00304] in <be5383681d024169aa01eaddbbe7dbdb>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 -
Failed to call hook 'OnEntityDeath' on plugin 'HeavyOilRigEvent v1.1.1' (NullReferenceException: Object reference not set to an instance of an object.)
at Oxide.Plugins.HeavyOilRigEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00045] in <364aef991148422ea8f175bb3d585efc>:0
at Oxide.Plugins.HeavyOilRigEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00643] in <364aef991148422ea8f175bb3d585efc>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0Also some spam
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i wiil do so, thank you for your help!
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i don't think its your plugin, i will search futher to find out what is what.
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6 hours ago, Fruster said:
Hey! as far as i understood it is related to parachute and bradley. probably it is some bradley drop or something like that, do you have a similar plugin? check please
I don't have/use a plugin who drop a bradley with a parachute, the only one ive is yours.
I found this in your plugin
{
SupplyDrop supplyDrop = drop as SupplyDrop;
var box = supplyDrop.GetComponent<Rigidbody>();
supplyDrop.RemoveParachute();
box.drag = 1f;
timer.Once(lifeTimeSupply, () => { if (drop) drop.Kill(); });
}.
I will check all the plugins where a bradley is iinvolved, thank you for your help! -
Failed to call hook 'OnEntityDeath' on plugin 'HeavyCargoShipEvent v1.3.2' (NullReferenceException: Object reference not set to an instance of an object.)
at Oxide.Plugins.HeavyCargoShipEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00044] in <826684bf8fea417593489d559e5bf924>:0
at Oxide.Plugins.HeavyCargoShipEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ed8] in <826684bf8fea417593489d559e5bf924>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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is this from your plugin?
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00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? parachute
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
(00:15:32) | Entity is NULL but is still in saveList - not destroyed properly? Bradley Drop (Medium)
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Failed to call hook 'OnEntityDeath' on plugin 'HeavyCargoShipEvent v1.3.1' (NullReferenceException: Object reference not set to an instance of an object.)
at Oxide.Plugins.HeavyCargoShipEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x0003c] in <d2ad3ed6019e4af3baf247872521b142>:0
at Oxide.Plugins.HeavyCargoShipEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ed8] in <d2ad3ed6019e4af3baf247872521b142>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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KeyNotFoundException: The given key 'Sputnik_(225.27, 31.21, 344.40)' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0
at Oxide.Plugins.PveMode+ControllerEvent.OnTriggerEnter (UnityEngine.Collider other) [0x0011b] in <4a9d32fdd5264206acfefe51e0c42fb6>:0
I think a prob between PveMode and Sputnik -
ooh ok my mistake, sorry!
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Chinooks stay on the map high in the air and are stuck on the same place.
Can't remove them with ent kill
When i unload the plugin they stay in the air. -
1 hour ago, Nikedemos said:
Hi there! Yeah I've received several reports about it. Working on it as we speak, it's due to the changes in world generation. I wouldn't worry about the config version 1.0.15, that just means the last version it was originally generated or automatically upgraded by the plugin.
There will be an update soon, although it might be tomorrow, since I've been up for 16 hours and quite exhausted - Water Bases is not the only plugin of mine that broke!
Appreciate your patience!.Your latest version 1.0.18 create a config 1.0.15 you must change it in your plugin
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20 hours ago, Cahnu said:
@CashDK If the ships are going through each other that could cause the bradley to get pushed under or other strange reactions. It doesn't currently check for the standard cargo ship.
@Watcher If turrets are off it's likely a conflicting plugin. I've had a few other people with this issue and it's been a conflict every single time. I would suggest looking into into power and/or turret related plugins that could be overriding the turrets behavior.
I understand but it works 30% of the time correct, so its not easy to test what does what.
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I let cargo not visit the harbor anymore, because cargo ships also go through each other in the harbor
btw turrets are still the most of the time off, when heavy cargo starts. -
thank you
-
The only thing what still spam is:
Failed to call hook 'OnEntityTakeDamage' on plugin 'FerryTerminalEvent v1.0.2' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.FerryTerminalEvent.OnEntityTakeDamage (DecorDeployable entity, HitInfo info) [0x00014] in <f779826012c14f9ebff0e461c053f51d>:0
at Oxide.Plugins.FerryTerminalEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009c1] in <f779826012c14f9ebff0e461c053f51d>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
Will try to find the decor object. -
Its on Final Haven custom map.
but this is gone after the update!
-----------
SetDestination" can only be called on an active agent that has been placed on a NavMesh.
"Stop" can only be called on an active agent that has been placed on a NavMesh. -
Can we increase the amount of NPC's in the settings if we create extra spawn locations?
-------------------------------
"Settings of all Npc presets at the start of the event": [
{
"Minimum": 4,
"Maximum": 4,
"List of locations": [
"(-5.53, 5.13, -27.56)",
"(-20.48, 5.14, -38.83)",
"(-22.11, 6.37, -67.03)",
"(7.85, 6.38, -54.19)"
], -
I changed in the config: "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": false
It didn't changed the console spam.
-----------------
Driver[7432253] was killed by Watcher[] at (-572.25, 7.38, -1288.97)
Driver[566554] was killed by Watcher[] at (-552.69, 6.03, -1271.59)
Driver[681126] was killed by Watcher[] at (-556.65, 6.30, -1275.53)
Driver[2480043] was killed by Watcher[] at (-553.96, 6.04, -1272.92)
Failed to call hook 'OnEntityTakeDamage' on plugin 'FerryTerminalEvent v1.0.2' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.FerryTerminalEvent.OnEntityTakeDamage (DecorDeployable entity, HitInfo info) [0x00014] in <84078e0883264db18c40901ced9c3e16>:0
at Oxide.Plugins.FerryTerminalEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009c1] in <84078e0883264db18c40901ced9c3e16>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 -
Driver[3014400] was killed by Kadaver[] at (-553.11, 6.17, -1274.75)
Driver[3535045] was killed by Kadaver[] at (-555.66, 6.05, -1273.68)
Calling kill - but already IsDestroyed!? scientist_corpse[0]
Driver[6128029] was killed by Kadaver[] at (-553.36, 6.05, -1274.01)
Calling kill - but already IsDestroyed!? scientist_corpse[0]
Calling kill - but already IsDestroyed!? scientist_corpse[0]
Driver[6064729] was killed by Kadaver[] at (-554.96, 6.27, -1275.09)
Driver[2515956] was killed by Kadaver[] at (-555.15, 6.17, -1274.66)
Calling kill - but already IsDestroyed!? scientist_corpse[0]
Calling kill - but already IsDestroyed!? scientist_corpse[0]
Driver[5713098] was killed by Kadaver[] at (-556.66, 6.08, -1273.70)
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
"Stop" can only be called on an active agent that has been placed on a NavMesh.
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
"Stop" can only be called on an active agent that has been placed on a NavMesh.
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
"Stop" can only be called on an active agent that has been placed on a NavMesh.
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
"Stop" can only be called on an active agent that has been placed on a NavMesh.
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
"Stop" can only be called on an active agent that has been placed on a NavMesh.
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
"Stop" can only be called on an active agent that has been placed on a NavMesh. -
maybe it's my BodiesToBags plugin what cause it will check and let you know.
Console Spam
in Sea Skull
Posted · Edited by Watcher
Thank you!
I like the map very much, you did a GREAT job!