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HeliTower 2.2

$2.99
   (3 reviews)

8 Screenshots

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  • Administrator
Death

Posted

That is a pretty slick looking tower 😮

  • Love 1
BetterDeadThanZed

Posted (edited)

It is intended that the sandbags can be destroyed on the tower?

20220430093550_1.jpg

Edited by BetterDeadThanZed
Azmo

Posted

Deployables will take damage if you dont prevent it.

I would recommend setting up a ZoneManager zone with the undestr flag if you wish to avoid the helicopter breaking deployables 🙂

BetterDeadThanZed

Posted

They are part of the tower, not deployables.

  • Like 1
Azmo

Posted

Ah! No that is not intended.

Sorry about that. Will be fixed in the next update. 

jakman76

Posted

Could be just my setup, but since wipe on my server the upper doors don't open anymore. Elevator moves to crush everyone on top.

Azmo

Posted

1 hour ago, jakman76 said:

Could be just my setup, but since wipe on my server the upper doors don't open anymore. Elevator moves to crush everyone on top.

The only way i have been able to reproduce this is without the RustEdit Extension. Can you double check that you have that loaded in?

jakman76

Posted

35 minutes ago, Azmo said:

The only way i have been able to reproduce this is without the RustEdit Extension. Can you double check that you have that loaded in?

Thanks, no the extension is ok, have lots of prefabs with working elevators on the island. Had this before with my host (GTX). So probably not your issue. 

ToxicRust

Posted

the option top pen windows on the top level, doesn't work,, is there something i did wrong or it just no worky? 

Azmo

Posted

3 hours ago, Elite Gaming 5X said:

the option top pen windows on the top level, doesn't work,, is there something i did wrong or it just no worky? 

Just tested myself on a clean server and it seems to be working fine.
Do you have the RustEdit Extension installed? 🙂
 

  • Love 1
ToxicRust

Posted

ummmm, I don't, on the test server..... 🙃

ToxicRust

Posted

yea, it works, nevermind, i r idjit. 🤣

  • Like 1
Relaxwtf

Posted (edited)

I hope you're still active, any idea what plugin I could use to add an NPC to call in a heli with? Amazing work. This is one of the coolest prefabs ever!

Note: The deployed netting on the top is very hard to traverse with the ladder effect it has. I ended up replacing them with static versions, and the movement is much more fluid now. Just an idea if you ever update it again.

Edited by Relaxwtf
  • Like 1
LazyPVE

Posted (edited)

I use PersonalHeli+Shop(David)+HumanNPC, and did the same with the netting 👍 I lowered the ladder trigger a little too, players told me it was hard to reach.

Some easily repairable flaw but an awsome prefab 🙂

6 hours ago, Relaxwtf said:

I hope you're still active, any idea what plugin I could use to add an NPC to call in a heli with? Amazing work. This is one of the coolest prefabs ever!

Note: The deployed netting on the top is very hard to traverse with the ladder effect it has. I ended up replacing them with static versions, and the movement is much more fluid now. Just an idea if you ever update it again.

 

Edited by LazyPVE
  • Like 1
Azmo

Posted

Thanks for the kind feedback and suggestions!

Currently on a small break from the "Rust World" due to a baby, but I will take your thoughts into consideration for the next update! 🙂

  • Like 1
Rinzler

Posted (edited)

I sometimes have elevator sliding floor doors that wont open. Anyone else have this issue ever?

 

Upon researching the workings of your prefab in RustEdit and cross referencing with what I have on my server, I have found that the lower HBHF Sensors are either decaying or being blown up by Attack Heli Rockets. 

Do you have a possible fix for this outside of using zone manager? 

 

Edited by Rinzler
Ripon5

Posted

I can't seem to find the prefab for the rock base, only the heli tower itself.

I moved every file in the 2.0 folder into my custom prefab folder but still only tower itself.

Would appreciate any help anyone can give me.

Thanks

Azmo

Posted

Hello!

You will need to open the 2.0 archive and extract the files into your custom prefab folder.
Just tested and everything should be there! 🙂

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