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gena

Posted

can you show an example of multiple permission configuration?

gena

Posted (edited)

will it work with the "IQTurret 1.3.7" turret plugin without electricity?

Edited by gena
gena

Posted (edited)

can you add to be able to set limits on the number of turrets per toolbox or per player (both limits)?

Edited by gena
HoloxyRust

Posted

15 hours ago, gena said:

will it work with the "IQTurret 1.3.7" turret plugin without electricity?

Yes, it should work with IQTurret. We already have "Power Consumption" feature which can be set to 0 but you still have to connect it with wires. If you add IQTurret, then it shouldn't be any problem. Let us know if you have any problems.

 

15 hours ago, gena said:

will it work with the "IQTurret 1.3.7" turret plugin without electricity?

 

HoloxyRust

Posted

15 hours ago, gena said:

can you add to be able to set limits on the number of turrets per toolbox or per player (both limits)?

Yes, both are possible and we will think about it in the next update. 
However, we don't want to make it too heavy and to affect your server performance.

  • Love 1
gena

Posted

this is a very important feature, I will wait

HoloxyRust

Posted

Just now, gena said:

this is a very important feature, I will wait

We'll have it done by the end of this week. Thank you for this suggestion.

HoloxyRust

Posted

21 hours ago, gena said:

can you show an example of multiple permission configuration?

We updated the plugins and now it's creating a config file with 1 VIP permission and values by default. it looks like this:

 

{
  "VERSION": "v1.1.0",
  "PermissionsList": [
    {
      "Permission Name: (Copy/Paste this for more permissions)": "turrettweaks.default",
      "AutoTurret Settings:": [
        {
          "Health (Default = 1000):": 1000.0,
          "Accuracy (Default = 5):": 5.0,
          "Range (Default = 30):": 30.0,
          "Bullet Speed (Default = 10):": 10.0,
          "Damage Scale (Default = 1.0):": 1.0,
          "Power Consumption (Default = 10):": 10,
          "Infinite Ammo (Default = false):": false,
          "Block ExploAmmo to be Infinite (Default = true):": true,
          "AutoTurrets per player (0 means infinite):": 0
        }
      ],
      "SamSite Settings:": [
        {
          "Health (Default = 1000):": 1000.0,
          "Infinite Ammo (Default = false):": false,
          "Damage Scale (Default = 1.0):": 1.0,
          "SamSite per player (0 means infinite)": 0
        }
      ],
      "FlameTurret Settings:": [
        {
          "Health (Default = 300):": 300.0,
          "Turret Arc (Default = 45 degrees):": 45.0,
          "Flame Range (Default = 8):": 8.0,
          "Flame Radius (Default = 2):": 2.0,
          "Flame Triggered Duration (in seconds) (Default = 5):": 5.0,
          "Infinite LowGrade (Default = false):": false,
          "Fuel Consumption Multiplier (Default = 1):": 1.0,
          "Damage Scale (Default = 1.0):": 1.0,
          "FlameTurrets per player (0 means infinite):": 0
        }
      ],
      "ShotgunTrap Settings:": [
        {
          "Health (Default = 300):": 300.0,
          "Infinite Ammo (Default = false):": false,
          "AimCone (Default = 40):": 40,
          "SensorRadius (Default = 1.25):": 1.25,
          "Damage Scale (Default = 1.0):": 1.0,
          "ShotGunTraps per player (0 means infinite):": 0
        }
      ]
    },
    {
      "Permission Name: (Copy/Paste this for more permissions)": "turrettweaks.vip",
      "AutoTurret Settings:": [
        {
          "Health (Default = 1000):": 5000.0,
          "Accuracy (Default = 5):": 10.0,
          "Range (Default = 30):": 50.0,
          "Bullet Speed (Default = 10):": 15.0,
          "Damage Scale (Default = 1.0):": 1.2,
          "Power Consumption (Default = 10):": 5,
          "Infinite Ammo (Default = false):": true,
          "Block ExploAmmo to be Infinite (Default = true):": true,
          "AutoTurrets per player (0 means infinite):": 0
        }
      ],
      "SamSite Settings:": [
        {
          "Health (Default = 1000):": 5000.0,
          "Infinite Ammo (Default = false):": true,
          "Damage Scale (Default = 1.0):": 1.0,
          "SamSite per player (0 means infinite)": 0
        }
      ],
      "FlameTurret Settings:": [
        {
          "Health (Default = 300):": 2000.0,
          "Turret Arc (Default = 45 degrees):": 60.0,
          "Flame Range (Default = 8):": 10.0,
          "Flame Radius (Default = 2):": 4.0,
          "Flame Triggered Duration (in seconds) (Default = 5):": 8.0,
          "Infinite LowGrade (Default = false):": true,
          "Fuel Consumption Multiplier (Default = 1):": 1.0,
          "Damage Scale (Default = 1.0):": 1.0,
          "FlameTurrets per player (0 means infinite):": 0
        }
      ],
      "ShotgunTrap Settings:": [
        {
          "Health (Default = 300):": 2000.0,
          "Infinite Ammo (Default = false):": true,
          "AimCone (Default = 40):": 60,
          "SensorRadius (Default = 1.25):": 1.5,
          "Damage Scale (Default = 1.0):": 1.0,
          "ShotGunTraps per player (0 means infinite):": 0
        }
      ]
    }
  ]
}

 

  • Love 1
HoloxyRust

Posted

4 hours ago, gena said:

this is a very important feature, I will wait

Feature added but needs a few explanations. 
Our update has a more interesting and playful approach. Because giving VIPs buffs for turrets, we decided to let you set how many of those turrets should have DIFFERENT values and the rest to be default.

Limiting the entity means adding a lot of code to our plugin which might load your server more than we want. That's why we decided to make the plugin work with EntityLimit. You just have to set the limits in EntityLimit config file like I did.

image.png.d368a3615350bbf43191e86753e7f9dc.pngimage.thumb.png.b4366c573f2a04b2814c7ba0dcf18384.png

  • Love 1
gena

Posted

19 minutes ago, HoloxyRust said:

Feature added but needs a few explanations. 
Our update has a more interesting and playful approach. Because giving VIPs buffs for turrets, we decided to let you set how many of those turrets should have DIFFERENT values and the rest to be default.

Limiting the entity means adding a lot of code to our plugin which might load your server more than we want. That's why we decided to make the plugin work with EntityLimit. You just have to set the limits in EntityLimit config file like I did.

image.png.d368a3615350bbf43191e86753e7f9dc.pngimage.thumb.png.b4366c573f2a04b2814c7ba0dcf18384.png

thank you very much, i will buy this plugin

  • Love 1
HoloxyRust

Posted

5 minutes ago, gena said:

thank you very much, i will buy this plugin

We really appreciate your support and feedback! 🙏

Best regards,
Holoxy Solutions 

  • Like 1
Craft

Posted

Can we control these in the raid base?

HoloxyRust

Posted (edited)

3 hours ago, Craft said:

Can we control these in the raid base?

No. Raidable Bases has it's own Auto Turret settings system for bases only. Our plugin is working and can be configurable for players bases only, giving them different values for defaults or increased values with VIP permission.

Raidable Bases system: 
 

Quote

yEMSCW1.pngR8BdSCF.png

 

Edited by HoloxyRust
  • Like 1
gena

Posted (edited)

On 5/31/2023 at 9:24 PM, HoloxyRust said:

We really appreciate your support and feedback! 🙏

Best regards,
Holoxy Solutions 

"Accuracy (Default = 5):": 10.0 -the more the better?, what are the maximum values?

Edited by gena
gena

Posted (edited)

2 hours ago, gena said:

bro make a lang file of notifications what you have left to put turrettweaks.vip so many pieces, turrettweaks.premium and so on.And that the turrettweaks.vip limit has been exceeded and you can’t put them on anymore, but only the standard ones

 

Edited by gena
HoloxyRust

Posted

2 hours ago, gena said:

 

Thanks for the feedback. We'll do that in the next update along with some optimizations. 

  • Like 1
gena

Posted

Overall, the plugin is good.

1) Works with IQTurret 1.3.7, but infinite ammo does not work in this case.

2) All turret settings are saved even after server restart.

3) All of your previously installed turrets will be modified.

4) It works great with Copy Paste. When copying a build with modified turrets and pasting it using Copy Paste, the turret settings remain modified. The turrets remain modified even after server restart.

5) You cannot change the value of "turrettweaks.default" to any other value. You can change the others, for example, "turrettweaks.vip" на "turrettweaks.vip1"

6) It works for me with a value of "0" in "AutoTurrets per player (0 means infinite):". Overall, I recommend it. However, I haven't fully understood how "AutoTurrets per player" works. From what I understand, if the value is set For example to 2, it will modify the first 2 turrets placed, not the most recent ones, after server restart.

HoloxyRust

Posted

8 hours ago, gena said:

Overall, the plugin is good.

1) Works with IQTurret 1.3.7, but infinite ammo does not work in this case.

2) All turret settings are saved even after server restart.

3) All of your previously installed turrets will be modified.

4) It works great with Copy Paste. When copying a build with modified turrets and pasting it using Copy Paste, the turret settings remain modified. The turrets remain modified even after server restart.

5) You cannot change the value of "turrettweaks.default" to any other value. You can change the others, for example, "turrettweaks.vip" на "turrettweaks.vip1"

6) It works for me with a value of "0" in "AutoTurrets per player (0 means infinite):". Overall, I recommend it. However, I haven't fully understood how "AutoTurrets per player" works. From what I understand, if the value is set For example to 2, it will modify the first 2 turrets placed, not the most recent ones, after server restart.

We're glad you tested the plugin and we know it will fulfill all your needs for these specific in-game items.
However, we have a couple of mentions: 
1. Try to remove IQTurret and see if the infinite ammo works. In this case, it's obvious what causes it.
2. The default permission isn't meant to be changed, not a big deal. We focused on custom permissions any customer wants to have.
3. We'll make a video soon about the plugin features and many more to avoid any misunderstanding. Although, you understood how it works by the example you gave.

Thank you for the honest feedback and the time spent. We're here to provide full support.

 

Best regards,
Holoxy Solutions

gena

Posted (edited)

I have a simple question "Precision (default = 5)" will a larger value have better accuracy?
What is the maximum value?

"AimCone (Default = 40)" will a larger value have better accuracy?
What is the maximum value?

Edited by gena
HoloxyRust

Posted (edited)

On 6/13/2023 at 8:09 PM, gena said:

I have a simple question "Precision (default = 5)" will a larger value have better accuracy?
What is the maximum value?

"AimCone (Default = 40)" will a larger value have better accuracy?
What is the maximum value?

I tested different settings like range, precision, bullet speed and so on with different values up to 3500. It's working properly and the max values you can put is basically the float maximum value.😁
Gallery:
UGWP7JU.png6RM37O8.png



Best regards,
Holoxy Solutions

Edited by HoloxyRust

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