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Shootable Locked Crates 1.0.2

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About Shootable Locked Crates

Want the locked crate timer to go faster but not for free?
Trade bullets for time and shoot your timer down!
Powerful and easy config to give you full control.

Chat commands (only enabled with config):

/slcspawn - Spawn a locked crate at your location
/slcremove - Remove looked at crate

Permissions

Need permission to use commands:
shootablelockedcrates.admin

Config

Default config includes most weapons, but it's highly recommended to at least look over and tweak it as needed.
Note that DLC weapons count as a unique item and has to be added separately (look at rifle.ak as example)

  • Default weapon damage - How many seconds to remove from timer when weapon not specified
  • Weapon damage - {"weapon.short.name": seconds} How many seconds to remove from timer with specified weapon, overrides default weapon damage for this weapon
  • Default bullet damage - How many seconds to remove from timer when bullet is not specified
  • Bullet damage - {"bullet.short.name": seconds} How many seconds to remove from timer with specified bullet, overrides default bullet damage for this bullet

Time removed from weapons and bullets are added together before the crate timer is changed, this gives some interesting options. Examples using default config:
Using a rifle.ak (3.0) with ammo.rifle (1.0) will remove 4 (3.0 + 1.0) seconds from the timer each shot
Using a rifle.ak (3.0) with ammo.rifle.hv (2.0) will remove 5 (3.0 + 2.0) seconds from the timer each shot
Using a rifle.bolt (10.0) with ammo.rifle.hv (2.0) will remove 12 (10.0 + 2.0) seconds from the timer each shot

Negative numbers also work.
Using a pistol.nailgun (0.0 because of default weapon damage) with ammo.nailgun.nails (-1.0) will add 1 (0.0 - 1.0) second to the timer each shot

{
  "Default weapon damage": 0.0,
  "Weapon damage": {
    "rifle.ak": 2.0,
    "rifle.ak.diver": 2.0,
    "rifle.ak.ice": 2.0,
    "rifle.lr300": 4.0,
    "rifle.m39": 7.0,
    "rifle.bolt": 10.0,
    "rifle.l96": 20.0,
    "rifle.semiauto": 3.0,
    "rifle.sks": 3.0,
    "shotgun.double": 0.5,
    "blunderbuss": 0.5,
    "shotgun.m4": 0.5,
    "shotgun.pump": 0.5,
    "shotgun.spas12": 0.5,
    "smg.2": 2.0,
    "smg.mp5": 0.5,
    "smg.thompson": 0.5,
    "pistol.m92": 2.0,
    "pistol.prototype17": 4.0,
    "pistol.python": 5.0,
    "pistol.revolver": 2.5,
    "pistol.semiauto": 2.0,
    "minigun": 0.5,
    "hmlmg": 1.0,
    "lmg.m249": 1.5
  },
  "Default bullet damage": 0.0,
  "Bullet damage": {
    "ammo.rifle": 1.0,
    "ammo.rifle.hv": 2.0,
    "ammo.rifle.explosive": 3.0,
    "ammo.pistol": 1.0,
    "ammo.pistol.hv": 2.0,
    "ammo.pistol.incendiary": 3.0,
    "ammo.shotgun": 0.2,
    "ammo.shotgun.fire": 0.3,
    "ammo.nailgun.nails": -1.0
  }
}

 

 

 

 

 

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