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Hackable Crate Unlock 1.1.2

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Message added by diiegorgueez,

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Trudy Latté

Posted (edited)

hi i would love to have the possibility that players need to have a targeting computer to be able to modify the time of the hackable crate and not be able to recover the targeting computer at the end
 

https://umod.org/plugins/laptop-crate-hack

Ty

Edited by Manu
  • Like 1
diiegorgueez

Posted (edited)

17 hours ago, Manu said:

hi i would love to have the possibility that players need to have a targeting computer to be able to modify the time of the hackable crate and not be able to recover the targeting computer at the end
 

https://umod.org/plugins/laptop-crate-hack

Ty

Done!

Edited by diiegorgueez
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Trudy Latté

Posted

Hi Could you limit it to a hackable crate targeting computer because otherwise players with a certain number of targeting computer will plunder too easily

Ty

diiegorgueez

Posted (edited)

On 7/31/2022 at 3:14 PM, Manu said:

Hi Could you limit it to a hackable crate targeting computer because otherwise players with a certain number of targeting computer will plunder too easily

Ty

I had plans to do that already, it will be added in a future update.

Added.

Edited by diiegorgueez
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Mortis

Posted

Seems the plugin is giving an error since the latest rust update

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Trudy Latté

Posted

Hi

there is a mistake

Error while compiling: HackableCrateUnlock.cs(364,78): error CS1503: Argument `#1' cannot convert `uint' expression to type `NetworkableId'

  • Like 1
Angelz

Posted

The plugin is broken due to the rust update

HackableCrateUnlock - Failed to compile: HackableCrateUnlock.cs(364,78): error CS1503: Argument `#1' cannot convert `uint' expression to type `NetworkableId'

Golden Coast Rust Servers

Posted (edited)

after update still getting this just wanted to let u know RETRACT I GOT IT LOL 

Edited by SynNation
  • Like 1
TheRiddledNote

Posted

hello, just to make sure, are we able to disable the crate lock function? I want every feature this has except for that. I don't want to lock the  crate to just one person/clan. If not, would you add this to the config so we can choose if we want it or not?

diiegorgueez

Posted (edited)

36 minutes ago, TheRiddledNote said:

hello, just to make sure, are we able to disable the crate lock function? I want every feature this has except for that. I don't want to lock the  crate to just one person/clan. If not, would you add this to the config so we can choose if we want it or not?

Yes, you can do that. In fact, the function is disabled by default in the config file.

"Prevent players who haven't started the hack from looting a crate": false,

 

Edited by diiegorgueez
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TheRiddledNote

Posted

1 hour ago, diiegorgueez said:

Yes, you can do that. In fact, the function is disabled by default in the config file.

"Prevent players who haven't started the hack from looting a crate": false,

 

perfect, just wanted to make sure the option on the config does just that. ❤️  taking both plug ins in a bit

  • Like 1
salientKill

Posted

Hello @diiegorgueez

It requires an update since its throwing following error

Quote

HackableCrateUnlock - Failed to compile: HackableCrateUnlock.cs(364,78): error CS1503: Argument `#1' cannot convert `uint' expression to type `NetworkableId'

Thanks

Trudy Latté

Posted

Hi on my side it works perfectly

TheRiddledNote

Posted

please fix both versions im getting this error 
```Failed to call hook 'OnItemDropped' on plugin 'HackableCrateUnlock v1.1.1' (NullReferenceException: Object reference not set to an instance of an object.)
at Oxide.Plugins.HackableCrateUnlock.OnItemDropped (Item item, BaseEntity entity) [0x000a6] in <6a26b07d119d468fb5d24702ea2a513d>:0
at Oxide.Plugins.HackableCrateUnlock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0021b] in <6a26b07d119d468fb5d24702ea2a513d>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
```

Angelz

Posted (edited)

@diiegorgueez

not working as of september 7th rust update getting this error in console

Error while compiling HackableCrateUnlock: 'PlayerInventory' does not contain a definition for 'FindItemID' and no accessible extension method 'FindItemID' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 302, Pos: 42 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Edited by Angelz
  • Like 1
Zynthic

Posted

5 hours ago, Angelz said:

@diiegorgueez

not working as of september 7th rust update getting this error in console

Error while compiling HackableCrateUnlock: 'PlayerInventory' does not contain a definition for 'FindItemID' and no accessible extension method 'FindItemID' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 302, Pos: 42 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

I'm having the same issue.

Aton

Posted

yup, needs updated.

 

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