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Thank you for your interest in the GunShip Project! 


If you are a new customer and have any questions feel free to ping me in the discussion tab or on discord @.tgwa 
Otherwise if you're a plugin owner and you have issues or suggestions regarding the plugin please join the discord and we can have a chat there!https://discord.com/invite/FudBXKxMcv

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Chill Roleplay

Posted

Im interested someone should let know know how it is

TGWA

Posted (edited)

54 minutes ago, Chill Roleplay said:

Im interested someone should let know know how it is

Hey @Chill Roleplay, the plugin was just released a few hours ago, id be happy to show you the plugin on my test server! Add me on discord .tgwa

Edited by TGWA
  • Love 1
Chill Roleplay

Posted

2 hours ago, Mr. Davidd said:

This is awesome!

Did you try it out? do the cars require ammo to shoot?

Chill Roleplay

Posted

Does anyone know if this is compatible  with TPVE

TGWA

Posted

12 minutes ago, Chill Roleplay said:

Did you try it out? do the cars require ammo to shoot?

@Chill Roleplay They are toggleable to either have infinite ammo or to shoot user provided ammo that gets pulled directly from the onboard vehicle storage

TGWA

Posted

12 minutes ago, Chill Roleplay said:

Does anyone know if this is compatible  with TPVE

@Chill Roleplay I have not directly tested the compatibility with TPVE however gunships does implement its own damage control system that allows certain things like enabling a pve mode which disables all damage between players and gunships entirely, or individual settings as seen below

 

"PvP Settings": {
      "Enable PvE Mode (Disable all Damage between Players / Owned Entities and GunShip Vehicles)": false,
      "Damage Options (Individual Settings)": {
        "Disable Gunship Damage to Owned Vehicles": false,
        "Disable Gunship Damage to Players": false,
        "Enable Friendly Fire": false,
        "Disable Player Damage to Gunships": false,
        "Disable Player Damage to All OWNED Vehicles (Global)": false,
        "Disable Global Fireball Damage": false,
        "Disable Fireball Damage to GunShips": true,
        "Allow Fireball Damage in Raidable Base Raid Zones": true,
        "Disable Gunship To Building Damage": false,
        "Disable GunShip Vehicle decay": true
      }
    }

 

20K

Posted

Are these the MyNiceTown vehicles? If they are Im buying

 

TGWA

Posted

4 minutes ago, 20K said:

Are these the MyNiceTown vehicles? If they are Im buying

 

@20K They have functionality that is similar in concept to that of MyNiceTown, however it is a entirely separate plugin! The vehicles all have their own unique abilities as well as their own systems. As seen below the helicopters come with a inbuilt target monitor system among other things like manual or auto weapon controls, etc. Lots of configuration for  the plugin as well so it works great for pvp or pve as well as vip config / perms.

Let me know if you have any further questions 😄image.png.c5553ab617682190d8997e3c802b9ec4.pngimage.png.8325691e13e7f28d922f113b7b751c8d.png

20K

Posted

i love it but the one thing im not crazy about is the "paint sign" right there in front. Is there a server I can test it on?

TGWA

Posted

Just now, 20K said:

i love it but the one thing im not crazy about is the "paint sign" right there in front. Is there a server I can test it on?

@20K that interface / notification gets removed when you start flying in the air 😄. If youd like, you can join the discord and I can show you the plugin image.png.330bb517a19fb60f4beb8aa73a786262.png

20K

Posted

I went ahead and purchased it but I'm getting this in the console image.png.e4149a6a1b171ed807a91e7716fdf1b2.png

TGWA

Posted

36 minutes ago, 20K said:

I went ahead and purchased it but I'm getting this in the console image.png.e4149a6a1b171ed807a91e7716fdf1b2.png

Hey @20KI had apparently cleaned out some references that had looked like they were unused but were still being used in the compiler with yesterday's update. Ive just pushed an update and verified this fix!

NukeSter

Posted

Is there a console Give command for each vehicle ?

TGWA

Posted

17 hours ago, NukeSter said:

Is there a console Give command for each vehicle ?

The vehicles themselves are spawned in via commands much like vehicle licences. They are spawned with /gunship vehicle_name (e.g /gunship apache) which then spawns the vehicle where the player is looking.

I am currently working on API implementation for integration with npc interaction spawns and will most likely implement a item spawn similar to what the BiPlane plugin does. These changes are coming soon, within the next couple of days hopefully 😄

Sorry for the late response on that!

Chill Roleplay

Posted

just had a chance to test this today and Dev was extremely helpfull to add options of TruePVE and some nice little tweaks!. im already having alot of fun with this and highly reccomend it!

  • Like 1
NukeSter

Posted

On 3/16/2024 at 5:10 PM, TGWA said:

The vehicles themselves are spawned in via commands much like vehicle licences. They are spawned with /gunship vehicle_name (e.g /gunship apache) which then spawns the vehicle where the player is looking.

I am currently working on API implementation for integration with npc interaction spawns and will most likely implement a item spawn similar to what the BiPlane plugin does. These changes are coming soon, within the next couple of days hopefully 😄

Sorry for the late response on that!

Yes but i would like to put them in my shop so i would need a give command from the console not in game by the player. Is this something that could be added ?

TGWA

Posted

18 minutes ago, NukeSter said:

Yes but i would like to put them in my shop so i would need a give command from the console not in game by the player. Is this something that could be added ?

In the current version it is not possible… however I am about 70% finished working on a framework that allows the use of a custom item to spawn the vehicles! A player will be able to place down a gunship skinned item and it will spawn the associated vehicle on that spot.
 

It will be configurable to allow players to place it down as a one time use vehicle or for that to be the way to get the permission and have full use of the vehicle for respawning at any given time without the item. This will be able to be put in any shop as well as a item give command for admins and roleplay resellers and a configured console command if needed as well. Ill ping you when the plugin is updated for this use

 

Please let me know of you have any further questions 😄

BetterDeadThanZed

Posted

Another option is to add permissions for a player to be able to spawn/despawn each vehicle, then the server shop could be configured to give a player a permission when they buy a vehicle. This could be purchased through a server shop and wouldn't require an API, much in the same way the "vehicles" plugin here on Codefling works.

TGWA

Posted

1 hour ago, BetterDeadThanZed said:

Another option is to add permissions for a player to be able to spawn/despawn each vehicle, then the server shop could be configured to give a player a permission when they buy a vehicle. This could be purchased through a server shop and wouldn't require an API, much in the same way the "vehicles" plugin here on Codefling works.

As of version 1.0.5 the custom Shop and Reseller Spawn items have been added. You can now add gunship vehicle items to your item shop by adding a small wooden box (shortname: box.wooden) and set the related skin id (listed per vehicle in the plugin description tab). When the player places the item it will spawn the coordinating gunship. There are multiple config options available depending on how you want to use these items (ids are listed at the bottom of the configuration section of the description page of the plugin).

As mentioned above there is also the new 'Reseller' spawn items. They are a part of the new framework that allows players with the gunship.reseller permission (or other configugured permission) to be able to use the /sellgs command to sell vehicle spawn items to other players and potenially make a comission depending on how you set it up! The reseller items are separate from the Shop items in that the reseller items are a large wooden box and the shop items are a small wooden box so they can both be used at the same time but with different config setups! 

Example of a active sale seen below:
image.png.69fbecf4c7490dcc3448740404bd388e.png

  • Like 1
BetterDeadThanZed

Posted

So just to clarify, if I add the skinned box to my server shop, and a player buys it, they place the box and that deploys the vehicle. Are they able to pick that vehicle back up?

TGWA

Posted

16 minutes ago, BetterDeadThanZed said:

So just to clarify, if I add the skinned box to my server shop, and a player buys it, they place the box and that deploys the vehicle. Are they able to pick that vehicle back up?

No, when the box is placed it is destroyed and it spawns the coordinating gunship vehicle. Depending on the configuration the player can recieve the full permissions for the vehicle when the item is placed and they will then be able to spawn it again with /gunship vehicle_name . Were you looking to have the ability to pick the vehicle backup again? There are recall commands that players can use to move the vehicles with /gunship.util recall or with /gu recall

BetterDeadThanZed

Posted

6 minutes ago, TGWA said:

No, when the box is placed it is destroyed and it spawns the coordinating gunship vehicle. Depending on the configuration the player can recieve the full permissions for the vehicle when the item is placed and they will then be able to spawn it again with /gunship vehicle_name . Were you looking to have the ability to pick the vehicle backup again? There are recall commands that players can use to move the vehicles with /gunship.util recall or with /gu recall

I don't want them to be able to pick it up. With these features, it sounds like a plugin I will be buying soon. 

TGWA

Posted

13 minutes ago, BetterDeadThanZed said:

I don't want them to be able to pick it up. With these features, it sounds like a plugin I will be buying soon. 

Cool, yea so as is they cannot pick em up. They act like regular vehicles, but can be recalled / killed via commands similar to the Vehicle Licence plugin. Let me know if you have any other questions 😄

BetterDeadThanZed

Posted (edited)

Is there a way to spawn the vehicles with engine parts and fuel?

Edited by BetterDeadThanZed

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