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Dungeon Events 3.0.6

$25.00 $19.99
   (3 reviews)
Message added by Marte6,

The plugin has been redone; now, the dungeons are created by me. Initially, the plugin has one dungeon layout, but I will be uploading new layouts every week.

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MichuX

Posted

1 hour ago, Marte6 said:

I think it might actually be the autospawn. Tomorrow, I'll redo that part and set much longer intervals for it. I believe this might solve the issue once and for all, and I can add back everything I removed in the last version.

Yes I was using auto spawn, max 5 every hour. 

It was ok until players started doing a lot of dungeons straight one to another one.

If you want to keep auto spawns you should use timers between them as I said at beginning 😄 or it will impact performance

FandangoChristmas

Posted (edited)

8 hours ago, Marte6 said:

Are you using "Auto Spawn" On? Another buyer is not using it, only purchasing dungeons, and their server has been running for 30 hours with 50 players without any issues. It might be related to that.

No, not using autospawn. Just spawning 1 out a time via command for myself and another admin to test, with around 3-5 players total on the server. As you suggested I'm now not setting the entity amount over the default now. When I spawned out ones with 100-200 plus entities it would crash.  For now Im just gonna keep the default settings you had in config with no player buying, just calling in 1 a time via EventManager, and it works fine this way.

Edited by FandangoChristmas
Marte6

Posted

Good morning, today I’ll be refactoring the plugin's scheduling and auto-spawn functionality. I should finish it in about 8 hours, and I’ll send you an update afterward.

  • Like 2
Marte6

Posted

Hi, the changes are taking a little longer than expected. I'm completely redoing the most demanding parts to improve performance. I expect to finish in the next few days.

  • Like 2
Begi

Posted

I'm eagerly looking forward to the update. My players keep asking this

laodu

Posted

So far, my server has been running steadily with version 1.2.3 and no abnormalities have occurred.

Marte6

Posted

Hello! I'm making good progress on the plugin. I've developed a system that automatically creates dungeons and identifies the largest and most complex ones based on their size and spawn locations. This allows me to save their seeds for use in the next version. After testing over 100 million seeds, I've compiled a list of the absolute best. This means that in the future, the dungeons you encounter will be consistently large and well-designed, without any need for manual adjustments

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MichuX

Posted

10 minutes ago, Marte6 said:

Hello! I'm making good progress on the plugin. I've developed a system that automatically creates dungeons and identifies the largest and most complex ones based on their size and spawn locations. This allows me to save their seeds for use in the next version. After testing over 100 million seeds, I've compiled a list of the absolute best. This means that in the future, the dungeons you encounter will be consistently large and well-designed, without any need for manual adjustments

Love your dedication ❤️ keep it going o/

Will be console command for spawn online? I just need to be ready when It comes and start the shop commands 😄. If not don't bother it

 

laodu

Posted

I still prefer version 1.2.3, so far there have been no issues.

  • Sad 1
Marte6

Posted

54 minutes ago, laodu said:

I still prefer version 1.2.3, so far there have been no issues.

Don't worry, in the next version the features of this version will be back again.

  • Like 1
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rex

Posted

petit problème  a  chaque redémarrage  je dois  fair un reload plugins  pour qui  marche merci 

 

Marte6

Posted

42 minutes ago, rex said:

petit problème  a  chaque redémarrage  je dois  fair un reload plugins  pour qui  marche merci 

 

Could you please provide more details about the issue? Are there any error logs or specific messages that appear?

rex

Posted

non   rien   mais j ai des redémarrage  auto   et  quant on  fait la commende   sa na marche plus   il faux relancer le plugins  

Marte6

Posted

1 hour ago, rex said:

non   rien   mais j ai des redémarrage  auto   et  quant on  fait la commende   sa na marche plus   il faux relancer le plugins  

It could be some kind of conflict. I'm trying to reproduce the issue here, but I can't. The server loads, and I can use the commands normally. If you have more details or want to try checking it out with me on Discord (martedev6), let me know

rex

Posted

et je doit fait   reload  le plugins pour qui  marche 

 

rex

Posted

Patching exception in method null

Marte6

Posted

1 hour ago, rex said:

Patching exception in method null

I’m finalizing some improvements and will soon release a new version that will resolve this issue.

Marte6

Posted

2.1.0 - What's New

Added Boss: A new boss entity has been introduced for more challenging encounters.

New Removal Configuration:

Remove dungeon only if all NPCs are dead

Remove dungeon only if all boxes are destroyed

Remove dungeon only if all turrets are destroyed

Removal Timer after all entities are destroyed: 300 seconds

AutoTurret Remade: The AutoTurret code and behavior have been overhauled to improve performance and functionality.

Code Refactor: Various parts of the plugin have been optimized and cleaned up for better maintainability.

Admin Test Command: Use /spawdungeonnentity <npc|boss|turret> <easy|normal|medium|hard|nightmare> to quickly test spawning an entity with a specified difficulty.

  • Like 1
rex

Posted

tout   remâche  nickel  merci a toi 

 

laodu

Posted

This update is perfect!

Wajeeh Agbariya

Posted

will we get a way to make dungeons larger than the normal generated ones?

Marte6

Posted

On 12/15/2024 at 11:39 PM, JeffG said:

i love seeing the work your putting once you have boss and such im in!!! Great Work Marte6!

We already have bosses and much more in the latest updates!

  • Love 1
Marte6

Posted

12 hours ago, MichuX said:

Hello!

Players are abusing a glitch that maybe can be solved.
After a player buy a dungeon, the dungeon locks the player and other players cannot enter but if other player TP to him inside dungeon, he actually can enter on his dungeon.

Can you make to block TP inside dungeon in future?

 

1 hour ago, RickJamesBitch said:

There are people who want teleports as they are. So I don´t think it will be changed.

I'm going to make this option configurable to allow or disable teleportation

  • Love 1
Takeshi

Posted

Can you add a feature where completing the guide grants an economic system, such as RP?

Our server players really like this plugin, so we hope to add more rewards for them.

  • Like 2
Deicide

Posted

Are there plans to configure this plugin to consider where the player is located upon purchase so it spawns closer to their location? Similar to how Raidable Bases does by spawning it in the closest open location near the players position upon calling.

  • Like 1

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