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Drug Business 0.48

$24.99
   (11 reviews)

6 Screenshots

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Nod Js

Posted (edited)

3 minutes ago, onehitterquitter said:

do it give a notification in chat when the dealer spawns if not can you add that ?

It was intended that players must look for the dealer availability in the interface, time for the dealer spawning is configurable, but I'll consider what you suggested and implement as well!

Edited by Nod Js
  • Like 1
BetterDeadThanZed

Posted

This looks really great. I could imagine a variety of plugins that are similar to this to allow for more RP situations. I imagine a version of this, but for farming could be made. Players could grow specific things and sell them to a local market, maybe an NPC at the Supermarkets.

Nod Js

Posted

6 minutes ago, BetterDeadThanZed said:

This looks really great. I could imagine a variety of plugins that are similar to this to allow for more RP situations. I imagine a version of this, but for farming could be made. Players could grow specific things and sell them to a local market, maybe an NPC at the Supermarkets.

Variety of roleplay plugins on the way!

Darien

Posted

I need more translations because the players can't understand English

Nod Js

Posted

3 minutes ago, CM1234 said:

I need more translations because the players can't understand English

You'll have it by tomorrow, which language to be specific?

  • Like 1
Darien

Posted

Just now, Nod Js said:

明天你会得到它,具体是哪种语言?

china【You can write it in English, and I will translate it】

  • Like 2
JulioJuajez

Posted

Hello great plugin, is it possible to have the psd of the images used in order to translate them into another language ?

JulioJuajez

Posted

Hello I noticed that once the plugin loaded we can no longer do damage to the npc, I fixed that!

you have to replace this:

private void OnEntityTakeDamage(BasePlayer player, HitInfo info)
{
  info.damageTypes = new DamageTypeList();
  info.HitMaterial = 0;
  info.PointStart = Vector3.zero;
}

in this :

private void OnEntityTakeDamage(BasePlayer player, HitInfo info)
{
  if (dealersData.Exists(dealer => dealer.NetworkID == player.net.ID)){
    info.damageTypes = new DamageTypeList();
    info.HitMaterial = 0;
    info.PointStart = Vector3.zero;
  }
}

 

Nod Js

Posted

5 hours ago, Julio Ruajez said:

Hello I noticed that once the plugin loaded we can no longer do damage to the npc, I fixed that!

you have to replace this:

private void OnEntityTakeDamage(BasePlayer player, HitInfo info)
{
  info.damageTypes = new DamageTypeList();
  info.HitMaterial = 0;
  info.PointStart = Vector3.zero;
}

in this :

private void OnEntityTakeDamage(BasePlayer player, HitInfo info)
{
  if (dealersData.Exists(dealer => dealer.NetworkID == player.net.ID)){
    info.damageTypes = new DamageTypeList();
    info.HitMaterial = 0;
    info.PointStart = Vector3.zero;
  }
}

 

Slipped out of the hand, I'll go ahead and push the update.

  • Like 2
Nod Js

Posted

38 minutes ago, onehitterquitter said:

whats next....😮 just bought it.. this is sick man 

Glad you liked it

  • Like 1
Muthafuhkin_Rob

Posted

Where are the VPN's found? Do they spawn random in the loot table?

  • Like 1
SRten

Posted

@Muthafuhkin_Rob you need to use a another plugin call extra loot by shady14u.you can find the plugin on Umod.org (its free)

  • Like 1
Muthafuhkin_Rob

Posted

Thanks for the response. Would you be willing to copy / paste the item info in the extra loot config file? 

 

10 hours ago, srten said:

@Muthafuhkin_Rob you need to use a another plugin call extra loot by shady14u.you can find the plugin on Umod.org (its free)

 

SRten

Posted (edited)

@Muthafuhkin_Rob yes you can add VPN ass a custom item. You can use this code. (admin can spawn vpn by chat and console command - db.vpn)

"crate_normal": [
   {
     "1. ShortName": "battery.small",
     "2. Chance": 50,
     "3. Minimal Amount": 1,
     "4. Maximal Amount": 1,
     "5. Skin ID": 2645299478,
     "6. Display Name": "VPN Flash Drive",
     "7. Blueprint": false
   },

 

Edited by srten
BetterDeadThanZed

Posted

My players found that cloning a coca plant creates a red berry plant. I assume this is because of the reskinning for the plugin. Would there be a way to block any attempt to clone the plant?

SRten

Posted

@BetterDeadThanZed they can't get anything form the red berry seed. only coca seed can produce coca leaf

  • Like 1
BetterDeadThanZed

Posted

3 hours ago, srten said:

@BetterDeadThanZed they can't get anything form the red berry seed. only coca seed can produce coca leaf

Yes, the player was trying to clone the coco seed. I figured it wasn't possible but he wanted to try anyway. 

McPhee

Posted

For $24 USD I shouldn't have to use another plugin just to have the USB's spawning in crates. There should be at least a command to send a player a USB so I can make a shop command.

The values in the config to change the amount doesn't change, it is hard coded to the default settings in the .cs This really is not ready to be sold as a "premium" plugin. 

Nod Js

Posted

4 minutes ago, McPhee said:

For $24 USD I shouldn't have to use another plugin just to have the USB's spawning in crates. There should be at least a command to send a player a USB so I can make a shop command.

The values in the config to change the amount doesn't change, it is hard coded to the default settings in the .cs This really is not ready to be sold as a "premium" plugin. 

Avoided it spawning in crates cause it conflicts with other loot plugins but it will add in the this update for the people who want it, nothing in config is hard coded, describe briefly what are you trying to change

  • Like 1
JulioJuajez

Posted

On 7/2/2022 at 7:12 PM, BetterDeadThanZed said:

My players found that cloning a coca plant creates a red berry plant. I assume this is because of the reskinning for the plugin. Would there be a way to block any attempt to clone the plant?

Hi, you just need to add this in the plugin to block cloning:

object CanTakeCutting(BasePlayer player, GrowableEntity plant)
{
	if (plantsData.currentPlants.Contains(plant.net.ID))
	{
		Message(player, "You cannot clone this plant");
		return true;
	}
	return null;
}

 

BetterDeadThanZed

Posted

3 hours ago, Julio Ruajez said:

Hi, you just need to add this in the plugin to block cloning:

object CanTakeCutting(BasePlayer player, GrowableEntity plant)
{
	if (plantsData.currentPlants.Contains(plant.net.ID))
	{
		Message(player, "You cannot clone this plant");
		return true;
	}
	return null;
}

 

Hopefully that will be added to the next version.

Chill Roleplay

Posted

[2:22 AM] > Failed to run a 1.00 timer in 'DrugBusiness v0.2.0' (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at BaseEntity.get_ServerPosition () [0x00000] in <42cacc569c7a48f59a53ab8e166846f1>:0 
  at Oxide.Plugins.DrugBusiness+<BeginDelivery>c__AnonStorey10.<>m__0 () [0x0000b] in <4abc8583fc3a41b1b6a6d6f6703c192c>:0 

runzik

Posted

can you add other money types other then (Economics / Server Rewards / Scraps) im using Bank System  but this plugin say unknown currency 

  • Like 1
Nod Js

Posted

Next Update

  • Love 2
BetterDeadThanZed

Posted (edited)

Disregard this comment. The feature I asked about already exists 🙂

Edited by BetterDeadThanZed

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