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CustomC4&RocketTiers 1.0.5

$9.99
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About CustomC4&RocketTiers

🚀 CustomC4 & RocketTiers

CustomC4 & RocketTiers is a Rust plugin that extends explosive gameplay with fully configurable C4 and Rocket Launcher tiers. Each tier can define custom damage values, skins, and (for launchers) wear/condition loss per shot and magazine size for balanced progression.

⚠️ Important Notice

The showcase video is outdated.

 

🆕 NEW in v1.0.5

 

✅ Added: Prototype Rocket Launcher System (proto0–proto4)

5 prototype tiers: proto0 → proto4

Independent tier config & progression

Separate damage system per prototype tier:

Basic rocket damage per tier

HV rocket damage per tier (if enabled)

Upgrade path with configurable costs

Optional stack upgrades

Optional conversion:

Normal Rocket Launcher → proto0 (with configurable costs)

 

✅ Added: Prototype C4 System (proto_c4_0–proto_c4_4)

5 prototype tiers: proto_c4_0 → proto_c4_4

Independent tier config & progression (separate from normal C4)

Upgrade path with configurable costs

Optional stack upgrades

Optional conversion:

Normal C4 → proto_c4_0 (with configurable costs)

🖥 Added: Prototype Upgrade UI

Open the UI with:

/prototype
or
/proto

UI Features

Tabs:

Prototype Launcher

Prototype C4

Shows Current → Next preview (stats + upgrade costs)

Upgrade buttons perform upgrades directly

Supports paging for multiple items

 

🎁 Added: Loot Spawns / Spawn Table Support

Added LootSpawnsConfig to allow tier items to spawn in loot containers with a chance

Optional container whitelist via ContainerPrefabs

Empty = all loot containers

Safety limit: MaxExtraItemsPerContainer

Configurable spawn rules (LootSpawnRule) with:

ItemType: c4, rocketlauncher, proto_launcher, proto_c4

Tier: e.g. c4_tier1, rocket_tier1, proto0, proto_c4_0

Chance, MinAmount, MaxAmount

 

🏷 Added: Optional Damage Display in Item Names

Optional damage suffixes for regular tier items only (C4 tiers + Rocketlauncher tiers)

Prototype items are NOT affected by this feature

Name Formats

C4 tiers:

C4_TIERX [DMG:####]

Rocketlauncher tiers:

Rocketlauncher TierX [DMG:#### | HV:####]

HV damage is only shown if HV rockets are enabled (EnableHvRocketTiers = true).
If HV is disabled, the HV:#### part is not added.

Config Toggles

ShowDamageInC4TierName

ShowDamageInRocketLauncherTierName

 

🧰 Console Give Commands (Shop / RCON)

c4rt.give.c4 <player|steamid> <tier1|tier2|tier3> [amount]
c4rt.give.rocket <player|steamid> <tier1|tier2|tier3> [amount]
c4rt.give.proto.launcher <player|steamid> <0|1|2|3|4|proto0..proto4> [amount]
c4rt.give.proto.c4 <player|steamid> <0|1|2|3|4|proto_c4_0..proto_c4_4> [amount]

 

🔁 Optional Convert: Normal → Prototype 0 (if enabled)

Prototype Rocket Launcher conversion

Prototype C4 conversion

 

⚙️ Config Overhaul: Categorized & Cleaner Layout

Refactored configuration into grouped categories:

Base C4

Base Rockets

Launchers

Prototype

UI

Loot Spawns

 

⚠️ Important:
The config format has changed. Back up your current config before updating. Then delete or rename the old config so the plugin can generate a new categorized config.

 

📌 v1.0.4 Overview (Legacy Summary)

CustomC4RocketTiers adds configurable explosive tiers for Rust, including tiered C4 and Rocket Launcher systems.

Features (v1.0.4)

C4 Tiers

Multiple C4 types (e.g. c4_tier1, c4_tier2, c4_tier3)

Custom explosion damage per tier

Optional skins per tier

Basic Rocket Tiers

Per-tier damage for normal Basic rockets

HV Rocket Tiers

Per-tier damage for High Velocity rockets

Rocket Launcher Tiers

Custom wear/condition loss per shot per tier

Custom magazine size per tier

Admin Commands (v1.0.4)

/givec4 [tier1|tier2|tier3] — spawn a tiered C4

/giverocket [tier1|tier2|tier3] — spawn a tiered Rocket Launcher

 

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