About CustomC4&RocketTiers
CustomC4 & RocketTiers
CustomC4 & RocketTiers is a Rust plugin that extends explosive gameplay with fully configurable C4 and Rocket Launcher tiers. Each tier can define custom damage values, skins, and (for launchers) wear/condition loss per shot and magazine size for balanced progression.
Important Notice
The showcase video is outdated.
NEW in v1.0.5
Added: Prototype Rocket Launcher System (proto0–proto4)
5 prototype tiers: proto0 → proto4
Independent tier config & progression
Separate damage system per prototype tier:
Basic rocket damage per tier
HV rocket damage per tier (if enabled)
Upgrade path with configurable costs
Optional stack upgrades
Optional conversion:
Normal Rocket Launcher → proto0 (with configurable costs)
Added: Prototype C4 System (proto_c4_0–proto_c4_4)
5 prototype tiers: proto_c4_0 → proto_c4_4
Independent tier config & progression (separate from normal C4)
Upgrade path with configurable costs
Optional stack upgrades
Optional conversion:
Normal C4 → proto_c4_0 (with configurable costs)
🖥 Added: Prototype Upgrade UI
Open the UI with:
/prototype
or
/proto
UI Features
Tabs:
Prototype Launcher
Prototype C4
Shows Current → Next preview (stats + upgrade costs)
Upgrade buttons perform upgrades directly
Supports paging for multiple items
Added: Loot Spawns / Spawn Table Support
Added LootSpawnsConfig to allow tier items to spawn in loot containers with a chance
Optional container whitelist via ContainerPrefabs
Empty = all loot containers
Safety limit: MaxExtraItemsPerContainer
Configurable spawn rules (LootSpawnRule) with:
ItemType: c4, rocketlauncher, proto_launcher, proto_c4
Tier: e.g. c4_tier1, rocket_tier1, proto0, proto_c4_0
Chance, MinAmount, MaxAmount
🏷 Added: Optional Damage Display in Item Names
Optional damage suffixes for regular tier items only (C4 tiers + Rocketlauncher tiers)
Prototype items are NOT affected by this feature
Name Formats
C4 tiers:
C4_TIERX [DMG:####]
Rocketlauncher tiers:
Rocketlauncher TierX [DMG:#### | HV:####]
HV damage is only shown if HV rockets are enabled (EnableHvRocketTiers = true).
If HV is disabled, the HV:#### part is not added.
Config Toggles
ShowDamageInC4TierName
ShowDamageInRocketLauncherTierName
Console Give Commands (Shop / RCON)
c4rt.give.c4 <player|steamid> <tier1|tier2|tier3> [amount]
c4rt.give.rocket <player|steamid> <tier1|tier2|tier3> [amount]
c4rt.give.proto.launcher <player|steamid> <0|1|2|3|4|proto0..proto4> [amount]
c4rt.give.proto.c4 <player|steamid> <0|1|2|3|4|proto_c4_0..proto_c4_4> [amount]
Optional Convert: Normal → Prototype 0 (if enabled)
Prototype Rocket Launcher conversion
Prototype C4 conversion
Config Overhaul: Categorized & Cleaner Layout
Refactored configuration into grouped categories:
Base C4
Base Rockets
Launchers
Prototype
UI
Loot Spawns
Important:
The config format has changed. Back up your current config before updating. Then delete or rename the old config so the plugin can generate a new categorized config.
v1.0.4 Overview (Legacy Summary)
CustomC4RocketTiers adds configurable explosive tiers for Rust, including tiered C4 and Rocket Launcher systems.
Features (v1.0.4)
C4 Tiers
Multiple C4 types (e.g. c4_tier1, c4_tier2, c4_tier3)
Custom explosion damage per tier
Optional skins per tier
Basic Rocket Tiers
Per-tier damage for normal Basic rockets
HV Rocket Tiers
Per-tier damage for High Velocity rockets
Rocket Launcher Tiers
Custom wear/condition loss per shot per tier
Custom magazine size per tier
Admin Commands (v1.0.4)
/givec4 [tier1|tier2|tier3] — spawn a tiered C4
/giverocket [tier1|tier2|tier3] — spawn a tiered Rocket Launcher
