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CustomC4&RocketTiers 1.0.3

$9.99
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Dead Nasty

Posted (edited)

Does base rocket damage through any launcher tier. 

Doesn't work

Edited by Dead Nasty
Blackmatic

Posted

The plugin received a small update and is now better compatible with other plugins.

  • Love 1
Budapeshter

Posted

Hello. If we divide the C4 stack in half, let's say we divide 10 into 5 stacks, then the first stack will remain functional and the second C4 stack will turn into regular C4 with normal damage (only the skinid will remain).

  • Like 1
Blackmatic

Posted (edited)

Thanks for reporting this issue. I’ll take a closer look at it as soon.

Edited by Blackmatic
  • Like 1
Blackmatic

Posted

Thanks for reporting this, Budapeshter! The issue has been fixed — now all stacks keep the correct tier damage

  • Like 1
  • Love 1
Budapeshter

Posted

6 hours ago, Blackmatic said:

Thanks for reporting this, Budapeshter! The issue has been fixed — now all stacks keep the correct tier damage

Thanks for the quick work! I'll write back tomorrow after I check it out.

  • Like 1
Dead Nasty

Posted

When players obtain them from Raidable based they dont work as tiered. I'm also using a custom skin should I use the plain red green etc?

Blackmatic

Posted

1 hour ago, Dead Nasty said:

When players obtain them from Raidable based they dont work as tiered. I'm also using a custom skin should I use the plain red green etc?

Hey Dead Nasty, the item must have the tier name and color exactly as set — it cannot be changed. Only in the config file can the admin adjust the skins. As soon as a player changes the skin, it will no longer work.

Dead Nasty

Posted

1 hour ago, Blackmatic said:

Hey Dead Nasty, the item must have the tier name and color exactly as set — it cannot be changed. Only in the config file can the admin adjust the skins. As soon as a player changes the skin, it will no longer work.

yea i changed the skin in the config but they dont work from raid bases. 

this is my config from raidable bases:

{
    "shortname": "rocket.launcher",
    "name": "Tier 1 Launcher",
    "text": null,
    "blueprint": false,
    "skin": 3549708494,
    "amount": 1,
    "amountMin": 0,
    "probability": 0.8,
    "stacksize": -1
  }
 

Blackmatic

Posted

On 8/25/2025 at 10:15 PM, Dead Nasty said:

yea i changed the skin in the config but they dont work from raid bases. 

this is my config from raidable bases:

{
    "shortname": "rocket.launcher",
    "name": "Tier 1 Launcher",
    "text": null,
    "blueprint": false,
    "skin": 3549708494,
    "amount": 1,
    "amountMin": 0,
    "probability": 0.8,
    "stacksize": -1
  }
 

This function doesn’t exist in the plugin at the moment, since the plugin itself creates the weapon. However, you can, for example, offer the weapons or C4 in a vending machine. I will be adding this function soon.

Dead Nasty

Posted

4 hours ago, Blackmatic said:

This function doesn’t exist in the plugin at the moment, since the plugin itself creates the weapon. However, you can, for example, offer the weapons or C4 in a vending machine. I will be adding this function soon.

Well that's lame. If I'd of known that I would have never bought it lol. 

Blackmatic

Posted

4 hours ago, Dead Nasty said:

Well that's lame. If I'd of known that I would have never bought it lol. 

Only by asking questions can people be helped. That’s not a fair response — I always try to implement every suggestion that is made, and I will also be adding this feature in the coming days.

  • Love 1
Blackmatic

Posted

On 8/25/2025 at 10:15 PM, Dead Nasty said:

yea i changed the skin in the config but they dont work from raid bases. 

this is my config from raidable bases:

{
    "shortname": "rocket.launcher",
    "name": "Tier 1 Launcher",
    "text": null,
    "blueprint": false,
    "skin": 3549708494,
    "amount": 1,
    "amountMin": 0,
    "probability": 0.8,
    "stacksize": -1
  }
 

The name you used is not correct. I’ve added an example below for you.

  {
    "shortname": "explosive.timed",
    "name": "Tier 1 C4",
    "text": null,
    "blueprint": false,
    "skin": 3425076124,
    "amount": 1,
    "amountMin": 0,
    "probability": 0.5,
    "stacksize": -1
  },
  {
    "shortname": "rocket.launcher",
    "name": "ROCKET_TIER1",
    "text": null,
    "blueprint": false,
    "skin": 3447956979,
    "amount": 1,
    "amountMin": 0,
    "probability": 0.6,
    "stacksize": -1
  },

 

  • Love 1
Dead Nasty

Posted

On 8/30/2025 at 6:13 PM, Blackmatic said:

The name you used is not correct. I’ve added an example below for you.

  {
    "shortname": "explosive.timed",
    "name": "Tier 1 C4",
    "text": null,
    "blueprint": false,
    "skin": 3425076124,
    "amount": 1,
    "amountMin": 0,
    "probability": 0.5,
    "stacksize": -1
  },
  {
    "shortname": "rocket.launcher",
    "name": "ROCKET_TIER1",
    "text": null,
    "blueprint": false,
    "skin": 3447956979,
    "amount": 1,
    "amountMin": 0,
    "probability": 0.6,
    "stacksize": -1
  },

 

Doesn't work either. Still just launchers. Would be nice to have them used in Raidable based etc. I'll come back to the plugin later. 

Blackmatic

Posted

On 9/2/2025 at 2:46 AM, Dead Nasty said:

Doesn't work either. Still just launchers. Would be nice to have them used in Raidable based etc. I'll come back to the plugin later. 

Everything is working perfectly for me with the latest version — both C4 and the rocket launcher. Please double-check your config to make sure the same item/skin is listed there.

maxalt

Posted

On 9/4/2025 at 12:35 AM, Blackmatic said:

最新バージョンでは、C4 とロケットランチャーの両方ですべてが完璧に機能しています。設定を再確認して、同じアイテム/スキンがそこにリストされていることを確認してください。

Will these appear in the loot from Raidable Bases if I configure them the way you mentioned?
Just to confirm—if they do appear in the loot, I’ll buy it right away.

  • Like 1
Blackmatic

Posted (edited)

20 hours ago, maxalt said:

Will these appear in the loot from Raidable Bases if I configure them the way you mentioned?
Just to confirm—if they do appear in the loot, I’ll buy it right away.

Everything is working perfectly for me with the latest version.
 

Here you can see an example config for Raidable Bases.

Spoiler

Example Configuration for RaidableBases

[

  {

    "shortname": "explosive.timed",

    "name": "Tier 1 C4",

    "text": null,

    "blueprint": false,

    "skin": 3425076124,

    "amount": 1,

    "amountMin": 0,

    "probability": 1.0,

    "stacksize": -1

  },

  {

    "shortname": "explosive.timed",

    "name": "Tier 2 C4",

    "text": null,

    "blueprint": false,

    "skin": 3425076601,

    "amount": 1,

    "amountMin": 0,

    "probability": 0.8,

    "stacksize": -1

  },

  {

    "shortname": "explosive.timed",

    "name": "Tier 3 C4",

    "text": null,

    "blueprint": false,

    "skin": 3425076743,

    "amount": 1,

    "amountMin": 0,

    "probability": 0.5,

    "stacksize": -1

  },

  {

    "shortname": "rocket.launcher",

    "name": "ROCKET_TIER1",

    "text": null,

    "blueprint": false,

    "skin": 3447956979,

    "amount": 1,

    "amountMin": 0,

    "probability": 0.6,

    "stacksize": -1

  },

  {

    "shortname": "rocket.launcher",

    "name": "ROCKET_TIER2",

    "text": null,

    "blueprint": false,

    "skin": 3447957790,

    "amount": 1,

    "amountMin": 0,

    "probability": 0.4,

    "stacksize": -1

  },

  {

    "shortname": "rocket.launcher",

    "name": "ROCKET_TIER3",

    "text": null,

    "blueprint": false,

    "skin": 3447954671,

    "amount": 1,

    "amountMin": 0,

    "probability": 0.2,

    "stacksize": -1

  }

]

 

Edited by Blackmatic
maxalt

Posted

With this plugin, are only custom C4 and rockets added?

Does it not include HV rockets?

Or does the fact that the rocket launcher itself has a skin ID mean that no matter what you shoot, the damage multiplier will use the configured value?

 

Blackmatic

Posted

26 minutes ago, maxalt said:

With this plugin, are only custom C4 and rockets added?

Does it not include HV rockets?

Or does the fact that the rocket launcher itself has a skin ID mean that no matter what you shoot, the damage multiplier will use the configured value?

 

The rocket type is also checked by the plugin itself, and it can be adjusted directly in the plugin file if desired. However, I believe HV rockets might become too powerful due to the range they offer. In the next update, if there are more ideas and requests, I’ll make this configurable through the plugin’s config file.

maxalt

Posted

57 minutes ago, Blackmatic said:

The rocket type is also checked by the plugin itself, and it can be adjusted directly in the plugin file if desired. However, I believe HV rockets might become too powerful due to the range they offer. In the next update, if there are more ideas and requests, I’ll make this configurable through the plugin’s config file.

So, does that mean HV rockets currently don’t have a tier applied and remain in their vanilla state?

  • Like 1
Blackmatic

Posted

5 hours ago, maxalt said:

So, does that mean HV rockets currently don’t have a tier applied and remain in their vanilla state?

Yes, that’s correct - HV rockets currently don’t have a tier applied and remain in their vanilla state. I’ll be adding this functionality in the next update.

maxalt

Posted

Thank you 😊

I’ll make the purchase once that update is applied.

By the way, would it be possible to configure the maximum durability and repair availability of the rocket launcher for each tier?

  • Like 1
Blackmatic

Posted

13 hours ago, maxalt said:

Thank you 😊

I’ll make the purchase once that update is applied.

By the way, would it be possible to configure the maximum durability and repair availability of the rocket launcher for each tier?

Good idea, I’ll be updating the plugin in the next few days.

  • Love 1
Blackmatic

Posted

On 9/19/2025 at 1:29 AM, maxalt said:

Thank you 😊

I’ll make the purchase once that update is applied.

By the way, would it be possible to configure the maximum durability and repair availability of the rocket launcher for each tier?

The plugin has received an update with new features added.

maxalt

Posted

19 hours ago, Blackmatic said:

The plugin has received an update with new features added.

You’re a genius developer!

 

By the way, what does the rocket launcher’s “magazine size” mean?

Does that mean it can fire without reloading? 🤩

  • Like 1

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