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Bank Heist 1.5.20

$10.00
   (11 reviews)

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Ac3

Posted

Plugin broke with force wipe today 

 

Error while compiling BankHeist: The type 'System.Text.StringBuilder' cannot be used as type parameter 'T' in the generic type or method 'Pool.Free<T>(ref T)'. There is no implicit reference conversion from 'System.Text.StringBuilder' to 'Facepunch.Pool.IPooled'. | Line: 2406, Pos: 28

FoxMods

Posted

22 minutes ago, Ac3 said:

Plugin broke with force wipe today 

 

Error while compiling BankHeist: The type 'System.Text.StringBuilder' cannot be used as type parameter 'T' in the generic type or method 'Pool.Free<T>(ref T)'. There is no implicit reference conversion from 'System.Text.StringBuilder' to 'Facepunch.Pool.IPooled'. | Line: 2406, Pos: 28

Should be resolved in the latest update.

copcopekcro

Posted (edited)

Hey ... I have one problem ..when i change in data door HP , or when i change HackableSeconds ,what ever i put its still default ..Example 300 is default i put to 60 ,,,but its still 300..
Iam i missing something ? 
And can we change loottable of npcs ?

And why i see 4 chat messages that i entered that zone 😄 (ok will disable that option in config ,will take that with zone manager)

So to be honest ,only problem for me is that door HP ... i rly need that to work ! 😄

{
      "bank display name": "carbank",
      "parent monument name": null,
      "time between resets": 1800.0,
      "alarm disable when all crates are looted": false,
      "alarm timeout seconds": 0.0,
      "spawn position": {
        "x": 818.4549,
        "y": 17.94098,
        "z": 299.5729
      },
      "spawn rotation": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "player detection origin": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "player detection radius": 100.0,
      "map marker origin": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "map marker radius": 100.0,
      "map marker opacity": 0.6,
      "map marker ready color": "#2eff74",
      "map marker reset color": "#ff2e2e",
      "map marker outline color": "#ffffff",
      "loot spawn group entries": [],
      "door spawn group entries": [
        {
          "Id": 3997,
          "Prefab": "assets/prefabs/building/door.double.hinged/door.double.hinged.toptier.prefab",
          "Profile": "door3",
          "Position": {
            "x": 6.36889648,
            "y": -0.067949295,
            "z": 9.507294
          },
          "Rotation": {
            "x": 0.0,
            "y": 50.02369,
            "z": 0.0
          }
        }
      ],
{
  "ProfileEntries": {
    "door1": {
      "Health": 200.0,
      "SkinId": 0
    },
    "door2": {
      "Health": 200.0,
      "SkinId": 0
    },
    "door3": {
      "Health": 110.0,
      "SkinId": "2318482252"
    }
  }
}

Edited by copcopekcro
MelodyZE

Posted

cant name individual guards anymore like in the older version? i just updated to this new version and sheesh its insanely complex compared to the old version. allloootttttt more work to do that the easy setup there was before lol.

i noticed we cant name each guard individually though, im i missing something or did that change?

FoxMods

Posted

7 hours ago, MelodyZE said:

cant name individual guards anymore like in the older version? i just updated to this new version and sheesh its insanely complex compared to the old version. allloootttttt more work to do that the easy setup there was before lol.

i noticed we cant name each guard individually though, im i missing something or did that change?

Guard names are set in the Guard Profile that you create and apply to each guard you wish to use that profile.

FoxMods

Posted

16 hours ago, copcopekcro said:

Hey ... I have one problem ..when i change in data door HP , or when i change HackableSeconds ,what ever i put its still default ..Example 300 is default i put to 60 ,,,but its still 300..
Iam i missing something ? 
And can we change loottable of npcs ?

And why i see 4 chat messages that i entered that zone 😄 (ok will disable that option in config ,will take that with zone manager)

So to be honest ,only problem for me is that door HP ... i rly need that to work ! 😄

{
      "bank display name": "carbank",
      "parent monument name": null,
      "time between resets": 1800.0,
      "alarm disable when all crates are looted": false,
      "alarm timeout seconds": 0.0,
      "spawn position": {
        "x": 818.4549,
        "y": 17.94098,
        "z": 299.5729
      },
      "spawn rotation": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "player detection origin": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "player detection radius": 100.0,
      "map marker origin": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "map marker radius": 100.0,
      "map marker opacity": 0.6,
      "map marker ready color": "#2eff74",
      "map marker reset color": "#ff2e2e",
      "map marker outline color": "#ffffff",
      "loot spawn group entries": [],
      "door spawn group entries": [
        {
          "Id": 3997,
          "Prefab": "assets/prefabs/building/door.double.hinged/door.double.hinged.toptier.prefab",
          "Profile": "door3",
          "Position": {
            "x": 6.36889648,
            "y": -0.067949295,
            "z": 9.507294
          },
          "Rotation": {
            "x": 0.0,
            "y": 50.02369,
            "z": 0.0
          }
        }
      ],
{
  "ProfileEntries": {
    "door1": {
      "Health": 200.0,
      "SkinId": 0
    },
    "door2": {
      "Health": 200.0,
      "SkinId": 0
    },
    "door3": {
      "Health": 110.0,
      "SkinId": "2318482252"
    }
  }
}

will check this out thank you.

  • Like 1
FoxMods

Posted

7 hours ago, MelodyZE said:

cant name individual guards anymore like in the older version? i just updated to this new version and sheesh its insanely complex compared to the old version. allloootttttt more work to do that the easy setup there was before lol.

i noticed we cant name each guard individually though, im i missing something or did that change?

looks like they changed the way display names are shown for scientists, plugin currently uses NPCSpawn to spawn the guards with the settings. Will see what i can do or if NPCSpawn has been updated to support the new changes to display names thank you for the report.

copcopekcro

Posted

5 hours ago, FoxMods said:

will check this out thank you.

Thank you for your update .. HP on doors now works just fine !
We are not able to change loot from NPC ? 

Magnumk

Posted

Is is possible to define npc's that spawn when the players start hacking the crates?

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