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Auto Branch 1.3.3

$9.99
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0g.Ghost.7373

Posted

I connected 30 or so Simple Lights up to a branch, added power and it set it to 2?

Config says default is 10, plus shouldn't it figure out whats needed and set it to that?

Or did I misunderstand what this does?

  • Like 1
LeroyJenkins420

Posted

2 hours ago, 0g.Ghost.7373 said:

I connected 30 or so Simple Lights up to a branch, added power and it set it to 2?

Config says default is 10, plus shouldn't it figure out whats needed and set it to that?

Or did I misunderstand what this does?

it figures out what is needed for that branch so for example if I connect an auto turret up it'll auto set the branch to 10 power because this is whats required to run the auto turret. If I connect any other entity it will set the branch to the required power for that entity. 

The default config value isn't used right now, im going to release an update tonight to fix this. I went out of town shortly after publishing this and then got super sick when I got home so I havent had a chance to update it. Feeling much better now so i'll work on this tonight 😃

 

in regards to the simple light using 2 power I have logic in place if the consumption Amount < 2 it'll set it to 2. I swear the branches used to use 1 power but now after reviewing it seems they have 0 power usage. I cannot remember exactly why I added this logic, but I know there had to of been a reason. I will remove this logic and test functionality, if all is fine then the next update will set simpleLights and any other source < 2 to the appropriate amount. 

apologies for any inconvenience and I appreciate you reaching out. 

Keep in mind the passthrough isnt calculated currently, so if you string multiple lights together you'd need to still calculate this number and set this amount. In this next update I'll work to add logic to calculate passthrough amounts too!

  • Like 1
0g.Ghost.7373

Posted

No problem man.  Yeah it would be nice if there was a way to make it so if you add something to the branch it adjusted but I am not sure that can be found out. Like say you have 10 conveyors and its set for that amount then you add one, be nice if it could update so you didnt have to follow power lines if you forget where you branched off. 

  • Love 1
LeroyJenkins420

Posted

On 7/24/2025 at 7:30 PM, 0g.Ghost.7373 said:

No problem man.  Yeah it would be nice if there was a way to make it so if you add something to the branch it adjusted but I am not sure that can be found out. Like say you have 10 conveyors and its set for that amount then you add one, be nice if it could update so you didnt have to follow power lines if you forget where you branched off. 

Absolutely agree and this is ideally my end goal, unfortunately the IO system can be quite messy to work with. I've currently got an update where I've accomplished this however I'm working to also adjust power when the wire is disconnected too so not only will it increment when new consumers are added into the line but also decrement appropriately too. 

 

for any non customers reading this I'm considering increasing the price to $9.99 when this update releases, so get it now while you can for a discount! 

  • Like 1
LeroyJenkins420

Posted

On 7/24/2025 at 7:30 PM, 0g.Ghost.7373 said:

No problem man.  Yeah it would be nice if there was a way to make it so if you add something to the branch it adjusted but I am not sure that can be found out. Like say you have 10 conveyors and its set for that amount then you add one, be nice if it could update so you didnt have to follow power lines if you forget where you branched off. 

Hey @0g.Ghost.7373

the plugin has been updated to now do exactly this! Anytime an entity is connected whether it be in the middle of a wire network, beginning, or end the power is automatically calculated for the entire branch of the network. 

I'd greatly appreciate if you could leave a review if you like the update! 😃

  • Like 1
0g.Ghost.7373

Posted

34 minutes ago, LeroyJenkins420 said:

Hey @0g.Ghost.7373

the plugin has been updated to now do exactly this! Anytime an entity is connected whether it be in the middle of a wire network, beginning, or end the power is automatically calculated for the entire branch of the network. 

I'd greatly appreciate if you could leave a review if you like the update! 😃

Thanks! Ill give it a try and leave a review.

Flammable

Posted (edited)

Bought the plugin now but what's this?
"IOEntity BlackList (prevents from being powered)":
You can exclude for example the electrical branch/splitter from having it's power auto adjusted if added to the config? Or it's preventing the items from using free electricity? Also besides the electrical branch nothing else requires to set electric amount, am I rught?

And there's a bug maybe. I can make a video.

Edited by Flammable
Flammable

Posted (edited)

Splitter bug where the auto power is not properly calculated. If you have the splitter connected to the whole cirquit it won't update when disconnecting/connecting entity, Also, it's supposed to give 22 in my case but it's splt between 3 so you end up with not enough power for the turrets/lamp to work.

 

Edited by Flammable
Flammable

Posted

Also, if you clear somethign it won't revert to the old power required. It creates a waste. 

Sorry for the multiple comments but uploading videos with the MB limit is hard as hell.

LeroyJenkins420

Posted

5 hours ago, Flammable said:

Also, if you clear somethign it won't revert to the old power required. It creates a waste. 

Sorry for the multiple comments but uploading videos with the MB limit is hard as hell.

going to reply to all your comments in one comment, also in the future please use the support tab instead of discussions 😃

1. Splitter not calculating power - this is a sub-optimal way to wire your electronics, most players will use a branch array I.E Branch > Branch > Branch > Branch where each branch out is going to the electrical entity, this is the most optimal way to wire. The plugin was not designed to work with  splitters. However I will work to add compatibility for splitters in later updates

 

2. on disconnect it should be re-calculating your power consumption. I will have to do some testing on my end with the setup you demonstrated to see whats happening. Normally you should see something like this 
image.png.b484f0ad0da3d5e806d0faf05e157f0c.png

LeroyJenkins420

Posted

26 minutes ago, LeroyJenkins420 said:

going to reply to all your comments in one comment, also in the future please use the support tab instead of discussions 😃

1. Splitter not calculating power - this is a sub-optimal way to wire your electronics, most players will use a branch array I.E Branch > Branch > Branch > Branch where each branch out is going to the electrical entity, this is the most optimal way to wire. The plugin was not designed to work with  splitters. However I will work to add compatibility for splitters in later updates

 

2. on disconnect it should be re-calculating your power consumption. I will have to do some testing on my end with the setup you demonstrated to see whats happening. Normally you should see something like this 
image.png.b484f0ad0da3d5e806d0faf05e157f0c.png

Update: 

by branch array this is what I mean
image.png.d8bc2879729181e14104d26e6932b2c2.png

additionally in regards to the power not re-calculating on connection clear, you have to single click to clear the connection. This is not intended behavior and will be fixed soon. The intended behavior is to have this work when both single clicking or holding down click to clear.

Flammable

Posted

Btw can we have the splitetr expluded or idk, like if you block it currently through the plugin it won't work to manually wire stuff. But if you have it on it will break the whole power logic with the auto power being set to something not working through splitter. Can we have to so it will calculate properly the power auto but not include splitters for the auto part but still work manually to connect items to.

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